| Index: content/common/gpu/media/vaapi_video_decode_accelerator.h
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| diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.h b/content/common/gpu/media/vaapi_video_decode_accelerator.h
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| deleted file mode 100644
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| index 9f2b66bcc96d3fc61b041b9fa7bfbd3c7b649747..0000000000000000000000000000000000000000
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| --- a/content/common/gpu/media/vaapi_video_decode_accelerator.h
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| +++ /dev/null
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| @@ -1,322 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
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| -//
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| -// This file contains an implementation of VideoDecoderAccelerator
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| -// that utilizes hardware video decoder present on Intel CPUs.
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| -
|
| -#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
|
| -#define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
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| -
|
| -#include <stddef.h>
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| -#include <stdint.h>
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| -
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| -#include <list>
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| -#include <map>
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| -#include <memory>
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| -#include <queue>
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| -#include <utility>
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| -#include <vector>
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| -
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| -#include "base/logging.h"
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| -#include "base/macros.h"
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| -#include "base/memory/linked_ptr.h"
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| -#include "base/memory/weak_ptr.h"
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| -#include "base/message_loop/message_loop.h"
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| -#include "base/synchronization/condition_variable.h"
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| -#include "base/synchronization/lock.h"
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| -#include "base/threading/thread.h"
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| -#include "content/common/content_export.h"
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| -#include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h"
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| -#include "content/common/gpu/media/shared_memory_region.h"
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| -#include "content/common/gpu/media/vaapi_wrapper.h"
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| -#include "media/base/bitstream_buffer.h"
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| -#include "media/video/picture.h"
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| -#include "media/video/video_decode_accelerator.h"
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| -
|
| -namespace gl {
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| -class GLImage;
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| -}
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| -
|
| -namespace content {
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| -
|
| -class AcceleratedVideoDecoder;
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| -class VaapiPicture;
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| -
|
| -// Class to provide video decode acceleration for Intel systems with hardware
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| -// support for it, and on which libva is available.
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| -// Decoding tasks are performed in a separate decoding thread.
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| -//
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| -// Threading/life-cycle: this object is created & destroyed on the GPU
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| -// ChildThread. A few methods on it are called on the decoder thread which is
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| -// stopped during |this->Destroy()|, so any tasks posted to the decoder thread
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| -// can assume |*this| is still alive. See |weak_this_| below for more details.
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| -class CONTENT_EXPORT VaapiVideoDecodeAccelerator
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| - : public media::VideoDecodeAccelerator {
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| - public:
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| - class VaapiDecodeSurface;
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| -
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| - VaapiVideoDecodeAccelerator(
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| - const MakeGLContextCurrentCallback& make_context_current_cb,
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| - const BindGLImageCallback& bind_image_cb);
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| -
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| - ~VaapiVideoDecodeAccelerator() override;
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| -
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| - // media::VideoDecodeAccelerator implementation.
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| - bool Initialize(const Config& config, Client* client) override;
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| - void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
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| - void AssignPictureBuffers(
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| - const std::vector<media::PictureBuffer>& buffers) override;
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| - void ReusePictureBuffer(int32_t picture_buffer_id) override;
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| - void Flush() override;
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| - void Reset() override;
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| - void Destroy() override;
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| - bool TryToSetupDecodeOnSeparateThread(
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| - const base::WeakPtr<Client>& decode_client,
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| - const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
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| - override;
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| -
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| - static media::VideoDecodeAccelerator::SupportedProfiles
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| - GetSupportedProfiles();
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| -
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| - private:
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| - class VaapiH264Accelerator;
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| - class VaapiVP8Accelerator;
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| - class VaapiVP9Accelerator;
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| -
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| - // Notify the client that an error has occurred and decoding cannot continue.
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| - void NotifyError(Error error);
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| -
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| - // Map the received input buffer into this process' address space and
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| - // queue it for decode.
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| - void MapAndQueueNewInputBuffer(
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| - const media::BitstreamBuffer& bitstream_buffer);
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| -
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| - // Get a new input buffer from the queue and set it up in decoder. This will
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| - // sleep if no input buffers are available. Return true if a new buffer has
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| - // been set up, false if an early exit has been requested (due to initiated
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| - // reset/flush/destroy).
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| - bool GetInputBuffer_Locked();
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| -
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| - // Signal the client that the current buffer has been read and can be
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| - // returned. Will also release the mapping.
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| - void ReturnCurrInputBuffer_Locked();
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| -
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| - // Wait for more surfaces to become available. Return true once they do or
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| - // false if an early exit has been requested (due to an initiated
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| - // reset/flush/destroy).
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| - bool WaitForSurfaces_Locked();
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| -
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| - // Continue decoding given input buffers and sleep waiting for input/output
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| - // as needed. Will exit if a new set of surfaces or reset/flush/destroy
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| - // is requested.
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| - void DecodeTask();
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| -
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| - // Scheduled after receiving a flush request and executed after the current
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| - // decoding task finishes decoding pending inputs. Makes the decoder return
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| - // all remaining output pictures and puts it in an idle state, ready
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| - // to resume if needed and schedules a FinishFlush.
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| - void FlushTask();
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| -
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| - // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
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| - // state and notify the client that flushing has been finished.
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| - void FinishFlush();
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| -
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| - // Scheduled after receiving a reset request and executed after the current
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| - // decoding task finishes decoding the current frame. Puts the decoder into
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| - // an idle state, ready to resume if needed, discarding decoded but not yet
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| - // outputted pictures (decoder keeps ownership of their associated picture
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| - // buffers). Schedules a FinishReset afterwards.
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| - void ResetTask();
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| -
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| - // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
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| - // Drops remaining input buffers and notifies the client that reset has been
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| - // finished.
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| - void FinishReset();
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| -
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| - // Helper for Destroy(), doing all the actual work except for deleting self.
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| - void Cleanup();
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| -
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| - // Get a usable framebuffer configuration for use in binding textures
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| - // or return false on failure.
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| - bool InitializeFBConfig();
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| -
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| - // Callback to be executed once we have a |va_surface| to be output and
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| - // an available |picture| to use for output.
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| - // Puts contents of |va_surface| into given |picture|, releases the
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| - // surface and passes the resulting picture to client for output.
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| - void OutputPicture(const scoped_refptr<VASurface>& va_surface,
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| - int32_t input_id,
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| - VaapiPicture* picture);
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| -
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| - // Try to OutputPicture() if we have both a ready surface and picture.
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| - void TryOutputSurface();
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| -
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| - // Called when a VASurface is no longer in use by the decoder or is not being
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| - // synced/waiting to be synced to a picture. Returns it to available surfaces
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| - // pool.
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| - void RecycleVASurfaceID(VASurfaceID va_surface_id);
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| -
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| - // Initiate wait cycle for surfaces to be released before we release them
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| - // and allocate new ones, as requested by the decoder.
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| - void InitiateSurfaceSetChange(size_t num_pics, gfx::Size size);
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| -
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| - // Check if the surfaces have been released or post ourselves for later.
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| - void TryFinishSurfaceSetChange();
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| -
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| - //
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| - // Below methods are used by accelerator implementations.
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| - //
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| - // Decode of |dec_surface| is ready to be submitted and all codec-specific
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| - // settings are set in hardware.
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| - bool DecodeSurface(const scoped_refptr<VaapiDecodeSurface>& dec_surface);
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| -
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| - // |dec_surface| is ready to be outputted once decode is finished.
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| - // This can be called before decode is actually done in hardware, and this
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| - // method is responsible for maintaining the ordering, i.e. the surfaces have
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| - // to be outputted in the same order as SurfaceReady is called.
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| - // On Intel, we don't have to explicitly maintain the ordering however, as the
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| - // driver will maintain ordering, as well as dependencies, and will process
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| - // each submitted command in order, and run each command only if its
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| - // dependencies are ready.
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| - void SurfaceReady(const scoped_refptr<VaapiDecodeSurface>& dec_surface);
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| -
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| - // Return a new VaapiDecodeSurface for decoding into, or nullptr if not
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| - // available.
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| - scoped_refptr<VaapiDecodeSurface> CreateSurface();
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| -
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| - // VAVDA state.
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| - enum State {
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| - // Initialize() not called yet or failed.
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| - kUninitialized,
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| - // DecodeTask running.
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| - kDecoding,
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| - // Resetting, waiting for decoder to finish current task and cleanup.
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| - kResetting,
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| - // Flushing, waiting for decoder to finish current task and cleanup.
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| - kFlushing,
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| - // Idle, decoder in state ready to start/resume decoding.
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| - kIdle,
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| - // Destroying, waiting for the decoder to finish current task.
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| - kDestroying,
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| - };
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| -
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| - // Protects input buffer and surface queues and state_.
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| - base::Lock lock_;
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| - State state_;
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| -
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| - // An input buffer awaiting consumption, provided by the client.
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| - struct InputBuffer {
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| - InputBuffer();
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| - ~InputBuffer();
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| -
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| - int32_t id;
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| - std::unique_ptr<SharedMemoryRegion> shm;
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| - };
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| -
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| - // Queue for incoming input buffers.
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| - typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
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| - InputBuffers input_buffers_;
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| - // Signalled when input buffers are queued onto the input_buffers_ queue.
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| - base::ConditionVariable input_ready_;
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| -
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| - // Current input buffer at decoder.
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| - linked_ptr<InputBuffer> curr_input_buffer_;
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| -
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| - // Queue for incoming output buffers (texture ids).
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| - typedef std::queue<int32_t> OutputBuffers;
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| - OutputBuffers output_buffers_;
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| -
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| - scoped_refptr<VaapiWrapper> vaapi_wrapper_;
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| -
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| - typedef std::map<int32_t, linked_ptr<VaapiPicture>> Pictures;
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| - // All allocated Pictures, regardless of their current state.
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| - // Pictures are allocated once and destroyed at the end of decode.
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| - // Comes after vaapi_wrapper_ to ensure all pictures are destroyed
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| - // before vaapi_wrapper_ is destroyed.
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| - Pictures pictures_;
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| -
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| - // Return a VaapiPicture associated with given client-provided id.
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| - VaapiPicture* PictureById(int32_t picture_buffer_id);
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| -
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| - // VA Surfaces no longer in use that can be passed back to the decoder for
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| - // reuse, once it requests them.
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| - std::list<VASurfaceID> available_va_surfaces_;
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| - // Signalled when output surfaces are queued onto the available_va_surfaces_
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| - // queue.
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| - base::ConditionVariable surfaces_available_;
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| -
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| - // Pending output requests from the decoder. When it indicates that we should
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| - // output a surface and we have an available Picture (i.e. texture) ready
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| - // to use, we'll execute the callback passing the Picture. The callback
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| - // will put the contents of the surface into the picture and return it to
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| - // the client, releasing the surface as well.
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| - // If we don't have any available Pictures at the time when the decoder
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| - // requests output, we'll store the request on pending_output_cbs_ queue for
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| - // later and run it once the client gives us more textures
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| - // via ReusePictureBuffer().
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| - typedef base::Callback<void(VaapiPicture*)> OutputCB;
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| - std::queue<OutputCB> pending_output_cbs_;
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| -
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| - // ChildThread's message loop
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| - base::MessageLoop* message_loop_;
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| -
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| - // WeakPtr<> pointing to |this| for use in posting tasks from the decoder
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| - // thread back to the ChildThread. Because the decoder thread is a member of
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| - // this class, any task running on the decoder thread is guaranteed that this
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| - // object is still alive. As a result, tasks posted from ChildThread to
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| - // decoder thread should use base::Unretained(this), and tasks posted from the
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| - // decoder thread to the ChildThread should use |weak_this_|.
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| - base::WeakPtr<VaapiVideoDecodeAccelerator> weak_this_;
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| -
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| - // Callback used when creating VASurface objects.
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| - VASurface::ReleaseCB va_surface_release_cb_;
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| -
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| - // To expose client callbacks from VideoDecodeAccelerator.
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| - // NOTE: all calls to these objects *MUST* be executed on message_loop_.
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| - std::unique_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_;
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| - base::WeakPtr<Client> client_;
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| -
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| - // Accelerators come after vaapi_wrapper_ to ensure they are destroyed first.
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| - std::unique_ptr<VaapiH264Accelerator> h264_accelerator_;
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| - std::unique_ptr<VaapiVP8Accelerator> vp8_accelerator_;
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| - std::unique_ptr<VaapiVP9Accelerator> vp9_accelerator_;
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| - // After *_accelerator_ to ensure correct destruction order.
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| - std::unique_ptr<AcceleratedVideoDecoder> decoder_;
|
| -
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| - base::Thread decoder_thread_;
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| - // Use this to post tasks to |decoder_thread_| instead of
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| - // |decoder_thread_.message_loop()| because the latter will be NULL once
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| - // |decoder_thread_.Stop()| returns.
|
| - scoped_refptr<base::SingleThreadTaskRunner> decoder_thread_task_runner_;
|
| -
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| - int num_frames_at_client_;
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| - int num_stream_bufs_at_decoder_;
|
| -
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| - // Whether we are waiting for any pending_output_cbs_ to be run before
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| - // NotifyingFlushDone.
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| - bool finish_flush_pending_;
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| -
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| - // Decoder requested a new surface set and we are waiting for all the surfaces
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| - // to be returned before we can free them.
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| - bool awaiting_va_surfaces_recycle_;
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| -
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| - // Last requested number/resolution of output picture buffers.
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| - size_t requested_num_pics_;
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| - gfx::Size requested_pic_size_;
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| -
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| - // Callback to make GL context current.
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| - MakeGLContextCurrentCallback make_context_current_cb_;
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| -
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| - // Callback to bind a GLImage to a given texture.
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| - BindGLImageCallback bind_image_cb_;
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| -
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| - // The WeakPtrFactory for |weak_this_|.
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| - base::WeakPtrFactory<VaapiVideoDecodeAccelerator> weak_this_factory_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
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| -};
|
| -
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| -} // namespace content
|
| -
|
| -#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
|
|
|