Index: media/gpu/avda_codec_image.h |
diff --git a/content/common/gpu/media/avda_codec_image.h b/media/gpu/avda_codec_image.h |
similarity index 94% |
rename from content/common/gpu/media/avda_codec_image.h |
rename to media/gpu/avda_codec_image.h |
index 8adb5fb4338c3da0200fd9483b6fcf5425dbcac2..95927d7d9b63ffd7e672f5751e078c16c7035c38 100644 |
--- a/content/common/gpu/media/avda_codec_image.h |
+++ b/media/gpu/avda_codec_image.h |
@@ -2,20 +2,20 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
-#define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
+#ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
+#define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
#include <stdint.h> |
#include "base/macros.h" |
-#include "content/common/gpu/media/avda_shared_state.h" |
#include "gpu/command_buffer/service/gl_stream_texture_image.h" |
+#include "media/gpu/avda_shared_state.h" |
namespace ui { |
class ScopedMakeCurrent; |
} |
-namespace content { |
+namespace media { |
// GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as |
// needed in order to draw them. |
@@ -127,6 +127,6 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
}; |
-} // namespace content |
+} // namespace media |
-#endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
+#endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |