Index: content/common/gpu/media/avda_codec_image.h |
diff --git a/content/common/gpu/media/avda_codec_image.h b/content/common/gpu/media/avda_codec_image.h |
deleted file mode 100644 |
index 8adb5fb4338c3da0200fd9483b6fcf5425dbcac2..0000000000000000000000000000000000000000 |
--- a/content/common/gpu/media/avda_codec_image.h |
+++ /dev/null |
@@ -1,132 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
-#define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
- |
-#include <stdint.h> |
- |
-#include "base/macros.h" |
-#include "content/common/gpu/media/avda_shared_state.h" |
-#include "gpu/command_buffer/service/gl_stream_texture_image.h" |
- |
-namespace ui { |
-class ScopedMakeCurrent; |
-} |
- |
-namespace content { |
- |
-// GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as |
-// needed in order to draw them. |
-class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
- public: |
- AVDACodecImage(const scoped_refptr<AVDASharedState>&, |
- media::VideoCodecBridge* codec, |
- const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, |
- const scoped_refptr<gfx::SurfaceTexture>& surface_texture); |
- |
- protected: |
- ~AVDACodecImage() override; |
- |
- public: |
- // gl::GLImage implementation |
- void Destroy(bool have_context) override; |
- gfx::Size GetSize() override; |
- unsigned GetInternalFormat() override; |
- bool BindTexImage(unsigned target) override; |
- void ReleaseTexImage(unsigned target) override; |
- bool CopyTexImage(unsigned target) override; |
- bool CopyTexSubImage(unsigned target, |
- const gfx::Point& offset, |
- const gfx::Rect& rect) override; |
- bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
- int z_order, |
- gfx::OverlayTransform transform, |
- const gfx::Rect& bounds_rect, |
- const gfx::RectF& crop_rect) override; |
- void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
- uint64_t process_tracing_id, |
- const std::string& dump_name) override; |
- // gpu::gles2::GLStreamTextureMatrix implementation |
- void GetTextureMatrix(float xform[16]) override; |
- |
- public: |
- // Decoded buffer index that has the image for us to display. |
- void SetMediaCodecBufferIndex(int buffer_index); |
- |
- // Return the codec buffer that we will return to the codec, or |
- // <0 if there is no such buffer. |
- int GetMediaCodecBufferIndex() const; |
- |
- // Set the size of the current image. |
- void SetSize(const gfx::Size& size); |
- |
- void SetMediaCodec(media::MediaCodecBridge* codec); |
- |
- void SetTexture(gpu::gles2::Texture* texture); |
- |
- private: |
- enum { kInvalidCodecBufferIndex = -1 }; |
- |
- // Make sure that the surface texture's front buffer is current. This will |
- // save / restore the current context. It will optionally restore the texture |
- // bindings in the surface texture's context, based on |mode|. This is |
- // intended as a hint if we don't need to change contexts. If we do need to |
- // change contexts, then we'll always preserve the texture bindings in the |
- // both contexts. In other words, the caller is telling us whether it's |
- // okay to change the binding in the current context. |
- enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings }; |
- void UpdateSurfaceTexture(RestoreBindingsMode mode); |
- |
- // Attach the surface texture to our GL context to whatever texture is bound |
- // on the active unit. |
- void AttachSurfaceTextureToContext(); |
- |
- // Make shared_state_->context() current if it isn't already. |
- std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded(); |
- |
- // Return whether or not the current context is in the same share group as |
- // |surface_texture_|'s client texture. |
- // TODO(liberato): is this needed? |
- bool IsCorrectShareGroup() const; |
- |
- // Return whether there is a codec buffer that we haven't rendered yet. Will |
- // return false also if there's no codec or we otherwise can't update. |
- bool IsCodecBufferOutstanding() const; |
- |
- // Shared state between the AVDA and all AVDACodecImages. |
- scoped_refptr<AVDASharedState> shared_state_; |
- |
- // The MediaCodec buffer index that we should render. Only valid if not equal |
- // to |kInvalidCodecBufferIndex|. |
- int codec_buffer_index_; |
- |
- // Our image size. |
- gfx::Size size_; |
- |
- // May be null. |
- media::MediaCodecBridge* media_codec_; |
- |
- const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; |
- |
- // The SurfaceTexture to render to. This is null when rendering to a |
- // SurfaceView. |
- const scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
- |
- // Should we detach |surface_texture_| from its GL context when we are |
- // deleted? This happens when it's using our Texture's texture handle. |
- bool detach_surface_texture_on_destruction_; |
- |
- // The texture that we're attached to. |
- gpu::gles2::Texture* texture_; |
- |
- // Texture matrix of the front buffer of the surface texture. |
- float gl_matrix_[16]; |
- |
- DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |