| Index: content/common/gpu/media/avda_codec_image.h
|
| diff --git a/content/common/gpu/media/avda_codec_image.h b/content/common/gpu/media/avda_codec_image.h
|
| deleted file mode 100644
|
| index 8adb5fb4338c3da0200fd9483b6fcf5425dbcac2..0000000000000000000000000000000000000000
|
| --- a/content/common/gpu/media/avda_codec_image.h
|
| +++ /dev/null
|
| @@ -1,132 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
|
| -#define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
|
| -
|
| -#include <stdint.h>
|
| -
|
| -#include "base/macros.h"
|
| -#include "content/common/gpu/media/avda_shared_state.h"
|
| -#include "gpu/command_buffer/service/gl_stream_texture_image.h"
|
| -
|
| -namespace ui {
|
| -class ScopedMakeCurrent;
|
| -}
|
| -
|
| -namespace content {
|
| -
|
| -// GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
|
| -// needed in order to draw them.
|
| -class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| - public:
|
| - AVDACodecImage(const scoped_refptr<AVDASharedState>&,
|
| - media::VideoCodecBridge* codec,
|
| - const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
|
| - const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
|
| -
|
| - protected:
|
| - ~AVDACodecImage() override;
|
| -
|
| - public:
|
| - // gl::GLImage implementation
|
| - void Destroy(bool have_context) override;
|
| - gfx::Size GetSize() override;
|
| - unsigned GetInternalFormat() override;
|
| - bool BindTexImage(unsigned target) override;
|
| - void ReleaseTexImage(unsigned target) override;
|
| - bool CopyTexImage(unsigned target) override;
|
| - bool CopyTexSubImage(unsigned target,
|
| - const gfx::Point& offset,
|
| - const gfx::Rect& rect) override;
|
| - bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
|
| - int z_order,
|
| - gfx::OverlayTransform transform,
|
| - const gfx::Rect& bounds_rect,
|
| - const gfx::RectF& crop_rect) override;
|
| - void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
|
| - uint64_t process_tracing_id,
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| - const std::string& dump_name) override;
|
| - // gpu::gles2::GLStreamTextureMatrix implementation
|
| - void GetTextureMatrix(float xform[16]) override;
|
| -
|
| - public:
|
| - // Decoded buffer index that has the image for us to display.
|
| - void SetMediaCodecBufferIndex(int buffer_index);
|
| -
|
| - // Return the codec buffer that we will return to the codec, or
|
| - // <0 if there is no such buffer.
|
| - int GetMediaCodecBufferIndex() const;
|
| -
|
| - // Set the size of the current image.
|
| - void SetSize(const gfx::Size& size);
|
| -
|
| - void SetMediaCodec(media::MediaCodecBridge* codec);
|
| -
|
| - void SetTexture(gpu::gles2::Texture* texture);
|
| -
|
| - private:
|
| - enum { kInvalidCodecBufferIndex = -1 };
|
| -
|
| - // Make sure that the surface texture's front buffer is current. This will
|
| - // save / restore the current context. It will optionally restore the texture
|
| - // bindings in the surface texture's context, based on |mode|. This is
|
| - // intended as a hint if we don't need to change contexts. If we do need to
|
| - // change contexts, then we'll always preserve the texture bindings in the
|
| - // both contexts. In other words, the caller is telling us whether it's
|
| - // okay to change the binding in the current context.
|
| - enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
|
| - void UpdateSurfaceTexture(RestoreBindingsMode mode);
|
| -
|
| - // Attach the surface texture to our GL context to whatever texture is bound
|
| - // on the active unit.
|
| - void AttachSurfaceTextureToContext();
|
| -
|
| - // Make shared_state_->context() current if it isn't already.
|
| - std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
|
| -
|
| - // Return whether or not the current context is in the same share group as
|
| - // |surface_texture_|'s client texture.
|
| - // TODO(liberato): is this needed?
|
| - bool IsCorrectShareGroup() const;
|
| -
|
| - // Return whether there is a codec buffer that we haven't rendered yet. Will
|
| - // return false also if there's no codec or we otherwise can't update.
|
| - bool IsCodecBufferOutstanding() const;
|
| -
|
| - // Shared state between the AVDA and all AVDACodecImages.
|
| - scoped_refptr<AVDASharedState> shared_state_;
|
| -
|
| - // The MediaCodec buffer index that we should render. Only valid if not equal
|
| - // to |kInvalidCodecBufferIndex|.
|
| - int codec_buffer_index_;
|
| -
|
| - // Our image size.
|
| - gfx::Size size_;
|
| -
|
| - // May be null.
|
| - media::MediaCodecBridge* media_codec_;
|
| -
|
| - const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
|
| -
|
| - // The SurfaceTexture to render to. This is null when rendering to a
|
| - // SurfaceView.
|
| - const scoped_refptr<gfx::SurfaceTexture> surface_texture_;
|
| -
|
| - // Should we detach |surface_texture_| from its GL context when we are
|
| - // deleted? This happens when it's using our Texture's texture handle.
|
| - bool detach_surface_texture_on_destruction_;
|
| -
|
| - // The texture that we're attached to.
|
| - gpu::gles2::Texture* texture_;
|
| -
|
| - // Texture matrix of the front buffer of the surface texture.
|
| - float gl_matrix_[16];
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
|
|
|