OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/rendering_helper.h" | 5 #include "media/gpu/rendering_helper.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <numeric> | 10 #include <numeric> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "base/bind.h" | 13 #include "base/bind.h" |
14 #include "base/callback_helpers.h" | 14 #include "base/callback_helpers.h" |
15 #include "base/command_line.h" | 15 #include "base/command_line.h" |
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64 if (!result) { | 64 if (!result) { |
65 char log[4096]; | 65 char log[4096]; |
66 glGetShaderInfoLog(shader, arraysize(log), NULL, log); | 66 glGetShaderInfoLog(shader, arraysize(log), NULL, log); |
67 LOG(FATAL) << log; | 67 LOG(FATAL) << log; |
68 } | 68 } |
69 glAttachShader(program, shader); | 69 glAttachShader(program, shader); |
70 glDeleteShader(shader); | 70 glDeleteShader(shader); |
71 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 71 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
72 } | 72 } |
73 | 73 |
74 namespace content { | 74 namespace media { |
75 namespace { | 75 namespace { |
76 | 76 |
77 void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) { | 77 void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) { |
78 callback.Run(); | 78 callback.Run(); |
79 } | 79 } |
80 | 80 |
81 } // namespace | 81 } // namespace |
82 | 82 |
83 #if defined(USE_OZONE) | 83 #if defined(USE_OZONE) |
84 | 84 |
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119 | 119 |
120 void OnDamageRect(const gfx::Rect& damaged_region) override {} | 120 void OnDamageRect(const gfx::Rect& damaged_region) override {} |
121 | 121 |
122 void DispatchEvent(ui::Event* event) override {} | 122 void DispatchEvent(ui::Event* event) override {} |
123 | 123 |
124 void OnCloseRequest() override {} | 124 void OnCloseRequest() override {} |
125 void OnClosed() override {} | 125 void OnClosed() override {} |
126 | 126 |
127 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} | 127 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} |
128 | 128 |
129 void OnLostCapture() override {}; | 129 void OnLostCapture() override{}; |
130 | 130 |
131 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget, | 131 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget, |
132 float device_pixel_ratio) override { | 132 float device_pixel_ratio) override { |
133 accelerated_widget_ = widget; | 133 accelerated_widget_ = widget; |
134 } | 134 } |
135 | 135 |
136 void OnAcceleratedWidgetDestroyed() override { | 136 void OnAcceleratedWidgetDestroyed() override { NOTREACHED(); } |
137 NOTREACHED(); | |
138 } | |
139 | 137 |
140 void OnActivationChanged(bool active) override {}; | 138 void OnActivationChanged(bool active) override{}; |
141 | 139 |
142 gfx::AcceleratedWidget accelerated_widget() const { | 140 gfx::AcceleratedWidget accelerated_widget() const { |
143 return accelerated_widget_; | 141 return accelerated_widget_; |
144 } | 142 } |
145 | 143 |
146 gfx::Size GetSize() { return platform_window_->GetBounds().size(); } | 144 gfx::Size GetSize() { return platform_window_->GetBounds().size(); } |
147 | 145 |
148 ui::PlatformWindow* platform_window() const { return platform_window_.get(); } | 146 ui::PlatformWindow* platform_window() const { return platform_window_.get(); } |
149 | 147 |
150 private: | 148 private: |
151 std::unique_ptr<ui::PlatformWindow> platform_window_; | 149 std::unique_ptr<ui::PlatformWindow> platform_window_; |
152 gfx::AcceleratedWidget accelerated_widget_; | 150 gfx::AcceleratedWidget accelerated_widget_; |
153 | 151 |
154 DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate); | 152 DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate); |
155 }; | 153 }; |
156 | 154 |
157 #endif // defined(USE_OZONE) | 155 #endif // defined(USE_OZONE) |
158 | 156 |
159 RenderingHelperParams::RenderingHelperParams() | 157 RenderingHelperParams::RenderingHelperParams() |
160 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) { | 158 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) {} |
161 } | |
162 | 159 |
163 RenderingHelperParams::RenderingHelperParams( | 160 RenderingHelperParams::RenderingHelperParams( |
164 const RenderingHelperParams& other) = default; | 161 const RenderingHelperParams& other) = default; |
165 | 162 |
166 RenderingHelperParams::~RenderingHelperParams() {} | 163 RenderingHelperParams::~RenderingHelperParams() {} |
167 | 164 |
168 VideoFrameTexture::VideoFrameTexture(uint32_t texture_target, | 165 VideoFrameTexture::VideoFrameTexture(uint32_t texture_target, |
169 uint32_t texture_id, | 166 uint32_t texture_id, |
170 const base::Closure& no_longer_needed_cb) | 167 const base::Closure& no_longer_needed_cb) |
171 : texture_target_(texture_target), | 168 : texture_target_(texture_target), |
172 texture_id_(texture_id), | 169 texture_id_(texture_id), |
173 no_longer_needed_cb_(no_longer_needed_cb) { | 170 no_longer_needed_cb_(no_longer_needed_cb) { |
174 DCHECK(!no_longer_needed_cb_.is_null()); | 171 DCHECK(!no_longer_needed_cb_.is_null()); |
175 } | 172 } |
176 | 173 |
177 VideoFrameTexture::~VideoFrameTexture() { | 174 VideoFrameTexture::~VideoFrameTexture() { |
178 base::ResetAndReturn(&no_longer_needed_cb_).Run(); | 175 base::ResetAndReturn(&no_longer_needed_cb_).Run(); |
179 } | 176 } |
180 | 177 |
181 RenderingHelper::RenderedVideo::RenderedVideo() | 178 RenderingHelper::RenderedVideo::RenderedVideo() |
182 : is_flushing(false), frames_to_drop(0) { | 179 : is_flushing(false), frames_to_drop(0) {} |
183 } | |
184 | 180 |
185 RenderingHelper::RenderedVideo::RenderedVideo(const RenderedVideo& other) = | 181 RenderingHelper::RenderedVideo::RenderedVideo(const RenderedVideo& other) = |
186 default; | 182 default; |
187 | 183 |
188 RenderingHelper::RenderedVideo::~RenderedVideo() { | 184 RenderingHelper::RenderedVideo::~RenderedVideo() {} |
189 } | |
190 | 185 |
191 // static | 186 // static |
192 void RenderingHelper::InitializeOneOff(base::WaitableEvent* done) { | 187 void RenderingHelper::InitializeOneOff(base::WaitableEvent* done) { |
193 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); | 188 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); |
194 #if GL_VARIANT_GLX | 189 #if GL_VARIANT_GLX |
195 cmd_line->AppendSwitchASCII(switches::kUseGL, | 190 cmd_line->AppendSwitchASCII(switches::kUseGL, |
196 gfx::kGLImplementationDesktopName); | 191 gfx::kGLImplementationDesktopName); |
197 #else | 192 #else |
198 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); | 193 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); |
199 #endif | 194 #endif |
200 | 195 |
201 if (!gfx::GLSurface::InitializeOneOff()) | 196 if (!gfx::GLSurface::InitializeOneOff()) |
202 LOG(FATAL) << "Could not initialize GL"; | 197 LOG(FATAL) << "Could not initialize GL"; |
203 done->Signal(); | 198 done->Signal(); |
204 } | 199 } |
205 | 200 |
206 RenderingHelper::RenderingHelper() : ignore_vsync_(false) { | 201 RenderingHelper::RenderingHelper() : ignore_vsync_(false) { |
207 window_ = gfx::kNullAcceleratedWidget; | 202 window_ = gfx::kNullAcceleratedWidget; |
208 Clear(); | 203 Clear(); |
209 } | 204 } |
210 | 205 |
211 RenderingHelper::~RenderingHelper() { | 206 RenderingHelper::~RenderingHelper() { |
212 CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor."; | 207 CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor."; |
213 Clear(); | 208 Clear(); |
214 } | 209 } |
215 | 210 |
216 void RenderingHelper::Setup() { | 211 void RenderingHelper::Setup() { |
217 #if defined(OS_WIN) | 212 #if defined(OS_WIN) |
218 window_ = CreateWindowEx(0, | 213 window_ = CreateWindowEx( |
219 L"Static", | 214 0, L"Static", L"VideoDecodeAcceleratorTest", |
220 L"VideoDecodeAcceleratorTest", | 215 WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN), |
221 WS_OVERLAPPEDWINDOW | WS_VISIBLE, | 216 GetSystemMetrics(SM_CYSCREEN), NULL, NULL, NULL, NULL); |
222 0, | |
223 0, | |
224 GetSystemMetrics(SM_CXSCREEN), | |
225 GetSystemMetrics(SM_CYSCREEN), | |
226 NULL, | |
227 NULL, | |
228 NULL, | |
229 NULL); | |
230 #elif defined(USE_X11) | 217 #elif defined(USE_X11) |
231 Display* display = gfx::GetXDisplay(); | 218 Display* display = gfx::GetXDisplay(); |
232 Screen* screen = DefaultScreenOfDisplay(display); | 219 Screen* screen = DefaultScreenOfDisplay(display); |
233 | 220 |
234 CHECK(display); | 221 CHECK(display); |
235 | 222 |
236 XSetWindowAttributes window_attributes; | 223 XSetWindowAttributes window_attributes; |
237 memset(&window_attributes, 0, sizeof(window_attributes)); | 224 memset(&window_attributes, 0, sizeof(window_attributes)); |
238 window_attributes.background_pixel = | 225 window_attributes.background_pixel = |
239 BlackPixel(display, DefaultScreen(display)); | 226 BlackPixel(display, DefaultScreen(display)); |
240 window_attributes.override_redirect = true; | 227 window_attributes.override_redirect = true; |
241 int depth = DefaultDepth(display, DefaultScreen(display)); | 228 int depth = DefaultDepth(display, DefaultScreen(display)); |
242 | 229 |
243 window_ = XCreateWindow(display, | 230 window_ = XCreateWindow( |
244 DefaultRootWindow(display), | 231 display, DefaultRootWindow(display), 0, 0, XWidthOfScreen(screen), |
245 0, | 232 XHeightOfScreen(screen), 0 /* border width */, depth, |
246 0, | 233 CopyFromParent /* class */, CopyFromParent /* visual */, |
247 XWidthOfScreen(screen), | 234 (CWBackPixel | CWOverrideRedirect), &window_attributes); |
248 XHeightOfScreen(screen), | |
249 0 /* border width */, | |
250 depth, | |
251 CopyFromParent /* class */, | |
252 CopyFromParent /* visual */, | |
253 (CWBackPixel | CWOverrideRedirect), | |
254 &window_attributes); | |
255 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); | 235 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); |
256 XSelectInput(display, window_, ExposureMask); | 236 XSelectInput(display, window_, ExposureMask); |
257 XMapWindow(display, window_); | 237 XMapWindow(display, window_); |
258 #elif defined(USE_OZONE) | 238 #elif defined(USE_OZONE) |
259 base::MessageLoop::ScopedNestableTaskAllower nest_loop( | 239 base::MessageLoop::ScopedNestableTaskAllower nest_loop( |
260 base::MessageLoop::current()); | 240 base::MessageLoop::current()); |
261 base::RunLoop wait_window_resize; | 241 base::RunLoop wait_window_resize; |
262 | 242 |
263 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); | 243 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); |
264 window_ = platform_window_delegate_->accelerated_widget(); | 244 window_ = platform_window_delegate_->accelerated_widget(); |
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348 | 328 |
349 render_as_thumbnails_ = params.render_as_thumbnails; | 329 render_as_thumbnails_ = params.render_as_thumbnails; |
350 message_loop_ = base::MessageLoop::current(); | 330 message_loop_ = base::MessageLoop::current(); |
351 | 331 |
352 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); | 332 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); |
353 #if defined(USE_OZONE) | 333 #if defined(USE_OZONE) |
354 gl_surface_->Resize(platform_window_delegate_->GetSize(), 1.f, true); | 334 gl_surface_->Resize(platform_window_delegate_->GetSize(), 1.f, true); |
355 #endif // defined(USE_OZONE) | 335 #endif // defined(USE_OZONE) |
356 screen_size_ = gl_surface_->GetSize(); | 336 screen_size_ = gl_surface_->GetSize(); |
357 | 337 |
358 gl_context_ = gfx::GLContext::CreateGLContext( | 338 gl_context_ = gfx::GLContext::CreateGLContext(NULL, gl_surface_.get(), |
359 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); | 339 gfx::PreferIntegratedGpu); |
360 CHECK(gl_context_->MakeCurrent(gl_surface_.get())); | 340 CHECK(gl_context_->MakeCurrent(gl_surface_.get())); |
361 | 341 |
362 CHECK_GT(params.window_sizes.size(), 0U); | 342 CHECK_GT(params.window_sizes.size(), 0U); |
363 videos_.resize(params.window_sizes.size()); | 343 videos_.resize(params.window_sizes.size()); |
364 LayoutRenderingAreas(params.window_sizes); | 344 LayoutRenderingAreas(params.window_sizes); |
365 | 345 |
366 if (render_as_thumbnails_) { | 346 if (render_as_thumbnails_) { |
367 CHECK_EQ(videos_.size(), 1U); | 347 CHECK_EQ(videos_.size(), 1U); |
368 | 348 |
369 GLint max_texture_size; | 349 GLint max_texture_size; |
370 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); | 350 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
371 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); | 351 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); |
372 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); | 352 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); |
373 | 353 |
374 thumbnails_fbo_size_ = params.thumbnails_page_size; | 354 thumbnails_fbo_size_ = params.thumbnails_page_size; |
375 thumbnail_size_ = params.thumbnail_size; | 355 thumbnail_size_ = params.thumbnail_size; |
376 | 356 |
377 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); | 357 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); |
378 glGenTextures(1, &thumbnails_texture_id_); | 358 glGenTextures(1, &thumbnails_texture_id_); |
379 glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | 359 glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_); |
380 glTexImage2D(GL_TEXTURE_2D, | 360 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, thumbnails_fbo_size_.width(), |
381 0, | 361 thumbnails_fbo_size_.height(), 0, GL_RGB, |
382 GL_RGB, | 362 GL_UNSIGNED_SHORT_5_6_5, NULL); |
383 thumbnails_fbo_size_.width(), | |
384 thumbnails_fbo_size_.height(), | |
385 0, | |
386 GL_RGB, | |
387 GL_UNSIGNED_SHORT_5_6_5, | |
388 NULL); | |
389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
393 glBindTexture(GL_TEXTURE_2D, 0); | 367 glBindTexture(GL_TEXTURE_2D, 0); |
394 | 368 |
395 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | 369 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); |
396 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, | 370 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
397 GL_COLOR_ATTACHMENT0, | 371 GL_TEXTURE_2D, thumbnails_texture_id_, 0); |
398 GL_TEXTURE_2D, | |
399 thumbnails_texture_id_, | |
400 0); | |
401 | 372 |
402 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 373 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
403 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; | 374 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; |
404 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | 375 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
405 glClear(GL_COLOR_BUFFER_BIT); | 376 glClear(GL_COLOR_BUFFER_BIT); |
406 glBindFramebufferEXT(GL_FRAMEBUFFER, | 377 glBindFramebufferEXT(GL_FRAMEBUFFER, |
407 gl_surface_->GetBackingFrameBufferObject()); | 378 gl_surface_->GetBackingFrameBufferObject()); |
408 } | 379 } |
409 | 380 |
410 // These vertices and texture coords. map (0,0) in the texture to the | 381 // These vertices and texture coords. map (0,0) in the texture to the |
411 // bottom left of the viewport. Since we get the video frames with the | 382 // bottom left of the viewport. Since we get the video frames with the |
412 // the top left at (0,0) we need to flip the texture y coordinate | 383 // the top left at (0,0) we need to flip the texture y coordinate |
413 // in the vertex shader for this to be rendered the right way up. | 384 // in the vertex shader for this to be rendered the right way up. |
414 // In the case of thumbnail rendering we use the same vertex shader | 385 // In the case of thumbnail rendering we use the same vertex shader |
415 // to render the FBO the screen, where we do not want this flipping. | 386 // to render the FBO the screen, where we do not want this flipping. |
416 static const float kVertices[] = | 387 static const float kVertices[] = { |
417 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; | 388 -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, |
418 static const float kTextureCoords[] = { 0, 1, 0, 0, 1, 1, 1, 0, }; | 389 }; |
419 static const char kVertexShader[] = STRINGIZE( | 390 static const float kTextureCoords[] = { |
420 varying vec2 interp_tc; | 391 0, 1, 0, 0, 1, 1, 1, 0, |
421 attribute vec4 in_pos; | 392 }; |
422 attribute vec2 in_tc; | 393 static const char kVertexShader[] = |
423 uniform bool tex_flip; | 394 STRINGIZE(varying vec2 interp_tc; attribute vec4 in_pos; |
424 void main() { | 395 attribute vec2 in_tc; uniform bool tex_flip; void main() { |
425 if (tex_flip) | 396 if (tex_flip) |
426 interp_tc = vec2(in_tc.x, 1.0 - in_tc.y); | 397 interp_tc = vec2(in_tc.x, 1.0 - in_tc.y); |
427 else | 398 else |
428 interp_tc = in_tc; | 399 interp_tc = in_tc; |
429 gl_Position = in_pos; | 400 gl_Position = in_pos; |
430 }); | 401 }); |
431 | 402 |
432 #if GL_VARIANT_EGL | 403 #if GL_VARIANT_EGL |
433 static const char kFragmentShader[] = | 404 static const char kFragmentShader[] = |
434 "#extension GL_OES_EGL_image_external : enable\n" | 405 "#extension GL_OES_EGL_image_external : enable\n" |
435 "precision mediump float;\n" | 406 "precision mediump float;\n" |
436 "varying vec2 interp_tc;\n" | 407 "varying vec2 interp_tc;\n" |
437 "uniform sampler2D tex;\n" | 408 "uniform sampler2D tex;\n" |
438 "#ifdef GL_OES_EGL_image_external\n" | 409 "#ifdef GL_OES_EGL_image_external\n" |
439 "uniform samplerExternalOES tex_external;\n" | 410 "uniform samplerExternalOES tex_external;\n" |
440 "#endif\n" | 411 "#endif\n" |
441 "void main() {\n" | 412 "void main() {\n" |
442 " vec4 color = texture2D(tex, interp_tc);\n" | 413 " vec4 color = texture2D(tex, interp_tc);\n" |
443 "#ifdef GL_OES_EGL_image_external\n" | 414 "#ifdef GL_OES_EGL_image_external\n" |
444 " color += texture2D(tex_external, interp_tc);\n" | 415 " color += texture2D(tex_external, interp_tc);\n" |
445 "#endif\n" | 416 "#endif\n" |
446 " gl_FragColor = color;\n" | 417 " gl_FragColor = color;\n" |
447 "}\n"; | 418 "}\n"; |
448 #else | 419 #else |
449 static const char kFragmentShader[] = STRINGIZE( | 420 static const char kFragmentShader[] = |
450 varying vec2 interp_tc; | 421 STRINGIZE(varying vec2 interp_tc; uniform sampler2D tex; |
451 uniform sampler2D tex; | 422 void main() { gl_FragColor = texture2D(tex, interp_tc); }); |
452 void main() { | |
453 gl_FragColor = texture2D(tex, interp_tc); | |
454 }); | |
455 #endif | 423 #endif |
456 program_ = glCreateProgram(); | 424 program_ = glCreateProgram(); |
457 CreateShader( | 425 CreateShader(program_, GL_VERTEX_SHADER, kVertexShader, |
458 program_, GL_VERTEX_SHADER, kVertexShader, arraysize(kVertexShader)); | 426 arraysize(kVertexShader)); |
459 CreateShader(program_, | 427 CreateShader(program_, GL_FRAGMENT_SHADER, kFragmentShader, |
460 GL_FRAGMENT_SHADER, | |
461 kFragmentShader, | |
462 arraysize(kFragmentShader)); | 428 arraysize(kFragmentShader)); |
463 glLinkProgram(program_); | 429 glLinkProgram(program_); |
464 int result = GL_FALSE; | 430 int result = GL_FALSE; |
465 glGetProgramiv(program_, GL_LINK_STATUS, &result); | 431 glGetProgramiv(program_, GL_LINK_STATUS, &result); |
466 if (!result) { | 432 if (!result) { |
467 char log[4096]; | 433 char log[4096]; |
468 glGetShaderInfoLog(program_, arraysize(log), NULL, log); | 434 glGetShaderInfoLog(program_, arraysize(log), NULL, log); |
469 LOG(FATAL) << log; | 435 LOG(FATAL) << log; |
470 } | 436 } |
471 glUseProgram(program_); | 437 glUseProgram(program_); |
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516 | 482 |
517 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit). | 483 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit). |
518 // This affects the numbers measured in the performance test. We try to render | 484 // This affects the numbers measured in the performance test. We try to render |
519 // several frames here to warm up the rendering. | 485 // several frames here to warm up the rendering. |
520 void RenderingHelper::WarmUpRendering(int warm_up_iterations) { | 486 void RenderingHelper::WarmUpRendering(int warm_up_iterations) { |
521 unsigned int texture_id; | 487 unsigned int texture_id; |
522 std::unique_ptr<GLubyte[]> emptyData( | 488 std::unique_ptr<GLubyte[]> emptyData( |
523 new GLubyte[screen_size_.GetArea() * 2]()); | 489 new GLubyte[screen_size_.GetArea() * 2]()); |
524 glGenTextures(1, &texture_id); | 490 glGenTextures(1, &texture_id); |
525 glBindTexture(GL_TEXTURE_2D, texture_id); | 491 glBindTexture(GL_TEXTURE_2D, texture_id); |
526 glTexImage2D(GL_TEXTURE_2D, | 492 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, screen_size_.width(), |
527 0, | 493 screen_size_.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, |
528 GL_RGB, | |
529 screen_size_.width(), | |
530 screen_size_.height(), | |
531 0, | |
532 GL_RGB, | |
533 GL_UNSIGNED_SHORT_5_6_5, | |
534 emptyData.get()); | 494 emptyData.get()); |
535 for (int i = 0; i < warm_up_iterations; ++i) { | 495 for (int i = 0; i < warm_up_iterations; ++i) { |
536 RenderTexture(GL_TEXTURE_2D, texture_id); | 496 RenderTexture(GL_TEXTURE_2D, texture_id); |
537 | 497 |
538 // Need to allow nestable tasks since WarmUpRendering() is called from | 498 // Need to allow nestable tasks since WarmUpRendering() is called from |
539 // within another task on the renderer thread. | 499 // within another task on the renderer thread. |
540 base::MessageLoop::ScopedNestableTaskAllower allow( | 500 base::MessageLoop::ScopedNestableTaskAllower allow( |
541 base::MessageLoop::current()); | 501 base::MessageLoop::current()); |
542 base::RunLoop wait_for_swap_ack; | 502 base::RunLoop wait_for_swap_ack; |
543 gl_surface_->SwapBuffersAsync( | 503 gl_surface_->SwapBuffersAsync( |
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563 | 523 |
564 Clear(); | 524 Clear(); |
565 done->Signal(); | 525 done->Signal(); |
566 } | 526 } |
567 | 527 |
568 void RenderingHelper::CreateTexture(uint32_t texture_target, | 528 void RenderingHelper::CreateTexture(uint32_t texture_target, |
569 uint32_t* texture_id, | 529 uint32_t* texture_id, |
570 const gfx::Size& size, | 530 const gfx::Size& size, |
571 base::WaitableEvent* done) { | 531 base::WaitableEvent* done) { |
572 if (base::MessageLoop::current() != message_loop_) { | 532 if (base::MessageLoop::current() != message_loop_) { |
573 message_loop_->PostTask(FROM_HERE, | 533 message_loop_->PostTask( |
574 base::Bind(&RenderingHelper::CreateTexture, | 534 FROM_HERE, |
575 base::Unretained(this), | 535 base::Bind(&RenderingHelper::CreateTexture, base::Unretained(this), |
576 texture_target, | 536 texture_target, texture_id, size, done)); |
577 texture_id, | |
578 size, | |
579 done)); | |
580 return; | 537 return; |
581 } | 538 } |
582 glGenTextures(1, texture_id); | 539 glGenTextures(1, texture_id); |
583 glBindTexture(texture_target, *texture_id); | 540 glBindTexture(texture_target, *texture_id); |
584 if (texture_target == GL_TEXTURE_2D) { | 541 if (texture_target == GL_TEXTURE_2D) { |
585 glTexImage2D(GL_TEXTURE_2D, | 542 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, |
586 0, | 543 GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
587 GL_RGBA, | |
588 size.width(), | |
589 size.height(), | |
590 0, | |
591 GL_RGBA, | |
592 GL_UNSIGNED_BYTE, | |
593 NULL); | |
594 } | 544 } |
595 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 545 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
596 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 546 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
597 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. | 547 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. |
598 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 548 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
599 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 549 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
600 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 550 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
601 done->Signal(); | 551 done->Signal(); |
602 } | 552 } |
603 | 553 |
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698 bool* alpha_solid, | 648 bool* alpha_solid, |
699 base::WaitableEvent* done) { | 649 base::WaitableEvent* done) { |
700 CHECK(render_as_thumbnails_); | 650 CHECK(render_as_thumbnails_); |
701 | 651 |
702 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); | 652 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); |
703 std::vector<unsigned char> rgba; | 653 std::vector<unsigned char> rgba; |
704 rgba.resize(num_pixels * 4); | 654 rgba.resize(num_pixels * 4); |
705 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | 655 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); |
706 glPixelStorei(GL_PACK_ALIGNMENT, 1); | 656 glPixelStorei(GL_PACK_ALIGNMENT, 1); |
707 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support. | 657 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support. |
708 glReadPixels(0, | 658 glReadPixels(0, 0, thumbnails_fbo_size_.width(), |
709 0, | 659 thumbnails_fbo_size_.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
710 thumbnails_fbo_size_.width(), | |
711 thumbnails_fbo_size_.height(), | |
712 GL_RGBA, | |
713 GL_UNSIGNED_BYTE, | |
714 &rgba[0]); | 660 &rgba[0]); |
715 glBindFramebufferEXT(GL_FRAMEBUFFER, | 661 glBindFramebufferEXT(GL_FRAMEBUFFER, |
716 gl_surface_->GetBackingFrameBufferObject()); | 662 gl_surface_->GetBackingFrameBufferObject()); |
717 rgb->resize(num_pixels * 3); | 663 rgb->resize(num_pixels * 3); |
718 // Drop the alpha channel, but check as we go that it is all 0xff. | 664 // Drop the alpha channel, but check as we go that it is all 0xff. |
719 bool solid = true; | 665 bool solid = true; |
720 unsigned char* rgb_ptr = &((*rgb)[0]); | 666 unsigned char* rgb_ptr = &((*rgb)[0]); |
721 unsigned char* rgba_ptr = &rgba[0]; | 667 unsigned char* rgba_ptr = &rgba[0]; |
722 for (size_t i = 0; i < num_pixels; ++i) { | 668 for (size_t i = 0; i < num_pixels; ++i) { |
723 *rgb_ptr++ = *rgba_ptr++; | 669 *rgb_ptr++ = *rgba_ptr++; |
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754 #if defined(USE_OZONE) | 700 #if defined(USE_OZONE) |
755 // Ozone surfaceless renders flipped from normal GL, so there's no need to | 701 // Ozone surfaceless renders flipped from normal GL, so there's no need to |
756 // do an extra flip. | 702 // do an extra flip. |
757 tex_flip = 0; | 703 tex_flip = 0; |
758 #endif // defined(USE_OZONE) | 704 #endif // defined(USE_OZONE) |
759 glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip); | 705 glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip); |
760 | 706 |
761 // Frames that will be returned to the client (via the no_longer_needed_cb) | 707 // Frames that will be returned to the client (via the no_longer_needed_cb) |
762 // after this vector falls out of scope at the end of this method. We need | 708 // after this vector falls out of scope at the end of this method. We need |
763 // to keep references to them until after SwapBuffers() call below. | 709 // to keep references to them until after SwapBuffers() call below. |
764 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned; | 710 std::vector<scoped_refptr<VideoFrameTexture>> frames_to_be_returned; |
765 bool need_swap_buffer = false; | 711 bool need_swap_buffer = false; |
766 if (render_as_thumbnails_) { | 712 if (render_as_thumbnails_) { |
767 // In render_as_thumbnails_ mode, we render the FBO content on the | 713 // In render_as_thumbnails_ mode, we render the FBO content on the |
768 // screen instead of the decoded textures. | 714 // screen instead of the decoded textures. |
769 GLSetViewPort(videos_[0].render_area); | 715 GLSetViewPort(videos_[0].render_area); |
770 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | 716 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); |
771 need_swap_buffer = true; | 717 need_swap_buffer = true; |
772 } else { | 718 } else { |
773 for (RenderedVideo& video : videos_) { | 719 for (RenderedVideo& video : videos_) { |
774 if (video.pending_frames.empty()) | 720 if (video.pending_frames.empty()) |
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787 } | 733 } |
788 } | 734 } |
789 | 735 |
790 base::Closure schedule_frame = base::Bind( | 736 base::Closure schedule_frame = base::Bind( |
791 &RenderingHelper::ScheduleNextRenderContent, base::Unretained(this)); | 737 &RenderingHelper::ScheduleNextRenderContent, base::Unretained(this)); |
792 if (!need_swap_buffer) { | 738 if (!need_swap_buffer) { |
793 schedule_frame.Run(); | 739 schedule_frame.Run(); |
794 return; | 740 return; |
795 } | 741 } |
796 | 742 |
797 gl_surface_->SwapBuffersAsync( | 743 gl_surface_->SwapBuffersAsync(base::Bind(&WaitForSwapAck, schedule_frame)); |
798 base::Bind(&WaitForSwapAck, schedule_frame)); | |
799 } | 744 } |
800 | 745 |
801 // Helper function for the LayoutRenderingAreas(). The |lengths| are the | 746 // Helper function for the LayoutRenderingAreas(). The |lengths| are the |
802 // heights(widths) of the rows(columns). It scales the elements in | 747 // heights(widths) of the rows(columns). It scales the elements in |
803 // |lengths| proportionally so that the sum of them equal to |total_length|. | 748 // |lengths| proportionally so that the sum of them equal to |total_length|. |
804 // It also outputs the coordinates of the rows(columns) to |offsets|. | 749 // It also outputs the coordinates of the rows(columns) to |offsets|. |
805 static void ScaleAndCalculateOffsets(std::vector<int>* lengths, | 750 static void ScaleAndCalculateOffsets(std::vector<int>* lengths, |
806 std::vector<int>* offsets, | 751 std::vector<int>* offsets, |
807 int total_length) { | 752 int total_length) { |
808 int sum = std::accumulate(lengths->begin(), lengths->end(), 0); | 753 int sum = std::accumulate(lengths->begin(), lengths->end(), 0); |
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890 } else { | 835 } else { |
891 target = std::max(now, scheduled_render_time_); | 836 target = std::max(now, scheduled_render_time_); |
892 } | 837 } |
893 | 838 |
894 // When the rendering falls behind, drops frames. | 839 // When the rendering falls behind, drops frames. |
895 while (scheduled_render_time_ < target) { | 840 while (scheduled_render_time_ < target) { |
896 scheduled_render_time_ += frame_duration_; | 841 scheduled_render_time_ += frame_duration_; |
897 DropOneFrameForAllVideos(); | 842 DropOneFrameForAllVideos(); |
898 } | 843 } |
899 | 844 |
900 message_loop_->PostDelayedTask( | 845 message_loop_->PostDelayedTask(FROM_HERE, render_task_.callback(), |
901 FROM_HERE, render_task_.callback(), target - now); | 846 target - now); |
902 } | 847 } |
903 } // namespace content | 848 } // namespace media |
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