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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
| 6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
| 7 | |
| 8 #include "base/synchronization/waitable_event.h" | |
| 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | |
| 10 #include "media/base/android/media_codec_bridge.h" | |
| 11 #include "media/base/android/sdk_media_codec_bridge.h" | |
| 12 #include "ui/gl/gl_context.h" | |
| 13 #include "ui/gl/gl_image.h" | |
| 14 #include "ui/gl/gl_surface.h" | |
| 15 | |
| 16 namespace gfx { | |
| 17 class SurfaceTexture; | |
| 18 } | |
| 19 | |
| 20 namespace content { | |
| 21 | |
| 22 // Shared state to allow communication between the AVDA and the | |
| 23 // GLImages that configure GL for drawing the frames. | |
| 24 class AVDASharedState : public base::RefCounted<AVDASharedState> { | |
| 25 public: | |
| 26 AVDASharedState(); | |
| 27 | |
| 28 GLint surface_texture_service_id() const { | |
| 29 return surface_texture_service_id_; | |
| 30 } | |
| 31 | |
| 32 // Set the SurfaceTexture's client texture name, which the SurfaceTexture | |
| 33 // might not know about yet (see surface_texture_is_attached()). | |
| 34 void set_surface_texture_service_id(GLint id) { | |
| 35 surface_texture_service_id_ = id; | |
| 36 } | |
| 37 | |
| 38 // Signal the "frame available" event. This may be called from any thread. | |
| 39 void SignalFrameAvailable(); | |
| 40 | |
| 41 void WaitForFrameAvailable(); | |
| 42 | |
| 43 // Context that the surface texture is bound to, or nullptr if it is not in | |
| 44 // the attached state. | |
| 45 gfx::GLContext* context() const { return context_.get(); } | |
| 46 | |
| 47 gfx::GLSurface* surface() const { return surface_.get(); } | |
| 48 | |
| 49 bool surface_texture_is_attached() const { | |
| 50 return surface_texture_is_attached_; | |
| 51 } | |
| 52 | |
| 53 // TODO(liberato): move the surface texture here and make these calls | |
| 54 // attach / detach it also. There are several changes going on in avda | |
| 55 // concurrently, so I don't want to change that until the dust settles. | |
| 56 // AVDACodecImage would no longer hold the surface texture. | |
| 57 | |
| 58 // Call this when the SurfaceTexture is attached to a GL context. This will | |
| 59 // update surface_texture_is_attached(), and set the context() and surface() | |
| 60 // to match. | |
| 61 void DidAttachSurfaceTexture(); | |
| 62 | |
| 63 // Call this when the SurfaceTexture is detached from its GL context. This | |
| 64 // will cause us to forget the last binding. | |
| 65 void DidDetachSurfaceTexture(); | |
| 66 | |
| 67 private: | |
| 68 // Platform gl texture Id for |surface_texture_|. This will be zero if | |
| 69 // and only if |texture_owner_| is null. | |
| 70 // TODO(liberato): This should be GLuint, but we don't seem to have the type. | |
| 71 GLint surface_texture_service_id_; | |
| 72 | |
| 73 // For signalling OnFrameAvailable(). | |
| 74 base::WaitableEvent frame_available_event_; | |
| 75 | |
| 76 // True if and only if the surface texture is currently attached. | |
| 77 bool surface_texture_is_attached_; | |
| 78 | |
| 79 // Context and surface that the surface texture is attached to, if it is | |
| 80 // currently attached. | |
| 81 scoped_refptr<gfx::GLContext> context_; | |
| 82 scoped_refptr<gfx::GLSurface> surface_; | |
| 83 | |
| 84 protected: | |
| 85 virtual ~AVDASharedState(); | |
| 86 | |
| 87 private: | |
| 88 friend class base::RefCounted<AVDASharedState>; | |
| 89 }; | |
| 90 | |
| 91 } // namespace content | |
| 92 | |
| 93 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
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