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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | |
| 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 | |
| 10 #include "base/macros.h" | |
| 11 #include "content/common/content_export.h" | |
| 12 #include "content/common/gpu/media/android_video_decode_accelerator.h" | |
| 13 | |
| 14 namespace gl { | |
| 15 class GLImage; | |
| 16 } | |
| 17 | |
| 18 namespace gpu { | |
| 19 namespace gles2 { | |
| 20 class GLStreamTextureImage; | |
| 21 class TextureRef; | |
| 22 } | |
| 23 } | |
| 24 | |
| 25 namespace content { | |
| 26 | |
| 27 class AVDACodecImage; | |
| 28 class AVDASharedState; | |
| 29 | |
| 30 // A BackingStrategy implementation that defers releasing codec buffers until | |
| 31 // a PictureBuffer's texture is used to draw, then draws using the surface | |
| 32 // texture's front buffer rather than a copy. To do this, it uses a GLImage | |
| 33 // implementation to talk to MediaCodec. | |
| 34 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy | |
| 35 : public AndroidVideoDecodeAccelerator::BackingStrategy { | |
| 36 public: | |
| 37 explicit AndroidDeferredRenderingBackingStrategy( | |
| 38 AVDAStateProvider* state_provider); | |
| 39 ~AndroidDeferredRenderingBackingStrategy() override; | |
| 40 | |
| 41 // AndroidVideoDecodeAccelerator::BackingStrategy | |
| 42 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; | |
| 43 void Cleanup(bool have_context, | |
| 44 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | |
| 45 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture() const override; | |
| 46 uint32_t GetTextureTarget() const override; | |
| 47 gfx::Size GetPictureBufferSize() const override; | |
| 48 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index, | |
| 49 const media::PictureBuffer&) override; | |
| 50 void AssignOnePictureBuffer(const media::PictureBuffer&, bool) override; | |
| 51 void ReuseOnePictureBuffer(const media::PictureBuffer&) override; | |
| 52 void CodecChanged( | |
| 53 media::VideoCodecBridge*, | |
| 54 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | |
| 55 void OnFrameAvailable() override; | |
| 56 bool ArePicturesOverlayable() override; | |
| 57 void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer, | |
| 58 const gfx::Size& new_size) override; | |
| 59 | |
| 60 private: | |
| 61 // Release any codec buffer that is associated with the given picture buffer | |
| 62 // back to the codec. It is okay if there is no such buffer. | |
| 63 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); | |
| 64 | |
| 65 // Return the AVDACodecImage for a given PictureBuffer's texture. | |
| 66 AVDACodecImage* GetImageForPicture(const media::PictureBuffer&); | |
| 67 void SetImageForPicture( | |
| 68 const media::PictureBuffer& picture_buffer, | |
| 69 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image); | |
| 70 | |
| 71 // Make a copy of the SurfaceTexture's front buffer and associate all given | |
| 72 // picture buffer textures with it. The picture buffer textures will not | |
| 73 // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's | |
| 74 // used to back the picture buffers when the VDA is being destroyed. | |
| 75 void CopySurfaceTextureToPictures( | |
| 76 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers); | |
| 77 | |
| 78 // Return true if and only if the surface_texture_cant_detach workaround is | |
| 79 // not set. | |
| 80 bool DoesSurfaceTextureDetachWork() const; | |
| 81 | |
| 82 // Return true if and only if CopySurfaceTextureToPictures is expected to work | |
| 83 // on this device. | |
| 84 bool ShouldCopyPictures() const; | |
| 85 | |
| 86 scoped_refptr<AVDASharedState> shared_state_; | |
| 87 | |
| 88 AVDAStateProvider* state_provider_; | |
| 89 | |
| 90 // The SurfaceTexture to render to. Non-null after Initialize() if | |
| 91 // we're not rendering to a SurfaceView. | |
| 92 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | |
| 93 | |
| 94 media::VideoCodecBridge* media_codec_; | |
| 95 | |
| 96 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); | |
| 97 }; | |
| 98 | |
| 99 } // namespace content | |
| 100 | |
| 101 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_
H_ | |
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