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Side by Side Diff: content/common/gpu/media/dxva_video_decode_accelerator_win.h

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Squash and rebase Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8 #include <d3d11.h>
9 #include <d3d9.h>
10 #include <initguid.h>
11 #include <stdint.h>
12
13 // Work around bug in this header by disabling the relevant warning for it.
14 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h -in-win8-sdk-triggers-c4201-with-w4
15 #pragma warning(push)
16 #pragma warning(disable:4201)
17 #include <dxva2api.h>
18 #pragma warning(pop)
19 #include <mfidl.h>
20
21 #include <list>
22 #include <map>
23 #include <memory>
24 #include <vector>
25
26 #include "base/compiler_specific.h"
27 #include "base/macros.h"
28 #include "base/memory/linked_ptr.h"
29 #include "base/memory/weak_ptr.h"
30 #include "base/synchronization/lock.h"
31 #include "base/threading/non_thread_safe.h"
32 #include "base/threading/thread.h"
33 #include "base/win/scoped_comptr.h"
34 #include "content/common/content_export.h"
35 #include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h"
36 #include "media/filters/h264_parser.h"
37 #include "media/video/video_decode_accelerator.h"
38
39 interface IMFSample;
40 interface IDirect3DSurface9;
41
42 namespace gfx {
43 class GLContext;
44 }
45
46 typedef HRESULT (WINAPI* CreateDXGIDeviceManager)(
47 UINT* reset_token,
48 IMFDXGIDeviceManager** device_manager);
49
50 namespace content {
51
52 // Provides functionality to detect H.264 stream configuration changes.
53 // TODO(ananta)
54 // Move this to a common place so that all VDA's can use this.
55 class H264ConfigChangeDetector {
56 public:
57 H264ConfigChangeDetector();
58 ~H264ConfigChangeDetector();
59
60 // Detects stream configuration changes.
61 // Returns false on failure.
62 bool DetectConfig(const uint8_t* stream, unsigned int size);
63
64 bool config_changed() const {
65 return config_changed_;
66 }
67
68 private:
69 // These fields are used to track the SPS/PPS in the H.264 bitstream and
70 // are eventually compared against the SPS/PPS in the bitstream to detect
71 // a change.
72 int last_sps_id_;
73 std::vector<uint8_t> last_sps_;
74 int last_pps_id_;
75 std::vector<uint8_t> last_pps_;
76 // Set to true if we detect a stream configuration change.
77 bool config_changed_;
78 // We want to indicate configuration changes only after we see IDR slices.
79 // This flag tracks that we potentially have a configuration change which
80 // we want to honor after we see an IDR slice.
81 bool pending_config_changed_;
82
83 std::unique_ptr<media::H264Parser> parser_;
84
85 DISALLOW_COPY_AND_ASSIGN(H264ConfigChangeDetector);
86 };
87
88
89 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
90 // foundation APIs via the VideoDecodeAccelerator interface.
91 // This class lives on a single thread and DCHECKs that it is never accessed
92 // from any other.
93 class CONTENT_EXPORT DXVAVideoDecodeAccelerator
94 : public media::VideoDecodeAccelerator {
95 public:
96 enum State {
97 kUninitialized, // un-initialized.
98 kNormal, // normal playing state.
99 kResetting, // upon received Reset(), before ResetDone()
100 kStopped, // upon output EOS received.
101 kFlushing, // upon flush request received.
102 kConfigChange, // stream configuration change detected.
103 };
104
105 // Does not take ownership of |client| which must outlive |*this|.
106 DXVAVideoDecodeAccelerator(
107 const GetGLContextCallback& get_gl_context_cb,
108 const MakeGLContextCurrentCallback& make_context_current_cb,
109 bool enable_accelerated_vpx_decode);
110 ~DXVAVideoDecodeAccelerator() override;
111
112 // media::VideoDecodeAccelerator implementation.
113 bool Initialize(const Config& config, Client* client) override;
114 void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
115 void AssignPictureBuffers(
116 const std::vector<media::PictureBuffer>& buffers) override;
117 void ReusePictureBuffer(int32_t picture_buffer_id) override;
118 void Flush() override;
119 void Reset() override;
120 void Destroy() override;
121 bool TryToSetupDecodeOnSeparateThread(
122 const base::WeakPtr<Client>& decode_client,
123 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
124 override;
125 GLenum GetSurfaceInternalFormat() const override;
126
127 static media::VideoDecodeAccelerator::SupportedProfiles
128 GetSupportedProfiles();
129
130 // Preload dlls required for decoding.
131 static void PreSandboxInitialization();
132
133 private:
134 typedef void* EGLConfig;
135 typedef void* EGLSurface;
136
137 // Returns the minimum resolution for the |profile| passed in.
138 static std::pair<int, int> GetMinResolution(
139 const media::VideoCodecProfile profile);
140
141 // Returns the maximum resolution for the |profile| passed in.
142 static std::pair<int, int> GetMaxResolution(
143 const media::VideoCodecProfile profile);
144
145 // Returns the maximum resolution for H264 video.
146 static std::pair<int, int> GetMaxH264Resolution();
147
148 // Certain AMD GPU drivers like R600, R700, Evergreen and Cayman and
149 // some second generation Intel GPU drivers crash if we create a video
150 // device with a resolution higher then 1920 x 1088. This function
151 // checks if the GPU is in this list and if yes returns true.
152 static bool IsLegacyGPU(ID3D11Device* device);
153
154 // Creates and initializes an instance of the D3D device and the
155 // corresponding device manager. The device manager instance is eventually
156 // passed to the IMFTransform interface implemented by the decoder.
157 bool CreateD3DDevManager();
158
159 // Creates and initializes an instance of the DX11 device and the
160 // corresponding device manager. The device manager instance is eventually
161 // passed to the IMFTransform interface implemented by the decoder.
162 bool CreateDX11DevManager();
163
164 // Creates, initializes and sets the media codec types for the decoder.
165 bool InitDecoder(media::VideoCodecProfile profile);
166
167 // Validates whether the decoder supports hardware video acceleration.
168 bool CheckDecoderDxvaSupport();
169
170 // Returns information about the input and output streams. This includes
171 // alignment information, decoder support flags, minimum sample size, etc.
172 bool GetStreamsInfoAndBufferReqs();
173
174 // Registers the input and output media types on the decoder. This includes
175 // the expected input and output formats.
176 bool SetDecoderMediaTypes();
177
178 // Registers the input media type for the decoder.
179 bool SetDecoderInputMediaType();
180
181 // Registers the output media type for the decoder.
182 bool SetDecoderOutputMediaType(const GUID& subtype);
183
184 // Passes a command message to the decoder. This includes commands like
185 // start of stream, end of stream, flush, drain the decoder, etc.
186 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32_t param);
187
188 // The bulk of the decoding happens here. This function handles errors,
189 // format changes and processes decoded output.
190 void DoDecode();
191
192 // Invoked when we have a valid decoded output sample. Retrieves the D3D
193 // surface and maintains a copy of it which is passed eventually to the
194 // client when we have a picture buffer to copy the surface contents to.
195 bool ProcessOutputSample(IMFSample* sample);
196
197 // Processes pending output samples by copying them to available picture
198 // slots.
199 void ProcessPendingSamples();
200
201 // Helper function to notify the accelerator client about the error.
202 void StopOnError(media::VideoDecodeAccelerator::Error error);
203
204 // Transitions the decoder to the uninitialized state. The decoder will stop
205 // accepting requests in this state.
206 void Invalidate();
207
208 // Notifies the client that the input buffer identifed by input_buffer_id has
209 // been processed.
210 void NotifyInputBufferRead(int input_buffer_id);
211
212 // Notifies the client that the decoder was flushed.
213 void NotifyFlushDone();
214
215 // Notifies the client that the decoder was reset.
216 void NotifyResetDone();
217
218 // Requests picture buffers from the client.
219 void RequestPictureBuffers(int width, int height);
220
221 // Notifies the client about the availability of a picture.
222 void NotifyPictureReady(int picture_buffer_id,
223 int input_buffer_id);
224
225 // Sends pending input buffer processed acks to the client if we don't have
226 // output samples waiting to be processed.
227 void NotifyInputBuffersDropped();
228
229 // Decodes pending input buffers.
230 void DecodePendingInputBuffers();
231
232 // Helper for handling the Flush operation.
233 void FlushInternal();
234
235 // Helper for handling the Decode operation.
236 void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
237
238 // Handles mid stream resolution changes.
239 void HandleResolutionChanged(int width, int height);
240
241 struct DXVAPictureBuffer;
242 typedef std::map<int32_t, linked_ptr<DXVAPictureBuffer>> OutputBuffers;
243
244 // Tells the client to dismiss the stale picture buffers passed in.
245 void DismissStaleBuffers(bool force);
246
247 // Called after the client indicates we can recycle a stale picture buffer.
248 void DeferredDismissStaleBuffer(int32_t picture_buffer_id);
249
250 // Sets the state of the decoder. Called from the main thread and the decoder
251 // thread. The state is changed on the main thread.
252 void SetState(State state);
253
254 // Gets the state of the decoder. Can be called from the main thread and
255 // the decoder thread. Thread safe.
256 State GetState();
257
258 // Starts the thread used for decoding.
259 void StartDecoderThread();
260
261 // Returns if we have output samples waiting to be processed. We only
262 // allow one output sample to be present in the output queue at any given
263 // time.
264 bool OutputSamplesPresent();
265
266 // Copies the source surface |src_surface| to the destination |dest_surface|.
267 // The copying is done on the decoder thread.
268 void CopySurface(IDirect3DSurface9* src_surface,
269 IDirect3DSurface9* dest_surface,
270 int picture_buffer_id,
271 int input_buffer_id);
272
273 // This is a notification that the source surface |src_surface| was copied to
274 // the destination |dest_surface|. Received on the main thread.
275 void CopySurfaceComplete(IDirect3DSurface9* src_surface,
276 IDirect3DSurface9* dest_surface,
277 int picture_buffer_id,
278 int input_buffer_id);
279
280 // Copies the source texture |src_texture| to the destination |dest_texture|.
281 // The copying is done on the decoder thread. The |video_frame| parameter
282 // is the sample containing the frame to be copied.
283 void CopyTexture(ID3D11Texture2D* src_texture,
284 ID3D11Texture2D* dest_texture,
285 base::win::ScopedComPtr<IDXGIKeyedMutex> dest_keyed_mutex,
286 uint64_t keyed_mutex_value,
287 IMFSample* video_frame,
288 int picture_buffer_id,
289 int input_buffer_id);
290
291 // Flushes the decoder device to ensure that the decoded surface is copied
292 // to the target surface. |iterations| helps to maintain an upper limit on
293 // the number of times we try to complete the flush operation.
294 void FlushDecoder(int iterations,
295 IDirect3DSurface9* src_surface,
296 IDirect3DSurface9* dest_surface,
297 int picture_buffer_id,
298 int input_buffer_id);
299
300 // Polls to wait for GPU commands to be finished on the picture buffer
301 // before reusing it.
302 void WaitForOutputBuffer(int32_t picture_buffer_id, int count);
303
304 // Initializes the DX11 Video format converter media types.
305 // Returns true on success.
306 bool InitializeDX11VideoFormatConverterMediaType(int width, int height);
307
308 // Returns the output video frame dimensions (width, height).
309 // |sample| :- This is the output sample containing the video frame.
310 // |width| :- The width is returned here.
311 // |height| :- The height is returned here.
312 // Returns true on success.
313 bool GetVideoFrameDimensions(IMFSample* sample, int* width, int* height);
314
315 // Sets the output type on the |transform| to the GUID identified by the
316 // the |output_type| parameter. The GUID can be MFVideoFormat_RGB32,
317 // MFVideoFormat_ARGB32, MFVideoFormat_NV12, etc.
318 // Additionally if the |width| and |height| parameters are non zero, then
319 // this function also sets the MF_MT_FRAME_SIZE attribute on the type.
320 // Returns true on success.
321 bool SetTransformOutputType(IMFTransform* transform,
322 const GUID& output_type,
323 int width,
324 int height);
325
326 // Checks if the resolution, bitrate etc of the stream changed. We do this
327 // by keeping track of the SPS/PPS frames and if they change we assume
328 // that the configuration changed.
329 // Returns S_OK or S_FALSE on succcess.
330 // The |config_changed| parameter is set to true if we detect a change in the
331 // stream.
332 HRESULT CheckConfigChanged(IMFSample* sample, bool* config_changed);
333
334 // Called when we detect a stream configuration change. We reinitialize the
335 // decoder here.
336 void ConfigChanged(const Config& config);
337
338 // To expose client callbacks from VideoDecodeAccelerator.
339 media::VideoDecodeAccelerator::Client* client_;
340
341 base::win::ScopedComPtr<IMFTransform> decoder_;
342 base::win::ScopedComPtr<IMFTransform> video_format_converter_mft_;
343
344 base::win::ScopedComPtr<IDirect3D9Ex> d3d9_;
345 base::win::ScopedComPtr<IDirect3DDevice9Ex> d3d9_device_ex_;
346 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
347 base::win::ScopedComPtr<IDirect3DQuery9> query_;
348
349 base::win::ScopedComPtr<ID3D11Device > d3d11_device_;
350 base::win::ScopedComPtr<IMFDXGIDeviceManager> d3d11_device_manager_;
351 base::win::ScopedComPtr<ID3D10Multithread> multi_threaded_;
352 base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_;
353 base::win::ScopedComPtr<ID3D11Query> d3d11_query_;
354
355 // Ideally the reset token would be a stack variable which is used while
356 // creating the device manager. However it seems that the device manager
357 // holds onto the token and attempts to access it if the underlying device
358 // changes.
359 // TODO(ananta): This needs to be verified.
360 uint32_t dev_manager_reset_token_;
361
362 // Reset token for the DX11 device manager.
363 uint32_t dx11_dev_manager_reset_token_;
364
365 uint32_t dx11_dev_manager_reset_token_format_conversion_;
366
367 // The EGL config to use for decoded frames.
368 EGLConfig egl_config_;
369
370 // Current state of the decoder.
371 volatile State state_;
372
373 MFT_INPUT_STREAM_INFO input_stream_info_;
374 MFT_OUTPUT_STREAM_INFO output_stream_info_;
375
376 // Contains information about a decoded sample.
377 struct PendingSampleInfo {
378 PendingSampleInfo(int32_t buffer_id, IMFSample* sample);
379 PendingSampleInfo(const PendingSampleInfo& other);
380 ~PendingSampleInfo();
381
382 int32_t input_buffer_id;
383
384 // The target picture buffer id where the frame would be copied to.
385 // Defaults to -1.
386 int picture_buffer_id;
387
388 base::win::ScopedComPtr<IMFSample> output_sample;
389 };
390
391 typedef std::list<PendingSampleInfo> PendingOutputSamples;
392
393 // List of decoded output samples. Protected by |decoder_lock_|.
394 PendingOutputSamples pending_output_samples_;
395
396 // This map maintains the picture buffers passed the client for decoding.
397 // The key is the picture buffer id.
398 OutputBuffers output_picture_buffers_;
399
400 // After a resolution change there may be a few output buffers which have yet
401 // to be displayed so they cannot be dismissed immediately. We move them from
402 // |output_picture_buffers_| to this map so they may be dismissed once they
403 // become available.
404 OutputBuffers stale_output_picture_buffers_;
405
406 // Set to true if we requested picture slots from the client.
407 bool pictures_requested_;
408
409 // Counter which holds the number of input packets before a successful
410 // decode.
411 int inputs_before_decode_;
412
413 // Set to true when the drain message is sent to the decoder during a flush
414 // operation. Used to ensure the message is only sent once after
415 // |pending_input_buffers_| is drained. Protected by |decoder_lock_|.
416 bool sent_drain_message_;
417
418 // List of input samples waiting to be processed.
419 typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
420 PendingInputs pending_input_buffers_;
421
422 // Callback to get current GLContext.
423 GetGLContextCallback get_gl_context_cb_;
424 // Callback to set the correct gl context.
425 MakeGLContextCurrentCallback make_context_current_cb_;
426
427 // Which codec we are decoding with hardware acceleration.
428 media::VideoCodec codec_;
429 // Thread on which the decoder operations like passing input frames,
430 // getting output frames are performed. One instance of this thread
431 // is created per decoder instance.
432 base::Thread decoder_thread_;
433
434 // Task runner to be used for posting tasks to the decoder thread.
435 scoped_refptr<base::SingleThreadTaskRunner> decoder_thread_task_runner_;
436
437 // Task runner to be used for posting tasks to the main thread.
438 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_;
439
440 // Used to synchronize access between the decoder thread and the main thread.
441 base::Lock decoder_lock_;
442
443 // Disallow rebinding WeakReference ownership to a different thread by
444 // keeping a persistent reference. This avoids problems with the
445 // thread safety of reaching into this class from multiple threads to
446 // attain a WeakPtr.
447 base::WeakPtr<DXVAVideoDecodeAccelerator> weak_ptr_;
448
449 // Set to true if we are in the context of a Flush operation. Used to prevent
450 // multiple flush done notifications being sent out.
451 bool pending_flush_;
452
453 // Defaults to false. Indicates if we should use D3D or DX11 interfaces for
454 // H/W decoding.
455 bool use_dx11_;
456
457 // True if we should use DXGI keyed mutexes to synchronize between the two
458 // contexts.
459 bool use_keyed_mutex_;
460
461 // Set to true if the DX11 video format converter input media types need to
462 // be initialized. Defaults to true.
463 bool dx11_video_format_converter_media_type_needs_init_;
464
465 // Set to true if we are sharing ANGLE's device.
466 bool using_angle_device_;
467
468 // Enables experimental hardware acceleration for VP8/VP9 video decoding.
469 const bool enable_accelerated_vpx_decode_;
470
471 // The media foundation H.264 decoder has problems handling changes like
472 // resolution change, bitrate change etc. If we reinitialize the decoder
473 // when these changes occur then, the decoder works fine. The
474 // H264ConfigChangeDetector class provides functionality to check if the
475 // stream configuration changed.
476 std::unique_ptr<H264ConfigChangeDetector> config_change_detector_;
477
478 // Contains the initialization parameters for the video.
479 Config config_;
480
481 // WeakPtrFactory for posting tasks back to |this|.
482 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_;
483
484 // Function pointer for the MFCreateDXGIDeviceManager API.
485 static CreateDXGIDeviceManager create_dxgi_device_manager_;
486
487 DISALLOW_COPY_AND_ASSIGN(DXVAVideoDecodeAccelerator);
488 };
489
490 } // namespace content
491
492 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
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