OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/gpu_video_decode_accelerator.h" | 5 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/location.h" | 10 #include "base/location.h" |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
13 #include "base/single_thread_task_runner.h" | 13 #include "base/single_thread_task_runner.h" |
14 #include "base/stl_util.h" | 14 #include "base/stl_util.h" |
15 #include "base/thread_task_runner_handle.h" | 15 #include "base/thread_task_runner_handle.h" |
16 #include "build/build_config.h" | 16 #include "build/build_config.h" |
17 #include "content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h" | |
18 #include "gpu/command_buffer/common/command_buffer.h" | 17 #include "gpu/command_buffer/common/command_buffer.h" |
19 #include "gpu/command_buffer/service/gpu_preferences.h" | 18 #include "gpu/command_buffer/service/gpu_preferences.h" |
20 #include "gpu/ipc/service/gpu_channel.h" | 19 #include "gpu/ipc/service/gpu_channel.h" |
21 #include "gpu/ipc/service/gpu_channel_manager.h" | 20 #include "gpu/ipc/service/gpu_channel_manager.h" |
22 #include "ipc/ipc_message_macros.h" | 21 #include "ipc/ipc_message_macros.h" |
23 #include "ipc/ipc_message_utils.h" | 22 #include "ipc/ipc_message_utils.h" |
24 #include "ipc/message_filter.h" | 23 #include "ipc/message_filter.h" |
25 #include "media/base/limits.h" | 24 #include "media/base/limits.h" |
26 #include "media/gpu/ipc/common/gpu_video_accelerator_util.h" | 25 #include "media/gpu/ipc/common/gpu_video_accelerator_util.h" |
27 #include "media/gpu/ipc/common/media_messages.h" | 26 #include "media/gpu/ipc/common/media_messages.h" |
| 27 #include "media/gpu/ipc/service/gpu_video_decode_accelerator_factory_impl.h" |
28 #include "ui/gfx/geometry/size.h" | 28 #include "ui/gfx/geometry/size.h" |
29 #include "ui/gl/gl_context.h" | 29 #include "ui/gl/gl_context.h" |
30 #include "ui/gl/gl_image.h" | 30 #include "ui/gl/gl_image.h" |
31 | 31 |
32 namespace content { | 32 namespace media { |
33 | 33 |
34 namespace { | 34 namespace { |
35 static gfx::GLContext* GetGLContext( | 35 static gfx::GLContext* GetGLContext( |
36 const base::WeakPtr<gpu::GpuCommandBufferStub>& stub) { | 36 const base::WeakPtr<gpu::GpuCommandBufferStub>& stub) { |
37 if (!stub) { | 37 if (!stub) { |
38 DLOG(ERROR) << "Stub is gone; no GLContext."; | 38 DLOG(ERROR) << "Stub is gone; no GLContext."; |
39 return nullptr; | 39 return nullptr; |
40 } | 40 } |
41 | 41 |
42 return stub->decoder()->GetGLContext(); | 42 return stub->decoder()->GetGLContext(); |
(...skipping 200 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
243 // Notify client that picture buffer is now unused. | 243 // Notify client that picture buffer is now unused. |
244 if (!Send(new AcceleratedVideoDecoderHostMsg_DismissPictureBuffer( | 244 if (!Send(new AcceleratedVideoDecoderHostMsg_DismissPictureBuffer( |
245 host_route_id_, picture_buffer_id))) { | 245 host_route_id_, picture_buffer_id))) { |
246 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_DismissPictureBuffer) " | 246 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_DismissPictureBuffer) " |
247 << "failed"; | 247 << "failed"; |
248 } | 248 } |
249 DebugAutoLock auto_lock(debug_uncleared_textures_lock_); | 249 DebugAutoLock auto_lock(debug_uncleared_textures_lock_); |
250 uncleared_textures_.erase(picture_buffer_id); | 250 uncleared_textures_.erase(picture_buffer_id); |
251 } | 251 } |
252 | 252 |
253 void GpuVideoDecodeAccelerator::PictureReady( | 253 void GpuVideoDecodeAccelerator::PictureReady(const media::Picture& picture) { |
254 const media::Picture& picture) { | |
255 // VDA may call PictureReady on IO thread. SetTextureCleared should run on | 254 // VDA may call PictureReady on IO thread. SetTextureCleared should run on |
256 // the child thread. VDA is responsible to call PictureReady on the child | 255 // the child thread. VDA is responsible to call PictureReady on the child |
257 // thread when a picture buffer is delivered the first time. | 256 // thread when a picture buffer is delivered the first time. |
258 if (child_task_runner_->BelongsToCurrentThread()) { | 257 if (child_task_runner_->BelongsToCurrentThread()) { |
259 SetTextureCleared(picture); | 258 SetTextureCleared(picture); |
260 } else { | 259 } else { |
261 DCHECK(io_task_runner_->BelongsToCurrentThread()); | 260 DCHECK(io_task_runner_->BelongsToCurrentThread()); |
262 DebugAutoLock auto_lock(debug_uncleared_textures_lock_); | 261 DebugAutoLock auto_lock(debug_uncleared_textures_lock_); |
263 DCHECK_EQ(0u, uncleared_textures_.count(picture.picture_buffer_id())); | 262 DCHECK_EQ(0u, uncleared_textures_.count(picture.picture_buffer_id())); |
264 } | 263 } |
(...skipping 21 matching lines...) Expand all Loading... |
286 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_FlushDone) failed"; | 285 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_FlushDone) failed"; |
287 } | 286 } |
288 | 287 |
289 void GpuVideoDecodeAccelerator::NotifyResetDone() { | 288 void GpuVideoDecodeAccelerator::NotifyResetDone() { |
290 if (!Send(new AcceleratedVideoDecoderHostMsg_ResetDone(host_route_id_))) | 289 if (!Send(new AcceleratedVideoDecoderHostMsg_ResetDone(host_route_id_))) |
291 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ResetDone) failed"; | 290 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ResetDone) failed"; |
292 } | 291 } |
293 | 292 |
294 void GpuVideoDecodeAccelerator::NotifyError( | 293 void GpuVideoDecodeAccelerator::NotifyError( |
295 media::VideoDecodeAccelerator::Error error) { | 294 media::VideoDecodeAccelerator::Error error) { |
296 if (!Send(new AcceleratedVideoDecoderHostMsg_ErrorNotification( | 295 if (!Send(new AcceleratedVideoDecoderHostMsg_ErrorNotification(host_route_id_, |
297 host_route_id_, error))) { | 296 error))) { |
298 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ErrorNotification) " | 297 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ErrorNotification) " |
299 << "failed"; | 298 << "failed"; |
300 } | 299 } |
301 } | 300 } |
302 | 301 |
303 void GpuVideoDecodeAccelerator::OnWillDestroyStub() { | 302 void GpuVideoDecodeAccelerator::OnWillDestroyStub() { |
304 // The stub is going away, so we have to stop and destroy VDA here, before | 303 // The stub is going away, so we have to stop and destroy VDA here, before |
305 // returning, because the VDA may need the GL context to run and/or do its | 304 // returning, because the VDA may need the GL context to run and/or do its |
306 // cleanup. We cannot destroy the VDA before the IO thread message filter is | 305 // cleanup. We cannot destroy the VDA before the IO thread message filter is |
307 // removed however, since we cannot service incoming messages with VDA gone. | 306 // removed however, since we cannot service incoming messages with VDA gone. |
(...skipping 206 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
514 for (auto texture_ref : it->second) { | 513 for (auto texture_ref : it->second) { |
515 GLenum target = texture_ref->texture()->target(); | 514 GLenum target = texture_ref->texture()->target(); |
516 gpu::gles2::TextureManager* texture_manager = | 515 gpu::gles2::TextureManager* texture_manager = |
517 stub_->decoder()->GetContextGroup()->texture_manager(); | 516 stub_->decoder()->GetContextGroup()->texture_manager(); |
518 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0)); | 517 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0)); |
519 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true); | 518 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true); |
520 } | 519 } |
521 uncleared_textures_.erase(it); | 520 uncleared_textures_.erase(it); |
522 } | 521 } |
523 | 522 |
524 } // namespace content | 523 } // namespace media |
OLD | NEW |