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Side by Side Diff: media/gpu/avda_codec_image.h

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix several more bot-identified build issues Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "content/common/gpu/media/avda_shared_state.h"
12 #include "gpu/command_buffer/service/gl_stream_texture_image.h" 11 #include "gpu/command_buffer/service/gl_stream_texture_image.h"
12 #include "media/gpu/avda_shared_state.h"
13 13
14 namespace ui { 14 namespace ui {
15 class ScopedMakeCurrent; 15 class ScopedMakeCurrent;
16 } 16 }
17 17
18 namespace content { 18 namespace media {
19 19
20 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as 20 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
21 // needed in order to draw them. 21 // needed in order to draw them.
22 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { 22 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
23 public: 23 public:
24 AVDACodecImage(const scoped_refptr<AVDASharedState>&, 24 AVDACodecImage(const scoped_refptr<AVDASharedState>&,
25 media::VideoCodecBridge* codec, 25 media::VideoCodecBridge* codec,
26 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, 26 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
27 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); 27 const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
28 28
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120 120
121 // The texture that we're attached to. 121 // The texture that we're attached to.
122 gpu::gles2::Texture* texture_; 122 gpu::gles2::Texture* texture_;
123 123
124 // Texture matrix of the front buffer of the surface texture. 124 // Texture matrix of the front buffer of the surface texture.
125 float gl_matrix_[16]; 125 float gl_matrix_[16];
126 126
127 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); 127 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
128 }; 128 };
129 129
130 } // namespace content 130 } // namespace media
131 131
132 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 132 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_
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