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Side by Side Diff: media/gpu/android_deferred_rendering_backing_strategy.h

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix several more bot-identified build issues Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ 5 #ifndef MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ 6 #define MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "content/common/content_export.h" 11 #include "media/gpu/android_video_decode_accelerator.h"
12 #include "content/common/gpu/media/android_video_decode_accelerator.h" 12 #include "media/gpu/media_gpu_export.h"
13 13
14 namespace gl { 14 namespace gl {
15 class GLImage; 15 class GLImage;
16 } 16 }
17 17
18 namespace gpu { 18 namespace gpu {
19 namespace gles2 { 19 namespace gles2 {
20 class GLStreamTextureImage; 20 class GLStreamTextureImage;
21 class TextureRef; 21 class TextureRef;
22 } 22 }
23 } 23 }
24 24
25 namespace content { 25 namespace media {
26 26
27 class AVDACodecImage; 27 class AVDACodecImage;
28 class AVDASharedState; 28 class AVDASharedState;
29 29
30 // A BackingStrategy implementation that defers releasing codec buffers until 30 // A BackingStrategy implementation that defers releasing codec buffers until
31 // a PictureBuffer's texture is used to draw, then draws using the surface 31 // a PictureBuffer's texture is used to draw, then draws using the surface
32 // texture's front buffer rather than a copy. To do this, it uses a GLImage 32 // texture's front buffer rather than a copy. To do this, it uses a GLImage
33 // implementation to talk to MediaCodec. 33 // implementation to talk to MediaCodec.
34 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy 34 class MEDIA_GPU_EXPORT AndroidDeferredRenderingBackingStrategy
35 : public AndroidVideoDecodeAccelerator::BackingStrategy { 35 : public AndroidVideoDecodeAccelerator::BackingStrategy {
36 public: 36 public:
37 explicit AndroidDeferredRenderingBackingStrategy( 37 explicit AndroidDeferredRenderingBackingStrategy(
38 AVDAStateProvider* state_provider); 38 AVDAStateProvider* state_provider);
39 ~AndroidDeferredRenderingBackingStrategy() override; 39 ~AndroidDeferredRenderingBackingStrategy() override;
40 40
41 // AndroidVideoDecodeAccelerator::BackingStrategy 41 // AndroidVideoDecodeAccelerator::BackingStrategy
42 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; 42 gfx::ScopedJavaSurface Initialize(int surface_view_id) override;
43 void Cleanup(bool have_context, 43 void Cleanup(bool have_context,
44 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; 44 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override;
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 89
90 // The SurfaceTexture to render to. Non-null after Initialize() if 90 // The SurfaceTexture to render to. Non-null after Initialize() if
91 // we're not rendering to a SurfaceView. 91 // we're not rendering to a SurfaceView.
92 scoped_refptr<gfx::SurfaceTexture> surface_texture_; 92 scoped_refptr<gfx::SurfaceTexture> surface_texture_;
93 93
94 media::VideoCodecBridge* media_codec_; 94 media::VideoCodecBridge* media_codec_;
95 95
96 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); 96 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy);
97 }; 97 };
98 98
99 } // namespace content 99 } // namespace media
100 100
101 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_ H_ 101 #endif // MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
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