OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/android_copying_backing_strategy.h" | 5 #include "media/gpu/android_copying_backing_strategy.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "content/common/gpu/media/avda_return_on_failure.h" | |
11 #include "gpu/command_buffer/service/context_group.h" | 10 #include "gpu/command_buffer/service/context_group.h" |
12 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 11 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
14 #include "media/base/limits.h" | 13 #include "media/base/limits.h" |
| 14 #include "media/gpu/avda_return_on_failure.h" |
15 #include "media/video/picture.h" | 15 #include "media/video/picture.h" |
16 #include "ui/gl/android/surface_texture.h" | 16 #include "ui/gl/android/surface_texture.h" |
17 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
18 | 18 |
19 namespace content { | 19 namespace media { |
20 | 20 |
21 AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy( | 21 AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy( |
22 AVDAStateProvider* state_provider) | 22 AVDAStateProvider* state_provider) |
23 : state_provider_(state_provider), | 23 : state_provider_(state_provider), |
24 surface_texture_id_(0), | 24 surface_texture_id_(0), |
25 media_codec_(nullptr) {} | 25 media_codec_(nullptr) {} |
26 | 26 |
27 AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {} | 27 AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {} |
28 | 28 |
29 gfx::ScopedJavaSurface AndroidCopyingBackingStrategy::Initialize( | 29 gfx::ScopedJavaSurface AndroidCopyingBackingStrategy::Initialize( |
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
118 surface_texture_->GetTransformMatrix(transform_matrix); | 118 surface_texture_->GetTransformMatrix(transform_matrix); |
119 | 119 |
120 DCHECK_LE(1u, picture_buffer.texture_ids().size()); | 120 DCHECK_LE(1u, picture_buffer.texture_ids().size()); |
121 uint32_t picture_buffer_texture_id = picture_buffer.texture_ids()[0]; | 121 uint32_t picture_buffer_texture_id = picture_buffer.texture_ids()[0]; |
122 | 122 |
123 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is | 123 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is |
124 // needed because it takes 10s of milliseconds to initialize. | 124 // needed because it takes 10s of milliseconds to initialize. |
125 if (!copier_) { | 125 if (!copier_) { |
126 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); | 126 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); |
127 copier_->Initialize(state_provider_->GetGlDecoder().get(), | 127 copier_->Initialize(state_provider_->GetGlDecoder().get(), |
128 state_provider_->GetGlDecoder()->GetContextGroup()-> | 128 state_provider_->GetGlDecoder() |
129 feature_info()->feature_flags()); | 129 ->GetContextGroup() |
| 130 ->feature_info() |
| 131 ->feature_flags()); |
130 } | 132 } |
131 | 133 |
132 // Here, we copy |surface_texture_id_| to the picture buffer instead of | 134 // Here, we copy |surface_texture_id_| to the picture buffer instead of |
133 // setting new texture to |surface_texture_| by calling attachToGLContext() | 135 // setting new texture to |surface_texture_| by calling attachToGLContext() |
134 // because: | 136 // because: |
135 // 1. Once we call detachFrameGLContext(), it deletes the texture previously | 137 // 1. Once we call detachFrameGLContext(), it deletes the texture previously |
136 // attached. | 138 // attached. |
137 // 2. SurfaceTexture requires us to apply a transform matrix when we show | 139 // 2. SurfaceTexture requires us to apply a transform matrix when we show |
138 // the texture. | 140 // the texture. |
139 copier_->DoCopyTextureWithTransform( | 141 copier_->DoCopyTextureWithTransform( |
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
182 state_provider_->GetTextureForPicture(*picture_buffer); | 184 state_provider_->GetTextureForPicture(*picture_buffer); |
183 RETURN_IF_NULL(texture_ref); | 185 RETURN_IF_NULL(texture_ref); |
184 gpu::gles2::TextureManager* texture_manager = | 186 gpu::gles2::TextureManager* texture_manager = |
185 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 187 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
186 RETURN_IF_NULL(texture_manager); | 188 RETURN_IF_NULL(texture_manager); |
187 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, | 189 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, |
188 new_size.width(), new_size.height(), 1, 0, | 190 new_size.width(), new_size.height(), 1, 0, |
189 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); | 191 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); |
190 } | 192 } |
191 | 193 |
192 } // namespace content | 194 } // namespace media |
OLD | NEW |