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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 // | |
5 // This file contains the definition of VASurface class, used for decoding by | |
6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder. | |
7 | |
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | |
9 #define CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | |
10 | |
11 #include "base/callback.h" | |
12 #include "base/macros.h" | |
13 #include "base/memory/ref_counted.h" | |
14 #include "content/common/content_export.h" | |
15 #include "third_party/libva/va/va.h" | |
16 #include "ui/gfx/geometry/size.h" | |
17 | |
18 namespace content { | |
19 | |
20 // A VA-API-specific decode surface used by VaapiH264Decoder to decode into | |
21 // and use as reference for decoding other surfaces. It is also handed by the | |
22 // decoder to VaapiVideoDecodeAccelerator when the contents of the surface are | |
23 // ready and should be displayed. VAVDA converts the surface contents into an | |
24 // X/Drm Pixmap bound to a texture for display and releases its reference to it. | |
25 // Decoder releases its references to the surface when it's done decoding and | |
26 // using it as reference. Note that a surface may still be used for reference | |
27 // after it's been sent to output and also after it is no longer used by VAVDA. | |
28 // Thus, the surface can be in use by both VAVDA and the Decoder at the same | |
29 // time, or by either of them, with the restriction that VAVDA will never get | |
30 // the surface until the contents are ready, and it is guaranteed that the | |
31 // contents will not change after that. | |
32 // When both the decoder and VAVDA release their references to the surface, | |
33 // it is freed and the release callback is executed to put the surface back | |
34 // into available surfaces pool, which is managed externally. | |
35 // | |
36 // VASurfaceID is allocated in VaapiWrapper. | |
37 // | | |
38 // +----->| | |
39 // | v | |
40 // | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_ | |
41 // | | list. | |
42 // | v | |
43 // | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when | |
44 // | | VaapiH264Decoder requests more output surfaces, is wrapped into | |
45 // | | a VASurface and passed to VaapiH264Decoder. | |
46 // | v | |
47 // | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping | |
48 // | | the only reference to it until it's needed for decoding. | |
49 // | v | |
50 // | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of | |
51 // | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface, | |
52 // | | which now keeps the only reference. | |
53 // | v | |
54 // | DecodeSurface is used for decoding, putting data into associated VASurface. | |
55 // | | | |
56 // | |--------------------------------------------------+ | |
57 // | | | | |
58 // | v v | |
59 // | DecodeSurface is to be output. VaapiH264Decoder uses the | |
60 // | VaapiH264Decoder passes the associated DecodeSurface and associated | |
61 // | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for | |
62 // | which stores it (taking a ref) on decoding more frames. | |
63 // | pending_output_cbs_ queue until an output | | |
64 // | VaapiPicture becomes available. v | |
65 // | | Once the DecodeSurface is not | |
66 // | | needed as reference anymore, | |
67 // | v it is released, releasing the | |
68 // | A VaapiPicture becomes available after associated VASurface reference. | |
69 // | the client of VVDA returns | | |
70 // | a PictureBuffer associated with it. VVDA | | |
71 // | puts the contents of the VASurface into | | |
72 // | it and releases the reference to VASurface. | | |
73 // | | | | |
74 // | '---------------------------------------' | |
75 // | | | |
76 // | v | |
77 // | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released, | |
78 // | ReleaseCB gets called in its destructor, which puts the associated | |
79 // | VASurfaceID back onto VVDA::available_va_surfaces_. | |
80 // | | | |
81 // '-------------------------------------| | |
82 // | | |
83 // v | |
84 // VaapiWrapper frees VASurfaceID. | |
85 // | |
86 class CONTENT_EXPORT VASurface : public base::RefCountedThreadSafe<VASurface> { | |
87 public: | |
88 // Provided by user, will be called when all references to the surface | |
89 // are released. | |
90 typedef base::Callback<void(VASurfaceID)> ReleaseCB; | |
91 | |
92 VASurface(VASurfaceID va_surface_id, | |
93 const gfx::Size& size, | |
94 unsigned int format, | |
95 const ReleaseCB& release_cb); | |
96 | |
97 VASurfaceID id() { | |
98 return va_surface_id_; | |
99 } | |
100 | |
101 const gfx::Size& size() const { return size_; } | |
102 unsigned int format() const { return format_; } | |
103 | |
104 private: | |
105 friend class base::RefCountedThreadSafe<VASurface>; | |
106 ~VASurface(); | |
107 | |
108 const VASurfaceID va_surface_id_; | |
109 gfx::Size size_; | |
110 unsigned int format_; | |
111 ReleaseCB release_cb_; | |
112 | |
113 DISALLOW_COPY_AND_ASSIGN(VASurface); | |
114 }; | |
115 | |
116 } // namespace content | |
117 | |
118 #endif // CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | |
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