OLD | NEW |
| (Empty) |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/common/gpu/media/rendering_helper.h" | |
6 | |
7 #include <string.h> | |
8 | |
9 #include <algorithm> | |
10 #include <numeric> | |
11 #include <vector> | |
12 | |
13 #include "base/bind.h" | |
14 #include "base/callback_helpers.h" | |
15 #include "base/command_line.h" | |
16 #include "base/mac/scoped_nsautorelease_pool.h" | |
17 #include "base/macros.h" | |
18 #include "base/message_loop/message_loop.h" | |
19 #include "base/run_loop.h" | |
20 #include "base/strings/stringize_macros.h" | |
21 #include "base/synchronization/waitable_event.h" | |
22 #include "base/time/time.h" | |
23 #include "build/build_config.h" | |
24 #include "ui/gl/gl_context.h" | |
25 #include "ui/gl/gl_implementation.h" | |
26 #include "ui/gl/gl_surface.h" | |
27 | |
28 #if defined(OS_WIN) | |
29 #include <windows.h> | |
30 #endif | |
31 | |
32 #if defined(USE_X11) | |
33 #include "ui/gfx/x/x11_types.h" | |
34 #endif | |
35 | |
36 #if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11) | |
37 #include "ui/gl/gl_surface_glx.h" | |
38 #define GL_VARIANT_GLX 1 | |
39 #else | |
40 #include "ui/gl/gl_surface_egl.h" | |
41 #define GL_VARIANT_EGL 1 | |
42 #endif | |
43 | |
44 #if defined(USE_OZONE) | |
45 #if defined(OS_CHROMEOS) | |
46 #include "ui/display/chromeos/display_configurator.h" | |
47 #include "ui/display/types/native_display_delegate.h" | |
48 #endif // defined(OS_CHROMEOS) | |
49 #include "ui/ozone/public/ozone_platform.h" | |
50 #include "ui/platform_window/platform_window.h" | |
51 #include "ui/platform_window/platform_window_delegate.h" | |
52 #endif // defined(USE_OZONE) | |
53 | |
54 // Helper for Shader creation. | |
55 static void CreateShader(GLuint program, | |
56 GLenum type, | |
57 const char* source, | |
58 int size) { | |
59 GLuint shader = glCreateShader(type); | |
60 glShaderSource(shader, 1, &source, &size); | |
61 glCompileShader(shader); | |
62 int result = GL_FALSE; | |
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); | |
64 if (!result) { | |
65 char log[4096]; | |
66 glGetShaderInfoLog(shader, arraysize(log), NULL, log); | |
67 LOG(FATAL) << log; | |
68 } | |
69 glAttachShader(program, shader); | |
70 glDeleteShader(shader); | |
71 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
72 } | |
73 | |
74 namespace content { | |
75 namespace { | |
76 | |
77 void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) { | |
78 callback.Run(); | |
79 } | |
80 | |
81 } // namespace | |
82 | |
83 #if defined(USE_OZONE) | |
84 | |
85 class DisplayConfiguratorObserver : public ui::DisplayConfigurator::Observer { | |
86 public: | |
87 DisplayConfiguratorObserver(base::RunLoop* loop) : loop_(loop) {} | |
88 ~DisplayConfiguratorObserver() override {} | |
89 | |
90 private: | |
91 // ui::DisplayConfigurator::Observer overrides: | |
92 void OnDisplayModeChanged( | |
93 const ui::DisplayConfigurator::DisplayStateList& outputs) override { | |
94 if (!loop_) | |
95 return; | |
96 loop_->Quit(); | |
97 loop_ = nullptr; | |
98 } | |
99 void OnDisplayModeChangeFailed( | |
100 const ui::DisplayConfigurator::DisplayStateList& outputs, | |
101 ui::MultipleDisplayState failed_new_state) override { | |
102 LOG(FATAL) << "Could not configure display"; | |
103 } | |
104 | |
105 base::RunLoop* loop_; | |
106 | |
107 DISALLOW_COPY_AND_ASSIGN(DisplayConfiguratorObserver); | |
108 }; | |
109 | |
110 class RenderingHelper::StubOzoneDelegate : public ui::PlatformWindowDelegate { | |
111 public: | |
112 StubOzoneDelegate() : accelerated_widget_(gfx::kNullAcceleratedWidget) { | |
113 platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow( | |
114 this, gfx::Rect()); | |
115 } | |
116 ~StubOzoneDelegate() override {} | |
117 | |
118 void OnBoundsChanged(const gfx::Rect& new_bounds) override {} | |
119 | |
120 void OnDamageRect(const gfx::Rect& damaged_region) override {} | |
121 | |
122 void DispatchEvent(ui::Event* event) override {} | |
123 | |
124 void OnCloseRequest() override {} | |
125 void OnClosed() override {} | |
126 | |
127 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} | |
128 | |
129 void OnLostCapture() override {}; | |
130 | |
131 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget, | |
132 float device_pixel_ratio) override { | |
133 accelerated_widget_ = widget; | |
134 } | |
135 | |
136 void OnAcceleratedWidgetDestroyed() override { | |
137 NOTREACHED(); | |
138 } | |
139 | |
140 void OnActivationChanged(bool active) override {}; | |
141 | |
142 gfx::AcceleratedWidget accelerated_widget() const { | |
143 return accelerated_widget_; | |
144 } | |
145 | |
146 gfx::Size GetSize() { return platform_window_->GetBounds().size(); } | |
147 | |
148 ui::PlatformWindow* platform_window() const { return platform_window_.get(); } | |
149 | |
150 private: | |
151 std::unique_ptr<ui::PlatformWindow> platform_window_; | |
152 gfx::AcceleratedWidget accelerated_widget_; | |
153 | |
154 DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate); | |
155 }; | |
156 | |
157 #endif // defined(USE_OZONE) | |
158 | |
159 RenderingHelperParams::RenderingHelperParams() | |
160 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) { | |
161 } | |
162 | |
163 RenderingHelperParams::RenderingHelperParams( | |
164 const RenderingHelperParams& other) = default; | |
165 | |
166 RenderingHelperParams::~RenderingHelperParams() {} | |
167 | |
168 VideoFrameTexture::VideoFrameTexture(uint32_t texture_target, | |
169 uint32_t texture_id, | |
170 const base::Closure& no_longer_needed_cb) | |
171 : texture_target_(texture_target), | |
172 texture_id_(texture_id), | |
173 no_longer_needed_cb_(no_longer_needed_cb) { | |
174 DCHECK(!no_longer_needed_cb_.is_null()); | |
175 } | |
176 | |
177 VideoFrameTexture::~VideoFrameTexture() { | |
178 base::ResetAndReturn(&no_longer_needed_cb_).Run(); | |
179 } | |
180 | |
181 RenderingHelper::RenderedVideo::RenderedVideo() | |
182 : is_flushing(false), frames_to_drop(0) { | |
183 } | |
184 | |
185 RenderingHelper::RenderedVideo::RenderedVideo(const RenderedVideo& other) = | |
186 default; | |
187 | |
188 RenderingHelper::RenderedVideo::~RenderedVideo() { | |
189 } | |
190 | |
191 // static | |
192 void RenderingHelper::InitializeOneOff(base::WaitableEvent* done) { | |
193 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); | |
194 #if GL_VARIANT_GLX | |
195 cmd_line->AppendSwitchASCII(switches::kUseGL, | |
196 gfx::kGLImplementationDesktopName); | |
197 #else | |
198 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); | |
199 #endif | |
200 | |
201 if (!gfx::GLSurface::InitializeOneOff()) | |
202 LOG(FATAL) << "Could not initialize GL"; | |
203 done->Signal(); | |
204 } | |
205 | |
206 RenderingHelper::RenderingHelper() : ignore_vsync_(false) { | |
207 window_ = gfx::kNullAcceleratedWidget; | |
208 Clear(); | |
209 } | |
210 | |
211 RenderingHelper::~RenderingHelper() { | |
212 CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor."; | |
213 Clear(); | |
214 } | |
215 | |
216 void RenderingHelper::Setup() { | |
217 #if defined(OS_WIN) | |
218 window_ = CreateWindowEx(0, | |
219 L"Static", | |
220 L"VideoDecodeAcceleratorTest", | |
221 WS_OVERLAPPEDWINDOW | WS_VISIBLE, | |
222 0, | |
223 0, | |
224 GetSystemMetrics(SM_CXSCREEN), | |
225 GetSystemMetrics(SM_CYSCREEN), | |
226 NULL, | |
227 NULL, | |
228 NULL, | |
229 NULL); | |
230 #elif defined(USE_X11) | |
231 Display* display = gfx::GetXDisplay(); | |
232 Screen* screen = DefaultScreenOfDisplay(display); | |
233 | |
234 CHECK(display); | |
235 | |
236 XSetWindowAttributes window_attributes; | |
237 memset(&window_attributes, 0, sizeof(window_attributes)); | |
238 window_attributes.background_pixel = | |
239 BlackPixel(display, DefaultScreen(display)); | |
240 window_attributes.override_redirect = true; | |
241 int depth = DefaultDepth(display, DefaultScreen(display)); | |
242 | |
243 window_ = XCreateWindow(display, | |
244 DefaultRootWindow(display), | |
245 0, | |
246 0, | |
247 XWidthOfScreen(screen), | |
248 XHeightOfScreen(screen), | |
249 0 /* border width */, | |
250 depth, | |
251 CopyFromParent /* class */, | |
252 CopyFromParent /* visual */, | |
253 (CWBackPixel | CWOverrideRedirect), | |
254 &window_attributes); | |
255 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); | |
256 XSelectInput(display, window_, ExposureMask); | |
257 XMapWindow(display, window_); | |
258 #elif defined(USE_OZONE) | |
259 base::MessageLoop::ScopedNestableTaskAllower nest_loop( | |
260 base::MessageLoop::current()); | |
261 base::RunLoop wait_window_resize; | |
262 | |
263 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); | |
264 window_ = platform_window_delegate_->accelerated_widget(); | |
265 gfx::Size window_size(800, 600); | |
266 // Ignore the vsync provider by default. On ChromeOS this will be set | |
267 // accordingly based on the display configuration. | |
268 ignore_vsync_ = true; | |
269 #if defined(OS_CHROMEOS) | |
270 // We hold onto the main loop here to wait for the DisplayController | |
271 // to give us the size of the display so we can create a window of | |
272 // the same size. | |
273 base::RunLoop wait_display_setup; | |
274 DisplayConfiguratorObserver display_setup_observer(&wait_display_setup); | |
275 display_configurator_.reset(new ui::DisplayConfigurator()); | |
276 display_configurator_->SetDelegateForTesting(0); | |
277 display_configurator_->AddObserver(&display_setup_observer); | |
278 display_configurator_->Init( | |
279 ui::OzonePlatform::GetInstance()->CreateNativeDisplayDelegate(), | |
280 true); | |
281 display_configurator_->ForceInitialConfigure(0); | |
282 // Make sure all the display configuration is applied. | |
283 wait_display_setup.Run(); | |
284 display_configurator_->RemoveObserver(&display_setup_observer); | |
285 | |
286 gfx::Size framebuffer_size = display_configurator_->framebuffer_size(); | |
287 if (!framebuffer_size.IsEmpty()) { | |
288 window_size = framebuffer_size; | |
289 ignore_vsync_ = false; | |
290 } | |
291 #endif | |
292 if (ignore_vsync_) | |
293 DVLOG(1) << "Ignoring vsync provider"; | |
294 | |
295 platform_window_delegate_->platform_window()->SetBounds( | |
296 gfx::Rect(window_size)); | |
297 | |
298 // On Ozone/DRI, platform windows are associated with the physical | |
299 // outputs. Association is achieved by matching the bounds of the | |
300 // window with the origin & modeset of the display output. Until a | |
301 // window is associated with a display output, we cannot get vsync | |
302 // events, because there is no hardware to get events from. Here we | |
303 // wait for the window to resized and therefore associated with | |
304 // display output to be sure that we will get such events. | |
305 wait_window_resize.RunUntilIdle(); | |
306 #else | |
307 #error unknown platform | |
308 #endif | |
309 CHECK(window_ != gfx::kNullAcceleratedWidget); | |
310 } | |
311 | |
312 void RenderingHelper::TearDown() { | |
313 #if defined(OS_WIN) | |
314 if (window_) | |
315 DestroyWindow(window_); | |
316 #elif defined(USE_X11) | |
317 // Destroy resources acquired in Initialize, in reverse-acquisition order. | |
318 if (window_) { | |
319 CHECK(XUnmapWindow(gfx::GetXDisplay(), window_)); | |
320 CHECK(XDestroyWindow(gfx::GetXDisplay(), window_)); | |
321 } | |
322 #elif defined(USE_OZONE) | |
323 platform_window_delegate_.reset(); | |
324 #if defined(OS_CHROMEOS) | |
325 display_configurator_->PrepareForExit(); | |
326 display_configurator_.reset(); | |
327 #endif | |
328 #endif | |
329 window_ = gfx::kNullAcceleratedWidget; | |
330 } | |
331 | |
332 void RenderingHelper::Initialize(const RenderingHelperParams& params, | |
333 base::WaitableEvent* done) { | |
334 // Use videos_.size() != 0 as a proxy for the class having already been | |
335 // Initialize()'d, and UnInitialize() before continuing. | |
336 if (videos_.size()) { | |
337 base::WaitableEvent done(false, false); | |
338 UnInitialize(&done); | |
339 done.Wait(); | |
340 } | |
341 | |
342 render_task_.Reset( | |
343 base::Bind(&RenderingHelper::RenderContent, base::Unretained(this))); | |
344 | |
345 frame_duration_ = params.rendering_fps > 0 | |
346 ? base::TimeDelta::FromSeconds(1) / params.rendering_fps | |
347 : base::TimeDelta(); | |
348 | |
349 render_as_thumbnails_ = params.render_as_thumbnails; | |
350 message_loop_ = base::MessageLoop::current(); | |
351 | |
352 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); | |
353 #if defined(USE_OZONE) | |
354 gl_surface_->Resize(platform_window_delegate_->GetSize(), 1.f, true); | |
355 #endif // defined(USE_OZONE) | |
356 screen_size_ = gl_surface_->GetSize(); | |
357 | |
358 gl_context_ = gfx::GLContext::CreateGLContext( | |
359 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); | |
360 CHECK(gl_context_->MakeCurrent(gl_surface_.get())); | |
361 | |
362 CHECK_GT(params.window_sizes.size(), 0U); | |
363 videos_.resize(params.window_sizes.size()); | |
364 LayoutRenderingAreas(params.window_sizes); | |
365 | |
366 if (render_as_thumbnails_) { | |
367 CHECK_EQ(videos_.size(), 1U); | |
368 | |
369 GLint max_texture_size; | |
370 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); | |
371 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); | |
372 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); | |
373 | |
374 thumbnails_fbo_size_ = params.thumbnails_page_size; | |
375 thumbnail_size_ = params.thumbnail_size; | |
376 | |
377 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); | |
378 glGenTextures(1, &thumbnails_texture_id_); | |
379 glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | |
380 glTexImage2D(GL_TEXTURE_2D, | |
381 0, | |
382 GL_RGB, | |
383 thumbnails_fbo_size_.width(), | |
384 thumbnails_fbo_size_.height(), | |
385 0, | |
386 GL_RGB, | |
387 GL_UNSIGNED_SHORT_5_6_5, | |
388 NULL); | |
389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
393 glBindTexture(GL_TEXTURE_2D, 0); | |
394 | |
395 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | |
396 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, | |
397 GL_COLOR_ATTACHMENT0, | |
398 GL_TEXTURE_2D, | |
399 thumbnails_texture_id_, | |
400 0); | |
401 | |
402 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | |
403 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; | |
404 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
405 glClear(GL_COLOR_BUFFER_BIT); | |
406 glBindFramebufferEXT(GL_FRAMEBUFFER, | |
407 gl_surface_->GetBackingFrameBufferObject()); | |
408 } | |
409 | |
410 // These vertices and texture coords. map (0,0) in the texture to the | |
411 // bottom left of the viewport. Since we get the video frames with the | |
412 // the top left at (0,0) we need to flip the texture y coordinate | |
413 // in the vertex shader for this to be rendered the right way up. | |
414 // In the case of thumbnail rendering we use the same vertex shader | |
415 // to render the FBO the screen, where we do not want this flipping. | |
416 static const float kVertices[] = | |
417 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; | |
418 static const float kTextureCoords[] = { 0, 1, 0, 0, 1, 1, 1, 0, }; | |
419 static const char kVertexShader[] = STRINGIZE( | |
420 varying vec2 interp_tc; | |
421 attribute vec4 in_pos; | |
422 attribute vec2 in_tc; | |
423 uniform bool tex_flip; | |
424 void main() { | |
425 if (tex_flip) | |
426 interp_tc = vec2(in_tc.x, 1.0 - in_tc.y); | |
427 else | |
428 interp_tc = in_tc; | |
429 gl_Position = in_pos; | |
430 }); | |
431 | |
432 #if GL_VARIANT_EGL | |
433 static const char kFragmentShader[] = | |
434 "#extension GL_OES_EGL_image_external : enable\n" | |
435 "precision mediump float;\n" | |
436 "varying vec2 interp_tc;\n" | |
437 "uniform sampler2D tex;\n" | |
438 "#ifdef GL_OES_EGL_image_external\n" | |
439 "uniform samplerExternalOES tex_external;\n" | |
440 "#endif\n" | |
441 "void main() {\n" | |
442 " vec4 color = texture2D(tex, interp_tc);\n" | |
443 "#ifdef GL_OES_EGL_image_external\n" | |
444 " color += texture2D(tex_external, interp_tc);\n" | |
445 "#endif\n" | |
446 " gl_FragColor = color;\n" | |
447 "}\n"; | |
448 #else | |
449 static const char kFragmentShader[] = STRINGIZE( | |
450 varying vec2 interp_tc; | |
451 uniform sampler2D tex; | |
452 void main() { | |
453 gl_FragColor = texture2D(tex, interp_tc); | |
454 }); | |
455 #endif | |
456 program_ = glCreateProgram(); | |
457 CreateShader( | |
458 program_, GL_VERTEX_SHADER, kVertexShader, arraysize(kVertexShader)); | |
459 CreateShader(program_, | |
460 GL_FRAGMENT_SHADER, | |
461 kFragmentShader, | |
462 arraysize(kFragmentShader)); | |
463 glLinkProgram(program_); | |
464 int result = GL_FALSE; | |
465 glGetProgramiv(program_, GL_LINK_STATUS, &result); | |
466 if (!result) { | |
467 char log[4096]; | |
468 glGetShaderInfoLog(program_, arraysize(log), NULL, log); | |
469 LOG(FATAL) << log; | |
470 } | |
471 glUseProgram(program_); | |
472 glDeleteProgram(program_); | |
473 | |
474 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); | |
475 glUniform1i(glGetUniformLocation(program_, "tex"), 0); | |
476 GLint tex_external = glGetUniformLocation(program_, "tex_external"); | |
477 if (tex_external != -1) { | |
478 glUniform1i(tex_external, 1); | |
479 } | |
480 int pos_location = glGetAttribLocation(program_, "in_pos"); | |
481 glEnableVertexAttribArray(pos_location); | |
482 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | |
483 int tc_location = glGetAttribLocation(program_, "in_tc"); | |
484 glEnableVertexAttribArray(tc_location); | |
485 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); | |
486 | |
487 if (frame_duration_ != base::TimeDelta()) { | |
488 int warm_up_iterations = params.warm_up_iterations; | |
489 #if defined(USE_OZONE) | |
490 // On Ozone the VSyncProvider can't provide a vsync interval until | |
491 // we render at least a frame, so we warm up with at least one | |
492 // frame. | |
493 // On top of this, we want to make sure all the buffers backing | |
494 // the GL surface are cleared, otherwise we can see the previous | |
495 // test's last frames, so we set warm up iterations to 2, to clear | |
496 // the front and back buffers. | |
497 warm_up_iterations = std::max(2, warm_up_iterations); | |
498 #endif | |
499 WarmUpRendering(warm_up_iterations); | |
500 } | |
501 | |
502 // It's safe to use Unretained here since |rendering_thread_| will be stopped | |
503 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is | |
504 // a member of that class. (See video_decode_accelerator_unittest.cc.) | |
505 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider(); | |
506 | |
507 // VSync providers rely on the underlying CRTC to get the timing. In headless | |
508 // mode the surface isn't associated with a CRTC so the vsync provider can not | |
509 // get the timing, meaning it will not call UpdateVsyncParameters() ever. | |
510 if (!ignore_vsync_ && vsync_provider && frame_duration_ != base::TimeDelta()) | |
511 vsync_provider->GetVSyncParameters(base::Bind( | |
512 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), done)); | |
513 else | |
514 done->Signal(); | |
515 } | |
516 | |
517 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit). | |
518 // This affects the numbers measured in the performance test. We try to render | |
519 // several frames here to warm up the rendering. | |
520 void RenderingHelper::WarmUpRendering(int warm_up_iterations) { | |
521 unsigned int texture_id; | |
522 std::unique_ptr<GLubyte[]> emptyData( | |
523 new GLubyte[screen_size_.GetArea() * 2]()); | |
524 glGenTextures(1, &texture_id); | |
525 glBindTexture(GL_TEXTURE_2D, texture_id); | |
526 glTexImage2D(GL_TEXTURE_2D, | |
527 0, | |
528 GL_RGB, | |
529 screen_size_.width(), | |
530 screen_size_.height(), | |
531 0, | |
532 GL_RGB, | |
533 GL_UNSIGNED_SHORT_5_6_5, | |
534 emptyData.get()); | |
535 for (int i = 0; i < warm_up_iterations; ++i) { | |
536 RenderTexture(GL_TEXTURE_2D, texture_id); | |
537 | |
538 // Need to allow nestable tasks since WarmUpRendering() is called from | |
539 // within another task on the renderer thread. | |
540 base::MessageLoop::ScopedNestableTaskAllower allow( | |
541 base::MessageLoop::current()); | |
542 base::RunLoop wait_for_swap_ack; | |
543 gl_surface_->SwapBuffersAsync( | |
544 base::Bind(&WaitForSwapAck, wait_for_swap_ack.QuitClosure())); | |
545 wait_for_swap_ack.Run(); | |
546 } | |
547 glDeleteTextures(1, &texture_id); | |
548 } | |
549 | |
550 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { | |
551 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
552 | |
553 render_task_.Cancel(); | |
554 | |
555 if (render_as_thumbnails_) { | |
556 glDeleteTextures(1, &thumbnails_texture_id_); | |
557 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); | |
558 } | |
559 | |
560 gl_context_->ReleaseCurrent(gl_surface_.get()); | |
561 gl_context_ = NULL; | |
562 gl_surface_ = NULL; | |
563 | |
564 Clear(); | |
565 done->Signal(); | |
566 } | |
567 | |
568 void RenderingHelper::CreateTexture(uint32_t texture_target, | |
569 uint32_t* texture_id, | |
570 const gfx::Size& size, | |
571 base::WaitableEvent* done) { | |
572 if (base::MessageLoop::current() != message_loop_) { | |
573 message_loop_->PostTask(FROM_HERE, | |
574 base::Bind(&RenderingHelper::CreateTexture, | |
575 base::Unretained(this), | |
576 texture_target, | |
577 texture_id, | |
578 size, | |
579 done)); | |
580 return; | |
581 } | |
582 glGenTextures(1, texture_id); | |
583 glBindTexture(texture_target, *texture_id); | |
584 if (texture_target == GL_TEXTURE_2D) { | |
585 glTexImage2D(GL_TEXTURE_2D, | |
586 0, | |
587 GL_RGBA, | |
588 size.width(), | |
589 size.height(), | |
590 0, | |
591 GL_RGBA, | |
592 GL_UNSIGNED_BYTE, | |
593 NULL); | |
594 } | |
595 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
596 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
597 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. | |
598 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
599 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
600 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
601 done->Signal(); | |
602 } | |
603 | |
604 // Helper function to set GL viewport. | |
605 static inline void GLSetViewPort(const gfx::Rect& area) { | |
606 glViewport(area.x(), area.y(), area.width(), area.height()); | |
607 glScissor(area.x(), area.y(), area.width(), area.height()); | |
608 } | |
609 | |
610 void RenderingHelper::RenderThumbnail(uint32_t texture_target, | |
611 uint32_t texture_id) { | |
612 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
613 const int width = thumbnail_size_.width(); | |
614 const int height = thumbnail_size_.height(); | |
615 const int thumbnails_in_row = thumbnails_fbo_size_.width() / width; | |
616 const int thumbnails_in_column = thumbnails_fbo_size_.height() / height; | |
617 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; | |
618 const int col = frame_count_ % thumbnails_in_row; | |
619 | |
620 gfx::Rect area(col * width, row * height, width, height); | |
621 | |
622 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); | |
623 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | |
624 GLSetViewPort(area); | |
625 RenderTexture(texture_target, texture_id); | |
626 glBindFramebufferEXT(GL_FRAMEBUFFER, | |
627 gl_surface_->GetBackingFrameBufferObject()); | |
628 | |
629 // Need to flush the GL commands before we return the tnumbnail texture to | |
630 // the decoder. | |
631 glFlush(); | |
632 ++frame_count_; | |
633 } | |
634 | |
635 void RenderingHelper::QueueVideoFrame( | |
636 size_t window_id, | |
637 scoped_refptr<VideoFrameTexture> video_frame) { | |
638 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
639 RenderedVideo* video = &videos_[window_id]; | |
640 DCHECK(!video->is_flushing); | |
641 | |
642 video->pending_frames.push(video_frame); | |
643 | |
644 if (video->frames_to_drop > 0 && video->pending_frames.size() > 1) { | |
645 --video->frames_to_drop; | |
646 video->pending_frames.pop(); | |
647 } | |
648 | |
649 // Schedules the first RenderContent() if need. | |
650 if (scheduled_render_time_.is_null()) { | |
651 scheduled_render_time_ = base::TimeTicks::Now(); | |
652 message_loop_->PostTask(FROM_HERE, render_task_.callback()); | |
653 } | |
654 } | |
655 | |
656 void RenderingHelper::RenderTexture(uint32_t texture_target, | |
657 uint32_t texture_id) { | |
658 // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler | |
659 // is bound to GL_TEXTURE0. | |
660 if (texture_target == GL_TEXTURE_2D) { | |
661 glActiveTexture(GL_TEXTURE0 + 0); | |
662 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { | |
663 glActiveTexture(GL_TEXTURE0 + 1); | |
664 } | |
665 glBindTexture(texture_target, texture_id); | |
666 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
667 glBindTexture(texture_target, 0); | |
668 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
669 } | |
670 | |
671 void RenderingHelper::DeleteTexture(uint32_t texture_id) { | |
672 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
673 glDeleteTextures(1, &texture_id); | |
674 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
675 } | |
676 | |
677 gfx::GLContext* RenderingHelper::GetGLContext() { | |
678 return gl_context_.get(); | |
679 } | |
680 | |
681 void* RenderingHelper::GetGLDisplay() { | |
682 return gl_surface_->GetDisplay(); | |
683 } | |
684 | |
685 void RenderingHelper::Clear() { | |
686 videos_.clear(); | |
687 message_loop_ = NULL; | |
688 gl_context_ = NULL; | |
689 gl_surface_ = NULL; | |
690 | |
691 render_as_thumbnails_ = false; | |
692 frame_count_ = 0; | |
693 thumbnails_fbo_id_ = 0; | |
694 thumbnails_texture_id_ = 0; | |
695 } | |
696 | |
697 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, | |
698 bool* alpha_solid, | |
699 base::WaitableEvent* done) { | |
700 CHECK(render_as_thumbnails_); | |
701 | |
702 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); | |
703 std::vector<unsigned char> rgba; | |
704 rgba.resize(num_pixels * 4); | |
705 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | |
706 glPixelStorei(GL_PACK_ALIGNMENT, 1); | |
707 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support. | |
708 glReadPixels(0, | |
709 0, | |
710 thumbnails_fbo_size_.width(), | |
711 thumbnails_fbo_size_.height(), | |
712 GL_RGBA, | |
713 GL_UNSIGNED_BYTE, | |
714 &rgba[0]); | |
715 glBindFramebufferEXT(GL_FRAMEBUFFER, | |
716 gl_surface_->GetBackingFrameBufferObject()); | |
717 rgb->resize(num_pixels * 3); | |
718 // Drop the alpha channel, but check as we go that it is all 0xff. | |
719 bool solid = true; | |
720 unsigned char* rgb_ptr = &((*rgb)[0]); | |
721 unsigned char* rgba_ptr = &rgba[0]; | |
722 for (size_t i = 0; i < num_pixels; ++i) { | |
723 *rgb_ptr++ = *rgba_ptr++; | |
724 *rgb_ptr++ = *rgba_ptr++; | |
725 *rgb_ptr++ = *rgba_ptr++; | |
726 solid = solid && (*rgba_ptr == 0xff); | |
727 rgba_ptr++; | |
728 } | |
729 *alpha_solid = solid; | |
730 | |
731 done->Signal(); | |
732 } | |
733 | |
734 void RenderingHelper::Flush(size_t window_id) { | |
735 videos_[window_id].is_flushing = true; | |
736 } | |
737 | |
738 void RenderingHelper::RenderContent() { | |
739 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
740 | |
741 // Update the VSync params. | |
742 // | |
743 // It's safe to use Unretained here since |rendering_thread_| will be stopped | |
744 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is | |
745 // a member of that class. (See video_decode_accelerator_unittest.cc.) | |
746 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider(); | |
747 if (vsync_provider && !ignore_vsync_) { | |
748 vsync_provider->GetVSyncParameters(base::Bind( | |
749 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), | |
750 static_cast<base::WaitableEvent*>(NULL))); | |
751 } | |
752 | |
753 int tex_flip = 1; | |
754 #if defined(USE_OZONE) | |
755 // Ozone surfaceless renders flipped from normal GL, so there's no need to | |
756 // do an extra flip. | |
757 tex_flip = 0; | |
758 #endif // defined(USE_OZONE) | |
759 glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip); | |
760 | |
761 // Frames that will be returned to the client (via the no_longer_needed_cb) | |
762 // after this vector falls out of scope at the end of this method. We need | |
763 // to keep references to them until after SwapBuffers() call below. | |
764 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned; | |
765 bool need_swap_buffer = false; | |
766 if (render_as_thumbnails_) { | |
767 // In render_as_thumbnails_ mode, we render the FBO content on the | |
768 // screen instead of the decoded textures. | |
769 GLSetViewPort(videos_[0].render_area); | |
770 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | |
771 need_swap_buffer = true; | |
772 } else { | |
773 for (RenderedVideo& video : videos_) { | |
774 if (video.pending_frames.empty()) | |
775 continue; | |
776 need_swap_buffer = true; | |
777 scoped_refptr<VideoFrameTexture> frame = video.pending_frames.front(); | |
778 GLSetViewPort(video.render_area); | |
779 RenderTexture(frame->texture_target(), frame->texture_id()); | |
780 | |
781 if (video.pending_frames.size() > 1 || video.is_flushing) { | |
782 frames_to_be_returned.push_back(video.pending_frames.front()); | |
783 video.pending_frames.pop(); | |
784 } else { | |
785 ++video.frames_to_drop; | |
786 } | |
787 } | |
788 } | |
789 | |
790 base::Closure schedule_frame = base::Bind( | |
791 &RenderingHelper::ScheduleNextRenderContent, base::Unretained(this)); | |
792 if (!need_swap_buffer) { | |
793 schedule_frame.Run(); | |
794 return; | |
795 } | |
796 | |
797 gl_surface_->SwapBuffersAsync( | |
798 base::Bind(&WaitForSwapAck, schedule_frame)); | |
799 } | |
800 | |
801 // Helper function for the LayoutRenderingAreas(). The |lengths| are the | |
802 // heights(widths) of the rows(columns). It scales the elements in | |
803 // |lengths| proportionally so that the sum of them equal to |total_length|. | |
804 // It also outputs the coordinates of the rows(columns) to |offsets|. | |
805 static void ScaleAndCalculateOffsets(std::vector<int>* lengths, | |
806 std::vector<int>* offsets, | |
807 int total_length) { | |
808 int sum = std::accumulate(lengths->begin(), lengths->end(), 0); | |
809 for (size_t i = 0; i < lengths->size(); ++i) { | |
810 lengths->at(i) = lengths->at(i) * total_length / sum; | |
811 offsets->at(i) = (i == 0) ? 0 : offsets->at(i - 1) + lengths->at(i - 1); | |
812 } | |
813 } | |
814 | |
815 void RenderingHelper::LayoutRenderingAreas( | |
816 const std::vector<gfx::Size>& window_sizes) { | |
817 // Find the number of colums and rows. | |
818 // The smallest n * n or n * (n + 1) > number of windows. | |
819 size_t cols = sqrt(videos_.size() - 1) + 1; | |
820 size_t rows = (videos_.size() + cols - 1) / cols; | |
821 | |
822 // Find the widths and heights of the grid. | |
823 std::vector<int> widths(cols); | |
824 std::vector<int> heights(rows); | |
825 std::vector<int> offset_x(cols); | |
826 std::vector<int> offset_y(rows); | |
827 | |
828 for (size_t i = 0; i < window_sizes.size(); ++i) { | |
829 const gfx::Size& size = window_sizes[i]; | |
830 widths[i % cols] = std::max(widths[i % cols], size.width()); | |
831 heights[i / cols] = std::max(heights[i / cols], size.height()); | |
832 } | |
833 | |
834 ScaleAndCalculateOffsets(&widths, &offset_x, screen_size_.width()); | |
835 ScaleAndCalculateOffsets(&heights, &offset_y, screen_size_.height()); | |
836 | |
837 // Put each render_area_ in the center of each cell. | |
838 for (size_t i = 0; i < window_sizes.size(); ++i) { | |
839 const gfx::Size& size = window_sizes[i]; | |
840 float scale = | |
841 std::min(static_cast<float>(widths[i % cols]) / size.width(), | |
842 static_cast<float>(heights[i / cols]) / size.height()); | |
843 | |
844 // Don't scale up the texture. | |
845 scale = std::min(1.0f, scale); | |
846 | |
847 size_t w = scale * size.width(); | |
848 size_t h = scale * size.height(); | |
849 size_t x = offset_x[i % cols] + (widths[i % cols] - w) / 2; | |
850 size_t y = offset_y[i / cols] + (heights[i / cols] - h) / 2; | |
851 videos_[i].render_area = gfx::Rect(x, y, w, h); | |
852 } | |
853 } | |
854 | |
855 void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent* done, | |
856 const base::TimeTicks timebase, | |
857 const base::TimeDelta interval) { | |
858 vsync_timebase_ = timebase; | |
859 vsync_interval_ = interval; | |
860 | |
861 if (done) | |
862 done->Signal(); | |
863 } | |
864 | |
865 void RenderingHelper::DropOneFrameForAllVideos() { | |
866 for (RenderedVideo& video : videos_) { | |
867 if (video.pending_frames.empty()) | |
868 continue; | |
869 | |
870 if (video.pending_frames.size() > 1 || video.is_flushing) { | |
871 video.pending_frames.pop(); | |
872 } else { | |
873 ++video.frames_to_drop; | |
874 } | |
875 } | |
876 } | |
877 | |
878 void RenderingHelper::ScheduleNextRenderContent() { | |
879 scheduled_render_time_ += frame_duration_; | |
880 base::TimeTicks now = base::TimeTicks::Now(); | |
881 base::TimeTicks target; | |
882 | |
883 if (vsync_interval_ != base::TimeDelta()) { | |
884 // Schedules the next RenderContent() at latest VSYNC before the | |
885 // |scheduled_render_time_|. | |
886 target = std::max(now + vsync_interval_, scheduled_render_time_); | |
887 | |
888 int64_t intervals = (target - vsync_timebase_) / vsync_interval_; | |
889 target = vsync_timebase_ + intervals * vsync_interval_; | |
890 } else { | |
891 target = std::max(now, scheduled_render_time_); | |
892 } | |
893 | |
894 // When the rendering falls behind, drops frames. | |
895 while (scheduled_render_time_ < target) { | |
896 scheduled_render_time_ += frame_duration_; | |
897 DropOneFrameForAllVideos(); | |
898 } | |
899 | |
900 message_loop_->PostDelayedTask( | |
901 FROM_HERE, render_task_.callback(), target - now); | |
902 } | |
903 } // namespace content | |
OLD | NEW |