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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
7 | |
8 #include "base/synchronization/waitable_event.h" | |
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | |
10 #include "media/base/android/media_codec_bridge.h" | |
11 #include "media/base/android/sdk_media_codec_bridge.h" | |
12 #include "ui/gl/gl_context.h" | |
13 #include "ui/gl/gl_image.h" | |
14 #include "ui/gl/gl_surface.h" | |
15 | |
16 namespace gfx { | |
17 class SurfaceTexture; | |
18 } | |
19 | |
20 namespace content { | |
21 | |
22 // Shared state to allow communication between the AVDA and the | |
23 // GLImages that configure GL for drawing the frames. | |
24 class AVDASharedState : public base::RefCounted<AVDASharedState> { | |
25 public: | |
26 AVDASharedState(); | |
27 | |
28 GLint surface_texture_service_id() const { | |
29 return surface_texture_service_id_; | |
30 } | |
31 | |
32 // Set the SurfaceTexture's client texture name, which the SurfaceTexture | |
33 // might not know about yet (see surface_texture_is_attached()). | |
34 void set_surface_texture_service_id(GLint id) { | |
35 surface_texture_service_id_ = id; | |
36 } | |
37 | |
38 // Signal the "frame available" event. This may be called from any thread. | |
39 void SignalFrameAvailable(); | |
40 | |
41 void WaitForFrameAvailable(); | |
42 | |
43 // Context that the surface texture is bound to, or nullptr if it is not in | |
44 // the attached state. | |
45 gfx::GLContext* context() const { return context_.get(); } | |
46 | |
47 gfx::GLSurface* surface() const { return surface_.get(); } | |
48 | |
49 bool surface_texture_is_attached() const { | |
50 return surface_texture_is_attached_; | |
51 } | |
52 | |
53 // TODO(liberato): move the surface texture here and make these calls | |
54 // attach / detach it also. There are several changes going on in avda | |
55 // concurrently, so I don't want to change that until the dust settles. | |
56 // AVDACodecImage would no longer hold the surface texture. | |
57 | |
58 // Call this when the SurfaceTexture is attached to a GL context. This will | |
59 // update surface_texture_is_attached(), and set the context() and surface() | |
60 // to match. | |
61 void DidAttachSurfaceTexture(); | |
62 | |
63 // Call this when the SurfaceTexture is detached from its GL context. This | |
64 // will cause us to forget the last binding. | |
65 void DidDetachSurfaceTexture(); | |
66 | |
67 private: | |
68 // Platform gl texture Id for |surface_texture_|. This will be zero if | |
69 // and only if |texture_owner_| is null. | |
70 // TODO(liberato): This should be GLuint, but we don't seem to have the type. | |
71 GLint surface_texture_service_id_; | |
72 | |
73 // For signalling OnFrameAvailable(). | |
74 base::WaitableEvent frame_available_event_; | |
75 | |
76 // True if and only if the surface texture is currently attached. | |
77 bool surface_texture_is_attached_; | |
78 | |
79 // Context and surface that the surface texture is attached to, if it is | |
80 // currently attached. | |
81 scoped_refptr<gfx::GLContext> context_; | |
82 scoped_refptr<gfx::GLSurface> surface_; | |
83 | |
84 protected: | |
85 virtual ~AVDASharedState(); | |
86 | |
87 private: | |
88 friend class base::RefCounted<AVDASharedState>; | |
89 }; | |
90 | |
91 } // namespace content | |
92 | |
93 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
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