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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | |
7 | |
8 #include <stdint.h> | |
9 | |
10 #include "base/macros.h" | |
11 #include "content/common/content_export.h" | |
12 #include "content/common/gpu/media/android_video_decode_accelerator.h" | |
13 | |
14 namespace gl { | |
15 class GLImage; | |
16 } | |
17 | |
18 namespace gpu { | |
19 namespace gles2 { | |
20 class GLStreamTextureImage; | |
21 class TextureRef; | |
22 } | |
23 } | |
24 | |
25 namespace content { | |
26 | |
27 class AVDACodecImage; | |
28 class AVDASharedState; | |
29 | |
30 // A BackingStrategy implementation that defers releasing codec buffers until | |
31 // a PictureBuffer's texture is used to draw, then draws using the surface | |
32 // texture's front buffer rather than a copy. To do this, it uses a GLImage | |
33 // implementation to talk to MediaCodec. | |
34 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy | |
35 : public AndroidVideoDecodeAccelerator::BackingStrategy { | |
36 public: | |
37 explicit AndroidDeferredRenderingBackingStrategy( | |
38 AVDAStateProvider* state_provider); | |
39 ~AndroidDeferredRenderingBackingStrategy() override; | |
40 | |
41 // AndroidVideoDecodeAccelerator::BackingStrategy | |
42 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; | |
43 void Cleanup(bool have_context, | |
44 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | |
45 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture() const override; | |
46 uint32_t GetTextureTarget() const override; | |
47 gfx::Size GetPictureBufferSize() const override; | |
48 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index, | |
49 const media::PictureBuffer&) override; | |
50 void AssignOnePictureBuffer(const media::PictureBuffer&, bool) override; | |
51 void ReuseOnePictureBuffer(const media::PictureBuffer&) override; | |
52 void CodecChanged( | |
53 media::VideoCodecBridge*, | |
54 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | |
55 void OnFrameAvailable() override; | |
56 bool ArePicturesOverlayable() override; | |
57 void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer, | |
58 const gfx::Size& new_size) override; | |
59 | |
60 private: | |
61 // Release any codec buffer that is associated with the given picture buffer | |
62 // back to the codec. It is okay if there is no such buffer. | |
63 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); | |
64 | |
65 // Return the AVDACodecImage for a given PictureBuffer's texture. | |
66 AVDACodecImage* GetImageForPicture(const media::PictureBuffer&); | |
67 void SetImageForPicture( | |
68 const media::PictureBuffer& picture_buffer, | |
69 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image); | |
70 | |
71 // Make a copy of the SurfaceTexture's front buffer and associate all given | |
72 // picture buffer textures with it. The picture buffer textures will not | |
73 // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's | |
74 // used to back the picture buffers when the VDA is being destroyed. | |
75 void CopySurfaceTextureToPictures( | |
76 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers); | |
77 | |
78 // Return true if and only if the surface_texture_cant_detach workaround is | |
79 // not set. | |
80 bool DoesSurfaceTextureDetachWork() const; | |
81 | |
82 // Return true if and only if CopySurfaceTextureToPictures is expected to work | |
83 // on this device. | |
84 bool ShouldCopyPictures() const; | |
85 | |
86 scoped_refptr<AVDASharedState> shared_state_; | |
87 | |
88 AVDAStateProvider* state_provider_; | |
89 | |
90 // The SurfaceTexture to render to. Non-null after Initialize() if | |
91 // we're not rendering to a SurfaceView. | |
92 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | |
93 | |
94 media::VideoCodecBridge* media_codec_; | |
95 | |
96 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); | |
97 }; | |
98 | |
99 } // namespace content | |
100 | |
101 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_
H_ | |
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