Index: ui/aura/window_event_dispatcher.h |
diff --git a/ui/aura/window_event_dispatcher.h b/ui/aura/window_event_dispatcher.h |
index 9fe917bdf4ea13894c671f611810b90ba7d4b678..7ea3d603bd052b713b34cb51640b54f07b420406 100644 |
--- a/ui/aura/window_event_dispatcher.h |
+++ b/ui/aura/window_event_dispatcher.h |
@@ -16,10 +16,7 @@ |
#include "ui/aura/aura_export.h" |
#include "ui/aura/client/capture_delegate.h" |
#include "ui/aura/window_tree_host.h" |
-#include "ui/aura/window_tree_host_delegate.h" |
#include "ui/base/cursor/cursor.h" |
-#include "ui/compositor/compositor.h" |
-#include "ui/compositor/layer_animation_observer.h" |
#include "ui/events/event_constants.h" |
#include "ui/events/event_processor.h" |
#include "ui/events/event_targeter.h" |
@@ -37,7 +34,6 @@ namespace ui { |
class GestureEvent; |
class GestureRecognizer; |
class KeyEvent; |
-class LayerAnimationSequence; |
class MouseEvent; |
class ScrollEvent; |
class TouchEvent; |
@@ -54,9 +50,7 @@ class WindowTargeter; |
// event dispatch. |
class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
public ui::GestureEventHelper, |
- public ui::LayerAnimationObserver, |
- public client::CaptureDelegate, |
- public WindowTreeHostDelegate { |
+ public client::CaptureDelegate { |
public: |
explicit WindowEventDispatcher(WindowTreeHost* host); |
virtual ~WindowEventDispatcher(); |
@@ -79,11 +73,11 @@ class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
// types (although the latter is currently a no-op). |
void RepostEvent(const ui::LocatedEvent& event); |
- WindowTreeHostDelegate* AsWindowTreeHostDelegate(); |
- |
// Invoked when the mouse events get enabled or disabled. |
void OnMouseEventsEnableStateChanged(bool enabled); |
+ void DispatchCancelModeEvent(); |
+ |
// Returns a target window for the given gesture event. |
Window* GetGestureTarget(ui::GestureEvent* event); |
@@ -139,6 +133,11 @@ class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
// coordinates. This may return a point outside the root window's bounds. |
gfx::Point GetLastMouseLocationInRoot() const; |
+ void OnHostLostMouseGrab(); |
+ // TODO(beng): replace with a window observer. |
+ void OnHostResized(const gfx::Size& size); |
+ void OnCursorMovedToRootLocation(const gfx::Point& root_location); |
+ |
private: |
FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest, |
KeepTranslatedEventInRoot); |
@@ -155,7 +154,7 @@ class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
}; |
// Updates the event with the appropriate transform for the device scale |
- // factor. The WindowTreeHostDelegate dispatches events in the physical pixel |
+ // factor. The WindowEventDispatcher dispatches events in the physical pixel |
// coordinate. But the event processing from WindowEventDispatcher onwards |
// happen in device-independent pixel coordinate. So it is necessary to update |
// the event received from the host. |
@@ -207,26 +206,6 @@ class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
virtual void DispatchPostponedGestureEvent(ui::GestureEvent* event) OVERRIDE; |
virtual void DispatchCancelTouchEvent(ui::TouchEvent* event) OVERRIDE; |
- // Overridden from ui::LayerAnimationObserver: |
- virtual void OnLayerAnimationEnded( |
- ui::LayerAnimationSequence* animation) OVERRIDE; |
- virtual void OnLayerAnimationScheduled( |
- ui::LayerAnimationSequence* animation) OVERRIDE; |
- virtual void OnLayerAnimationAborted( |
- ui::LayerAnimationSequence* animation) OVERRIDE; |
- |
- // Overridden from aura::WindowTreeHostDelegate: |
- virtual void OnHostCancelMode() OVERRIDE; |
- virtual void OnHostActivated() OVERRIDE; |
- virtual void OnHostLostWindowCapture() OVERRIDE; |
- virtual void OnHostLostMouseGrab() OVERRIDE; |
- virtual void OnHostResized(const gfx::Size& size) OVERRIDE; |
- virtual void OnCursorMovedToRootLocation( |
- const gfx::Point& root_location) OVERRIDE; |
- virtual WindowEventDispatcher* AsDispatcher() OVERRIDE; |
- virtual const WindowEventDispatcher* AsDispatcher() const OVERRIDE; |
- virtual ui::EventProcessor* GetEventProcessor() OVERRIDE; |
- |
// We hold and aggregate mouse drags and touch moves as a way of throttling |
// resizes when HoldMouseMoves() is called. The following methods are used to |
// dispatch held and newly incoming mouse and touch events, typically when an |