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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/compositor/buffer_queue.h" | 5 #include "components/mus/surfaces/buffer_queue.h" |
| 6 | 6 |
| 7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
| 8 #include "base/memory/ptr_util.h" | 8 #include "base/memory/ptr_util.h" |
| 9 #include "build/build_config.h" | |
| 10 #include "cc/output/context_provider.h" | 9 #include "cc/output/context_provider.h" |
| 11 #include "content/browser/compositor/gl_helper.h" | 10 #include "components/mus/gles2/gl_helper.h" |
| 11 #include "components/mus/gles2/ozone_gpu_memory_buffer.h" |
| 12 #include "gpu/GLES2/gl2extchromium.h" | 12 #include "gpu/GLES2/gl2extchromium.h" |
| 13 #include "gpu/command_buffer/client/gles2_interface.h" | 13 #include "gpu/command_buffer/client/gles2_interface.h" |
| 14 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | |
| 15 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" | 14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
| 16 #include "gpu/command_buffer/service/image_factory.h" | |
| 17 #include "third_party/skia/include/core/SkRect.h" | 15 #include "third_party/skia/include/core/SkRect.h" |
| 18 #include "third_party/skia/include/core/SkRegion.h" | 16 #include "third_party/skia/include/core/SkRegion.h" |
| 19 #include "ui/gfx/gpu_memory_buffer.h" | 17 #include "ui/gfx/gpu_memory_buffer.h" |
| 20 #include "ui/gfx/skia_util.h" | 18 #include "ui/gfx/skia_util.h" |
| 21 | 19 |
| 22 namespace content { | 20 namespace mus { |
| 23 | 21 |
| 24 BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider, | 22 BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider, |
| 25 unsigned int texture_target, | 23 unsigned int texture_target, |
| 26 unsigned int internalformat, | 24 unsigned int internalformat, |
| 27 GLHelper* gl_helper, | 25 gfx::AcceleratedWidget widget) |
| 28 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, | |
| 29 int surface_id) | |
| 30 : context_provider_(context_provider), | 26 : context_provider_(context_provider), |
| 31 fbo_(0), | 27 fbo_(0), |
| 32 allocated_count_(0), | 28 allocated_count_(0), |
| 33 texture_target_(texture_target), | 29 texture_target_(texture_target), |
| 34 internal_format_(internalformat), | 30 internal_format_(internalformat), |
| 35 gl_helper_(gl_helper), | 31 widget_(widget) {} |
| 36 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), | |
| 37 surface_id_(surface_id) {} | |
| 38 | 32 |
| 39 BufferQueue::~BufferQueue() { | 33 BufferQueue::~BufferQueue() { |
| 40 FreeAllSurfaces(); | 34 FreeAllSurfaces(); |
| 41 | 35 |
| 42 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 36 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| 43 if (fbo_) | 37 if (fbo_) |
| 44 gl->DeleteFramebuffers(1, &fbo_); | 38 gl->DeleteFramebuffers(1, &fbo_); |
| 45 } | 39 } |
| 46 | 40 |
| 47 void BufferQueue::Initialize() { | 41 void BufferQueue::Initialize() { |
| 42 DCHECK(context_provider_); |
| 48 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 43 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| 44 DCHECK(gl); |
| 49 gl->GenFramebuffers(1, &fbo_); | 45 gl->GenFramebuffers(1, &fbo_); |
| 50 } | 46 } |
| 51 | 47 |
| 52 void BufferQueue::BindFramebuffer() { | 48 void BufferQueue::BindFramebuffer() { |
| 53 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 49 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| 54 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); | 50 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| 55 | 51 |
| 56 if (!current_surface_) | 52 if (!current_surface_) |
| 57 current_surface_ = GetNextSurface(); | 53 current_surface_ = GetNextSurface(); |
| 58 | 54 |
| 59 if (current_surface_) { | 55 if (current_surface_) { |
| 60 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 56 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 61 texture_target_, current_surface_->texture, 0); | 57 texture_target_, current_surface_->texture, 0); |
| 62 } | 58 } |
| 63 } | 59 } |
| 64 | 60 |
| 65 void BufferQueue::CopyBufferDamage(int texture, | 61 void BufferQueue::CopyBufferDamage(int texture, |
| 66 int source_texture, | 62 int source_texture, |
| 67 const gfx::Rect& new_damage, | 63 const gfx::Rect& new_damage, |
| 68 const gfx::Rect& old_damage) { | 64 const gfx::Rect& old_damage) { |
| 69 gl_helper_->CopySubBufferDamage( | 65 GLCopySubBufferDamage(context_provider_->ContextGL(), texture_target_, |
| 70 texture_target_, texture, source_texture, | 66 texture, source_texture, |
| 71 SkRegion(gfx::RectToSkIRect(new_damage)), | 67 SkRegion(gfx::RectToSkIRect(new_damage)), |
| 72 SkRegion(gfx::RectToSkIRect(old_damage))); | 68 SkRegion(gfx::RectToSkIRect(old_damage))); |
| 73 } | 69 } |
| 74 | 70 |
| 75 void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) { | 71 void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) { |
| 76 if (displayed_surface_) | 72 if (displayed_surface_) |
| 77 displayed_surface_->damage.Union(damage); | 73 displayed_surface_->damage.Union(damage); |
| 78 for (auto& surface : available_surfaces_) | 74 for (auto& surface : available_surfaces_) |
| 79 surface->damage.Union(damage); | 75 surface->damage.Union(damage); |
| 80 for (auto& surface : in_flight_surfaces_) { | 76 for (auto& surface : in_flight_surfaces_) { |
| 81 if (surface) | 77 if (surface) |
| 82 surface->damage.Union(damage); | 78 surface->damage.Union(damage); |
| (...skipping 26 matching lines...) Expand all Loading... |
| 109 UpdateBufferDamage(damage); | 105 UpdateBufferDamage(damage); |
| 110 in_flight_surfaces_.push_back(std::move(current_surface_)); | 106 in_flight_surfaces_.push_back(std::move(current_surface_)); |
| 111 // Some things reset the framebuffer (CopySubBufferDamage, some GLRenderer | 107 // Some things reset the framebuffer (CopySubBufferDamage, some GLRenderer |
| 112 // paths), so ensure we restore it here. | 108 // paths), so ensure we restore it here. |
| 113 context_provider_->ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, fbo_); | 109 context_provider_->ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| 114 } | 110 } |
| 115 | 111 |
| 116 void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) { | 112 void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) { |
| 117 if (size == size_) | 113 if (size == size_) |
| 118 return; | 114 return; |
| 119 // TODO(ccameron): This assert is being hit on Mac try jobs. Determine if that | 115 |
| 120 // is cause for concern or if it is benign. | |
| 121 // http://crbug.com/524624 | |
| 122 #if !defined(OS_MACOSX) | |
| 123 DCHECK(!current_surface_); | |
| 124 #endif | |
| 125 size_ = size; | 116 size_ = size; |
| 126 | 117 |
| 127 // TODO: add stencil buffer when needed. | 118 // TODO: add stencil buffer when needed. |
| 128 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 119 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| 129 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); | 120 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| 130 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 121 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 131 texture_target_, 0, 0); | 122 texture_target_, 0, 0); |
| 132 | 123 |
| 133 FreeAllSurfaces(); | 124 FreeAllSurfaces(); |
| 134 } | 125 } |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 192 } | 183 } |
| 193 | 184 |
| 194 void BufferQueue::FreeSurfaceResources(AllocatedSurface* surface) { | 185 void BufferQueue::FreeSurfaceResources(AllocatedSurface* surface) { |
| 195 if (!surface->texture) | 186 if (!surface->texture) |
| 196 return; | 187 return; |
| 197 | 188 |
| 198 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 189 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| 199 gl->BindTexture(texture_target_, surface->texture); | 190 gl->BindTexture(texture_target_, surface->texture); |
| 200 gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image); | 191 gl->ReleaseTexImage2DCHROMIUM(texture_target_, surface->image); |
| 201 gl->DeleteTextures(1, &surface->texture); | 192 gl->DeleteTextures(1, &surface->texture); |
| 193 // TODO(rjk): Implement image deletion. |
| 202 gl->DestroyImageCHROMIUM(surface->image); | 194 gl->DestroyImageCHROMIUM(surface->image); |
| 203 surface->buffer.reset(); | 195 surface->buffer.reset(); |
| 204 allocated_count_--; | 196 allocated_count_--; |
| 205 } | 197 } |
| 206 | 198 |
| 207 std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::GetNextSurface() { | 199 std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::GetNextSurface() { |
| 208 if (!available_surfaces_.empty()) { | 200 if (!available_surfaces_.empty()) { |
| 209 std::unique_ptr<AllocatedSurface> surface = | 201 std::unique_ptr<AllocatedSurface> surface = |
| 210 std::move(available_surfaces_.back()); | 202 std::move(available_surfaces_.back()); |
| 211 available_surfaces_.pop_back(); | 203 available_surfaces_.pop_back(); |
| 212 return surface; | 204 return surface; |
| 213 } | 205 } |
| 214 | 206 |
| 215 unsigned int texture = 0; | 207 unsigned int texture = 0; |
| 216 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 208 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| 217 gl->GenTextures(1, &texture); | 209 gl->GenTextures(1, &texture); |
| 218 if (!texture) | 210 if (!texture) |
| 219 return nullptr; | 211 return nullptr; |
| 220 | 212 |
| 221 // We don't want to allow anything more than triple buffering. | 213 // We don't want to allow anything more than triple buffering. |
| 222 DCHECK_LT(allocated_count_, 4U); | 214 DCHECK_LT(allocated_count_, 4U); |
| 223 | 215 |
| 224 std::unique_ptr<gfx::GpuMemoryBuffer> buffer( | 216 std::unique_ptr<gfx::GpuMemoryBuffer> buffer( |
| 225 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( | 217 OzoneGpuMemoryBuffer::CreateOzoneGpuMemoryBuffer( |
| 226 size_, gpu::DefaultBufferFormatForImageFormat(internal_format_), | 218 size_, gpu::DefaultBufferFormatForImageFormat(internal_format_), |
| 227 gfx::BufferUsage::SCANOUT, surface_id_)); | 219 gfx::BufferUsage::SCANOUT, widget_)); |
| 220 |
| 228 if (!buffer.get()) { | 221 if (!buffer.get()) { |
| 229 gl->DeleteTextures(1, &texture); | 222 gl->DeleteTextures(1, &texture); |
| 230 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; | 223 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; |
| 231 return nullptr; | 224 return nullptr; |
| 232 } | 225 } |
| 233 | 226 |
| 234 unsigned int id = gl->CreateImageCHROMIUM( | 227 // This ends up calling back into the CommandBufferLocal via its |
| 235 buffer->AsClientBuffer(), size_.width(), size_.height(), | 228 // implementation of the GpuControl interface. In that case, we need to handle |
| 236 internal_format_); | 229 // the given buffer pointer there. |
| 230 unsigned int id = |
| 231 gl->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(), |
| 232 size_.height(), internal_format_); |
| 237 if (!id) { | 233 if (!id) { |
| 238 LOG(ERROR) << "Failed to allocate backing image surface"; | 234 LOG(ERROR) << "Failed to allocate backing image surface"; |
| 239 gl->DeleteTextures(1, &texture); | 235 gl->DeleteTextures(1, &texture); |
| 240 return nullptr; | 236 return nullptr; |
| 241 } | 237 } |
| 242 | 238 |
| 243 allocated_count_++; | 239 allocated_count_++; |
| 244 gl->BindTexture(texture_target_, texture); | 240 gl->BindTexture(texture_target_, texture); |
| 245 gl->BindTexImage2DCHROMIUM(texture_target_, id); | 241 gl->BindTexImage2DCHROMIUM(texture_target_, id); |
| 242 // It doesn't end up in the queue to re-use until we handle the page flip. |
| 246 return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture, | 243 return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture, |
| 247 id, gfx::Rect(size_))); | 244 id, gfx::Rect(size_))); |
| 248 } | 245 } |
| 249 | 246 |
| 250 BufferQueue::AllocatedSurface::AllocatedSurface( | 247 BufferQueue::AllocatedSurface::AllocatedSurface( |
| 251 BufferQueue* buffer_queue, | 248 BufferQueue* buffer_queue, |
| 252 std::unique_ptr<gfx::GpuMemoryBuffer> buffer, | 249 std::unique_ptr<gfx::GpuMemoryBuffer> buffer, |
| 253 unsigned int texture, | 250 unsigned int texture, |
| 254 unsigned int image, | 251 unsigned int image, |
| 255 const gfx::Rect& rect) | 252 const gfx::Rect& rect) |
| 256 : buffer_queue(buffer_queue), | 253 : buffer_queue(buffer_queue), |
| 257 buffer(buffer.release()), | 254 buffer(buffer.release()), |
| 258 texture(texture), | 255 texture(texture), |
| 259 image(image), | 256 image(image), |
| 260 damage(rect) {} | 257 damage(rect) {} |
| 261 | 258 |
| 262 BufferQueue::AllocatedSurface::~AllocatedSurface() { | 259 BufferQueue::AllocatedSurface::~AllocatedSurface() { |
| 263 buffer_queue->FreeSurfaceResources(this); | 260 buffer_queue->FreeSurfaceResources(this); |
| 264 } | 261 } |
| 265 | 262 |
| 266 } // namespace content | 263 } // namespace mus |
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