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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "4.3", | 22 "version": "4.4", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": { | 30 "gl_vendor": { |
31 "op": "beginwith", | 31 "op": "beginwith", |
32 "value": "Imagination" | 32 "value": "Imagination" |
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691 }, | 691 }, |
692 "gl_vendor": { | 692 "gl_vendor": { |
693 "op": "beginwith", | 693 "op": "beginwith", |
694 "value": "Qualcomm" | 694 "value": "Qualcomm" |
695 }, | 695 }, |
696 "features": [ | 696 "features": [ |
697 "disable_multisampling" | 697 "disable_multisampling" |
698 ] | 698 ] |
699 }, | 699 }, |
700 { | 700 { |
701 "id": 53, | |
702 "cr_bugs": [321701], | |
703 "description": "ES3 multisampling is too slow to be usable on Mali", | |
704 "gl_vendor": { | |
705 "op": "beginwith", | |
706 "value": "ARM" | |
707 }, | |
708 "gl_renderer": { | |
709 "op": "beginwith", | |
710 "value": "Mali" | |
711 }, | |
712 "features": [ | |
713 "disable_multisampling" | |
714 ] | |
715 }, | |
716 { | |
717 "id": 54, | 701 "id": 54, |
718 "cr_bugs": [124764], | 702 "cr_bugs": [124764], |
719 "description": "Clear uniforms before first program use on all platforms", | 703 "description": "Clear uniforms before first program use on all platforms", |
720 "features": [ | 704 "features": [ |
721 "clear_uniforms_before_first_program_use" | 705 "clear_uniforms_before_first_program_use" |
722 ] | 706 ] |
723 }, | 707 }, |
724 { | 708 { |
725 "id": 55, | 709 "id": 55, |
726 "cr_bugs": [333885], | 710 "cr_bugs": [333885], |
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861 "features": [ | 845 "features": [ |
862 "init_texture_max_anisotropy" | 846 "init_texture_max_anisotropy" |
863 ] | 847 ] |
864 } | 848 } |
865 ] | 849 ] |
866 } | 850 } |
867 | 851 |
868 ); // LONG_STRING_CONST macro | 852 ); // LONG_STRING_CONST macro |
869 | 853 |
870 } // namespace gpu | 854 } // namespace gpu |
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