Chromium Code Reviews| Index: content/renderer/pepper/pepper_plugin_instance_impl.cc |
| diff --git a/content/renderer/pepper/pepper_plugin_instance_impl.cc b/content/renderer/pepper/pepper_plugin_instance_impl.cc |
| index 6894654d3db4f62dc46c0b073ef27158e58e30a4..4d22edc155549e59eac0f701c1aff75b457a8e97 100644 |
| --- a/content/renderer/pepper/pepper_plugin_instance_impl.cc |
| +++ b/content/renderer/pepper/pepper_plugin_instance_impl.cc |
| @@ -1545,6 +1545,13 @@ bool PepperPluginInstanceImpl::LoadTextInputInterface() { |
| return !!plugin_textinput_interface_; |
| } |
| +void PepperPluginInstanceImpl::SetLayerTransform(gfx::Transform transform) { |
| + transform_ = transform; |
| + DCHECK(transform.IsScaleOrTranslation()); |
| + |
| + UpdateLayerTransform(); |
| +} |
| + |
| void PepperPluginInstanceImpl::UpdateLayerTransform() { |
| if (!bound_graphics_2d_platform_ || !texture_layer_) { |
| // Currently the transform is only applied for Graphics2D. |
| @@ -1564,11 +1571,26 @@ void PepperPluginInstanceImpl::UpdateLayerTransform() { |
| gfx::Size plugin_size_in_dip(view_data_.rect.size.width, |
| view_data_.rect.size.height); |
| + // Adding the SetLayerTransform from Graphics2D to the UV. |
| + // If the transform_ is the identity matrix |
| + // then UV will be top_left (0,0) and |
| + // lower_right (plugin_size_in_dip.width() / graphics_2d_size_in_dip.width(), |
| + // plugin_size_in_dip.height() / graphics_2d_size_in_dip.height()) |
| + gfx::PointF Translate = gfx::PointF(transform_.matrix().getFloat(0,3), |
| + transform_.matrix().getFloat(1,3)); |
| + float scale = transform_.matrix().getFloat(0,0); |
| + gfx::PointF top_left = gfx::PointF(-Translate.x() / scale , |
| + -Translate.y() / scale); |
| + gfx::PointF lower_right = gfx::PointF((1 / scale) * plugin_size_in_dip.width() |
| + -Translate.x() / scale, |
|
wjmaclean
2016/04/14 20:14:16
I hadn't realized this is the continuation of an e
alessandroa
2016/04/21 15:39:21
Acknowledged.
|
| + (1 / scale) * plugin_size_in_dip.height() |
|
wjmaclean
2016/04/14 20:14:16
Why is this wrapping around? Is this line longer t
alessandroa
2016/04/21 15:39:21
Yep .. much longer but solved
|
| + -Translate.y() / scale); |
| texture_layer_->SetUV( |
| - gfx::PointF(0.0f, 0.0f), |
| + gfx::PointF(top_left.x() / graphics_2d_size_in_dip.width(), |
| + top_left.y() / graphics_2d_size_in_dip.height()), |
| gfx::PointF( |
| - plugin_size_in_dip.width() / graphics_2d_size_in_dip.width(), |
| - plugin_size_in_dip.height() / graphics_2d_size_in_dip.height())); |
| + lower_right.x() / graphics_2d_size_in_dip.width(), |
| + lower_right.y() / graphics_2d_size_in_dip.height())); |
| } |
| bool PepperPluginInstanceImpl::PluginHasFocus() const { |