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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContext_h | 5 #ifndef WebGL2RenderingContext_h |
| 6 #define WebGL2RenderingContext_h | 6 #define WebGL2RenderingContext_h |
| 7 | 7 |
| 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" | 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" |
| 9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 10 | 10 |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 ~Factory() override {} | 23 ~Factory() override {} |
| 24 | 24 |
| 25 CanvasRenderingContext* create(HTMLCanvasElement*, const CanvasContextCr
eationAttributes&, Document&) override; | 25 CanvasRenderingContext* create(HTMLCanvasElement*, const CanvasContextCr
eationAttributes&, Document&) override; |
| 26 CanvasRenderingContext::ContextType getContextType() const override { re
turn CanvasRenderingContext::ContextWebgl2; } | 26 CanvasRenderingContext::ContextType getContextType() const override { re
turn CanvasRenderingContext::ContextWebgl2; } |
| 27 void onError(HTMLCanvasElement*, const String& error) override; | 27 void onError(HTMLCanvasElement*, const String& error) override; |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 ~WebGL2RenderingContext() override; | 30 ~WebGL2RenderingContext() override; |
| 31 | 31 |
| 32 CanvasRenderingContext::ContextType getContextType() const override { return
CanvasRenderingContext::ContextWebgl2; } | 32 CanvasRenderingContext::ContextType getContextType() const override { return
CanvasRenderingContext::ContextWebgl2; } |
| 33 OffscreenCanvasRenderingContext::ContextType getOffscreenCanvasRenderingCont
extType() const override { return OffscreenCanvasRenderingContext::ContextWebgl;
} |
| 34 ImageBitmap* transferToImageBitmap(ExceptionState&) final; |
| 33 unsigned version() const override { return 2; } | 35 unsigned version() const override { return 2; } |
| 34 String contextName() const override { return "WebGL2RenderingContext"; } | 36 String contextName() const override { return "WebGL2RenderingContext"; } |
| 35 void registerContextExtensions() override; | 37 void registerContextExtensions() override; |
| 36 void setCanvasGetContextResult(RenderingContext&) final; | 38 void setCanvasGetContextResult(RenderingContext&) final; |
| 39 void setOffscreenCanvasGetContextResult(OffscreenRenderingContext&) final; |
| 37 | 40 |
| 38 DECLARE_VIRTUAL_TRACE(); | 41 DECLARE_VIRTUAL_TRACE(); |
| 39 | 42 |
| 40 protected: | 43 protected: |
| 41 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi
csContext3DProvider>, const WebGLContextAttributes& requestedAttributes); | 44 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi
csContext3DProvider>, const WebGLContextAttributes& requestedAttributes); |
| 42 | 45 |
| 43 Member<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; | 46 Member<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
| 44 Member<EXTColorBufferFloat> m_extColorBufferFloat; | 47 Member<EXTColorBufferFloat> m_extColorBufferFloat; |
| 45 Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery; | 48 Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery; |
| 46 Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; | 49 Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
| 47 Member<OESTextureFloatLinear> m_oesTextureFloatLinear; | 50 Member<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| 48 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; | 51 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; |
| 49 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; | 52 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| 50 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; | 53 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| 51 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; | 54 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| 52 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; | 55 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| 53 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 56 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| 54 Member<WebGLDebugShaders> m_webglDebugShaders; | 57 Member<WebGLDebugShaders> m_webglDebugShaders; |
| 55 Member<WebGLLoseContext> m_webglLoseContext; | 58 Member<WebGLLoseContext> m_webglLoseContext; |
| 56 }; | 59 }; |
| 57 | 60 |
| 58 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, | 61 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, |
| 59 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, | 62 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, |
| 60 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2)
; | 63 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2)
; |
| 61 | 64 |
| 62 } // namespace blink | 65 } // namespace blink |
| 63 | 66 |
| 64 #endif | 67 #endif |
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