| Index: src/gpu/glsl/GrGLSLShaderVar.h
|
| diff --git a/src/gpu/glsl/GrGLSLShaderVar.h b/src/gpu/glsl/GrGLSLShaderVar.h
|
| index a7d7479d3908c5d3dfdb2703972af12366a389da..9d162ecaa4b5f05f6808bbf9a7be342f32ff0fd1 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderVar.h
|
| +++ b/src/gpu/glsl/GrGLSLShaderVar.h
|
| @@ -174,8 +174,9 @@ public:
|
| out->append(" ");
|
| }
|
| GrSLType effectiveType = this->getType();
|
| - if (GrSLTypeAcceptsPrecision(effectiveType)) {
|
| - out->append(PrecisionString(glslCaps, fPrecision));
|
| + if (glslCaps->usesPrecisionModifiers() && GrSLTypeAcceptsPrecision(effectiveType)) {
|
| + // Desktop GLSL has added precision qualifiers but they don't do anything.
|
| + out->appendf("%s ", GrGLSLPrecisionString(fPrecision));
|
| }
|
| if (this->isArray()) {
|
| if (this->isUnsizedArray()) {
|
| @@ -210,23 +211,6 @@ public:
|
| fUseUniformFloatArrays ? "" : ".x");
|
| }
|
|
|
| - static const char* PrecisionString(const GrGLSLCaps* glslCaps, GrSLPrecision p) {
|
| - // Desktop GLSL has added precision qualifiers but they don't do anything.
|
| - if (glslCaps->usesPrecisionModifiers()) {
|
| - switch (p) {
|
| - case kLow_GrSLPrecision:
|
| - return "lowp ";
|
| - case kMedium_GrSLPrecision:
|
| - return "mediump ";
|
| - case kHigh_GrSLPrecision:
|
| - return "highp ";
|
| - default:
|
| - SkFAIL("Unexpected precision type.");
|
| - }
|
| - }
|
| - return "";
|
| - }
|
| -
|
| private:
|
| static const char* TypeModifierString(const GrGLSLCaps* glslCaps, TypeModifier t) {
|
| GrGLSLGeneration gen = glslCaps->generation();
|
|
|