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Side by Side Diff: cc/animation/animation_host.h

Issue 1881373002: CC Animation: Erase AnimationRegistrar (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@private
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_ 5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_
6 #define CC_ANIMATION_ANIMATION_HOST_H_ 6 #define CC_ANIMATION_ANIMATION_HOST_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ptr_util.h"
12 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
13 #include "base/time/time.h" 14 #include "base/time/time.h"
14 #include "cc/animation/animation.h" 15 #include "cc/animation/animation.h"
15 #include "cc/base/cc_export.h" 16 #include "cc/base/cc_export.h"
16 #include "cc/trees/mutator_host_client.h" 17 #include "cc/trees/mutator_host_client.h"
17 #include "ui/gfx/geometry/box_f.h" 18 #include "ui/gfx/geometry/box_f.h"
18 #include "ui/gfx/geometry/vector2d_f.h" 19 #include "ui/gfx/geometry/vector2d_f.h"
19 20
20 namespace gfx { 21 namespace gfx {
21 class ScrollOffset; 22 class ScrollOffset;
22 } 23 }
23 24
24 namespace cc { 25 namespace cc {
25 26
26 class AnimationEvents; 27 class AnimationEvents;
27 class AnimationPlayer; 28 class AnimationPlayer;
28 class AnimationRegistrar;
29 class AnimationTimeline; 29 class AnimationTimeline;
30 class ElementAnimations; 30 class ElementAnimations;
31 class LayerAnimationController; 31 class LayerAnimationController;
32 class LayerTreeHost; 32 class LayerTreeHost;
33 33
34 enum class ThreadInstance { MAIN, IMPL }; 34 enum class ThreadInstance { MAIN, IMPL };
35 35
36 // An AnimationHost contains all the state required to play animations. 36 // An AnimationHost contains all the state required to play animations.
37 // Specifically, it owns all the AnimationTimelines objects. 37 // Specifically, it owns all the AnimationTimelines objects.
38 // There is just one AnimationHost for LayerTreeHost on main renderer thread 38 // There is just one AnimationHost for LayerTreeHost on main renderer thread
39 // and just one AnimationHost for LayerTreeHostImpl on impl thread. 39 // and just one AnimationHost for LayerTreeHostImpl on impl thread.
40 // We synchronize them during the commit process in a one-way data flow process 40 // We synchronize them during the commit process in a one-way data flow process
41 // (PushPropertiesTo). 41 // (PushPropertiesTo).
42 // An AnimationHost talks to its correspondent LayerTreeHost via 42 // An AnimationHost talks to its correspondent LayerTreeHost via
43 // LayerTreeMutatorsClient interface. 43 // LayerTreeMutatorsClient interface.
44 // AnimationHost has it's own instance of AnimationRegistrar,
45 // we want to merge AnimationRegistrar into AnimationHost.
46 class CC_EXPORT AnimationHost { 44 class CC_EXPORT AnimationHost {
47 public: 45 public:
46 using AnimationControllerMap =
47 std::unordered_map<int, LayerAnimationController*>;
48
48 static std::unique_ptr<AnimationHost> Create(ThreadInstance thread_instance); 49 static std::unique_ptr<AnimationHost> Create(ThreadInstance thread_instance);
49 virtual ~AnimationHost(); 50 ~AnimationHost();
50 51
51 void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); 52 void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
52 void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); 53 void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
53 AnimationTimeline* GetTimelineById(int timeline_id) const; 54 AnimationTimeline* GetTimelineById(int timeline_id) const;
54 55
55 void ClearTimelines(); 56 void ClearTimelines();
56 57
57 void RegisterLayer(int layer_id, LayerTreeType tree_type); 58 void RegisterLayer(int layer_id, LayerTreeType tree_type);
58 void UnregisterLayer(int layer_id, LayerTreeType tree_type); 59 void UnregisterLayer(int layer_id, LayerTreeType tree_type);
59 60
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144 const gfx::Vector2dF& scroll_delta, 145 const gfx::Vector2dF& scroll_delta,
145 const gfx::ScrollOffset& max_scroll_offset, 146 const gfx::ScrollOffset& max_scroll_offset,
146 base::TimeTicks frame_monotonic_time); 147 base::TimeTicks frame_monotonic_time);
147 148
148 void ScrollAnimationAbort(bool needs_completion); 149 void ScrollAnimationAbort(bool needs_completion);
149 150
150 // If an animation has been registered for the given id, return it. Otherwise 151 // If an animation has been registered for the given id, return it. Otherwise
151 // creates a new one and returns a scoped_refptr to it. 152 // creates a new one and returns a scoped_refptr to it.
152 scoped_refptr<LayerAnimationController> GetAnimationControllerForId(int id); 153 scoped_refptr<LayerAnimationController> GetAnimationControllerForId(int id);
153 154
154 void SetAnimationRegistrarFor( 155 // Registers the given animation controller as active. An active animation
155 scoped_refptr<LayerAnimationController> controller); 156 // controller is one that has a running animation that needs to be ticked.
156 void ResetAnimationRegistrarFor( 157 void DidActivateAnimationController(LayerAnimationController* controller);
157 scoped_refptr<LayerAnimationController> controller); 158
159 // Unregisters the given animation controller. When this happens, the
160 // animation controller will no longer be ticked (since it's not active). It
161 // is not an error to call this function with a deactivated controller.
162 void DidDeactivateAnimationController(LayerAnimationController* controller);
158 163
159 // Registers the given controller as alive. 164 // Registers the given controller as alive.
160 void RegisterAnimationController(LayerAnimationController* controller); 165 void RegisterAnimationController(LayerAnimationController* controller);
161 // Unregisters the given controller as alive. 166 // Unregisters the given controller as alive.
162 void UnregisterAnimationController(LayerAnimationController* controller); 167 void UnregisterAnimationController(LayerAnimationController* controller);
163 168
164 using AnimationControllerMap =
165 std::unordered_map<int, LayerAnimationController*>;
166 const AnimationControllerMap& active_animation_controllers_for_testing() 169 const AnimationControllerMap& active_animation_controllers_for_testing()
167 const; 170 const;
168 const AnimationControllerMap& all_animation_controllers_for_testing() const; 171 const AnimationControllerMap& all_animation_controllers_for_testing() const;
169 172
170 private: 173 private:
171 explicit AnimationHost(ThreadInstance thread_instance); 174 explicit AnimationHost(ThreadInstance thread_instance);
172 175
173 void PushTimelinesToImplThread(AnimationHost* host_impl) const; 176 void PushTimelinesToImplThread(AnimationHost* host_impl) const;
174 void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const; 177 void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const;
175 void PushPropertiesToImplThread(AnimationHost* host_impl); 178 void PushPropertiesToImplThread(AnimationHost* host_impl);
176 179
177 void EraseTimeline(scoped_refptr<AnimationTimeline> timeline); 180 void EraseTimeline(scoped_refptr<AnimationTimeline> timeline);
178 181
179 // TODO(loyso): For now AnimationPlayers share LayerAnimationController object 182 // TODO(loyso): For now AnimationPlayers share LayerAnimationController object
180 // if they are attached to the same element(layer). Note that Element can 183 // if they are attached to the same element(layer). Note that Element can
181 // contain many Layers. 184 // contain many Layers.
182 using LayerToElementAnimationsMap = 185 using LayerToElementAnimationsMap =
183 std::unordered_map<int, std::unique_ptr<ElementAnimations>>; 186 std::unordered_map<int, std::unique_ptr<ElementAnimations>>;
184 LayerToElementAnimationsMap layer_to_element_animations_map_; 187 LayerToElementAnimationsMap layer_to_element_animations_map_;
185 188
186 // A list of all timelines which this host owns. 189 // A list of all timelines which this host owns.
187 using IdToTimelineMap = 190 using IdToTimelineMap =
188 std::unordered_map<int, scoped_refptr<AnimationTimeline>>; 191 std::unordered_map<int, scoped_refptr<AnimationTimeline>>;
189 IdToTimelineMap id_to_timeline_map_; 192 IdToTimelineMap id_to_timeline_map_;
190 193
191 std::unique_ptr<AnimationRegistrar> animation_registrar_; 194 AnimationControllerMap active_animation_controllers_;
195 AnimationControllerMap all_animation_controllers_;
196
192 MutatorHostClient* mutator_host_client_; 197 MutatorHostClient* mutator_host_client_;
193 198
194 class ScrollOffsetAnimations; 199 class ScrollOffsetAnimations;
195 std::unique_ptr<ScrollOffsetAnimations> scroll_offset_animations_; 200 std::unique_ptr<ScrollOffsetAnimations> scroll_offset_animations_;
196 201
197 const ThreadInstance thread_instance_; 202 const ThreadInstance thread_instance_;
198 203
204 bool supports_scroll_animations_;
205
199 DISALLOW_COPY_AND_ASSIGN(AnimationHost); 206 DISALLOW_COPY_AND_ASSIGN(AnimationHost);
200 }; 207 };
201 208
202 } // namespace cc 209 } // namespace cc
203 210
204 #endif // CC_ANIMATION_ANIMATION_HOST_H_ 211 #endif // CC_ANIMATION_ANIMATION_HOST_H_
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