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Unified Diff: components/mus/ws/event_dispatcher.cc

Issue 1881253002: mus: Implement ScreenMus::GetCursorScreenPoint(). (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add another comment Created 4 years, 8 months ago
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Index: components/mus/ws/event_dispatcher.cc
diff --git a/components/mus/ws/event_dispatcher.cc b/components/mus/ws/event_dispatcher.cc
index 69d7fa155ecaf903264d89c6736a20eb9dd75b5a..ecc2debbe62d0c667cc17284efdcdff56e3e0327 100644
--- a/components/mus/ws/event_dispatcher.cc
+++ b/components/mus/ws/event_dispatcher.cc
@@ -108,6 +108,10 @@ void EventDispatcher::SetMousePointerScreenLocation(
DCHECK(pointer_targets_.empty());
mouse_pointer_last_location_ = screen_location;
UpdateCursorProviderByLastKnownLocation();
+ // Write our initial location back to our shared screen coordinate. This
+ // shouldn't cause problems because we already read the cursor before we
+ // process any events in views during window construction.
+ delegate_->OnMouseCursorLocationChanged(screen_location);
}
bool EventDispatcher::SetCaptureWindow(ServerWindow* window,
@@ -241,8 +245,10 @@ void EventDispatcher::ProcessLocatedEvent(const ui::LocatedEvent& event) {
const bool is_mouse_event =
event.IsMousePointerEvent() || event.IsMouseWheelEvent();
- if (is_mouse_event)
+ if (is_mouse_event) {
mouse_pointer_last_location_ = event.location();
+ delegate_->OnMouseCursorLocationChanged(event.root_location());
+ }
// Release capture on pointer up. For mouse we only release if there are
// no buttons down.

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