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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/context_provider_command_buffer.h" | 5 #include "content/common/gpu/client/context_provider_command_buffer.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <set> | 8 #include <set> |
| 9 #include <utility> | 9 #include <utility> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/callback_helpers.h" | 12 #include "base/callback_helpers.h" |
| 13 #include "base/strings/stringprintf.h" | 13 #include "base/strings/stringprintf.h" |
| 14 #include "cc/output/managed_memory_policy.h" | 14 #include "cc/output/managed_memory_policy.h" |
| 15 #include "content/common/gpu/client/grcontext_for_gles2_interface.h" | |
| 16 #include "gpu/command_buffer/client/gles2_implementation.h" | 15 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 16 #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" |
| 17 #include "third_party/skia/include/gpu/GrContext.h" | 17 #include "third_party/skia/include/gpu/GrContext.h" |
| 18 | 18 |
| 19 namespace content { | 19 namespace content { |
| 20 | 20 |
| 21 class ContextProviderCommandBuffer::LostContextCallbackProxy | 21 class ContextProviderCommandBuffer::LostContextCallbackProxy |
| 22 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { | 22 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { |
| 23 public: | 23 public: |
| 24 explicit LostContextCallbackProxy(ContextProviderCommandBuffer* provider) | 24 explicit LostContextCallbackProxy(ContextProviderCommandBuffer* provider) |
| 25 : provider_(provider) { | 25 : provider_(provider) { |
| 26 provider_->context3d_->setContextLostCallback(this); | 26 provider_->context3d_->setContextLostCallback(this); |
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| 119 return context3d_->GetContextSupport(); | 119 return context3d_->GetContextSupport(); |
| 120 } | 120 } |
| 121 | 121 |
| 122 class GrContext* ContextProviderCommandBuffer::GrContext() { | 122 class GrContext* ContextProviderCommandBuffer::GrContext() { |
| 123 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 123 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 124 DCHECK(context_thread_checker_.CalledOnValidThread()); | 124 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 125 | 125 |
| 126 if (gr_context_) | 126 if (gr_context_) |
| 127 return gr_context_->get(); | 127 return gr_context_->get(); |
| 128 | 128 |
| 129 gr_context_.reset( | 129 gr_context_.reset(new skia_bindings::GrContextForGLES2Interface( |
| 130 new GrContextForGLES2Interface(context3d_->GetGLInterface())); | 130 context3d_->GetGLInterface())); |
| 131 | 131 |
| 132 // If GlContext is already lost, also abandon the new GrContext. | 132 // If GlContext is already lost, also abandon the new GrContext. |
| 133 if (gr_context_->get() && | 133 if (gr_context_->get() && |
| 134 ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR) | 134 ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR) |
| 135 gr_context_->get()->abandonContext(); | 135 gr_context_->get()->abandonContext(); |
| 136 | 136 |
| 137 return gr_context_->get(); | 137 return gr_context_->get(); |
| 138 } | 138 } |
| 139 | 139 |
| 140 void ContextProviderCommandBuffer::InvalidateGrContext(uint32_t state) { | 140 void ContextProviderCommandBuffer::InvalidateGrContext(uint32_t state) { |
| 141 if (gr_context_) { | 141 if (gr_context_) { |
| 142 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 142 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 143 DCHECK(context_thread_checker_.CalledOnValidThread()); | 143 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 144 gr_context_->get()->resetContext(state); | 144 gr_context_->ResetContext(state); |
| 145 } | 145 } |
| 146 } | 146 } |
| 147 | 147 |
| 148 void ContextProviderCommandBuffer::SetupLock() { | 148 void ContextProviderCommandBuffer::SetupLock() { |
| 149 DCHECK(context3d_); | 149 DCHECK(context3d_); |
| 150 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_); | 150 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_); |
| 151 } | 151 } |
| 152 | 152 |
| 153 base::Lock* ContextProviderCommandBuffer::GetLock() { | 153 base::Lock* ContextProviderCommandBuffer::GetLock() { |
| 154 return &context_lock_; | 154 return &context_lock_; |
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| 192 | 192 |
| 193 void ContextProviderCommandBuffer::SetLostContextCallback( | 193 void ContextProviderCommandBuffer::SetLostContextCallback( |
| 194 const LostContextCallback& lost_context_callback) { | 194 const LostContextCallback& lost_context_callback) { |
| 195 DCHECK(context_thread_checker_.CalledOnValidThread()); | 195 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 196 DCHECK(lost_context_callback_.is_null() || | 196 DCHECK(lost_context_callback_.is_null() || |
| 197 lost_context_callback.is_null()); | 197 lost_context_callback.is_null()); |
| 198 lost_context_callback_ = lost_context_callback; | 198 lost_context_callback_ = lost_context_callback; |
| 199 } | 199 } |
| 200 | 200 |
| 201 } // namespace content | 201 } // namespace content |
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