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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 46 self.Skip('deqp/functional/gles3/texturefiltering*.html', bug=483282) | 46 self.Skip('deqp/functional/gles3/texturefiltering*.html', bug=483282) |
| 47 self.Skip('deqp/functional/gles3/textureformat.html', bug=483282) | 47 self.Skip('deqp/functional/gles3/textureformat.html', bug=483282) |
| 48 self.Skip('deqp/functional/gles3/textureshadow.html', bug=483282) | 48 self.Skip('deqp/functional/gles3/textureshadow.html', bug=483282) |
| 49 self.Skip('deqp/functional/gles3/texturespecification*.html', bug=483282) | 49 self.Skip('deqp/functional/gles3/texturespecification*.html', bug=483282) |
| 50 self.Skip('deqp/functional/gles3/texturewrap.html', bug=483282) | 50 self.Skip('deqp/functional/gles3/texturewrap.html', bug=483282) |
| 51 self.Skip('deqp/functional/gles3/transformfeedback.html', bug=483282) | 51 self.Skip('deqp/functional/gles3/transformfeedback.html', bug=483282) |
| 52 self.Skip('deqp/functional/gles3/uniformapi.html', bug=483282) | 52 self.Skip('deqp/functional/gles3/uniformapi.html', bug=483282) |
| 53 self.Skip('deqp/functional/gles3/uniformbuffers.html', bug=483282) | 53 self.Skip('deqp/functional/gles3/uniformbuffers.html', bug=483282) |
| 54 self.Skip('deqp/functional/gles3/vertexarrays.html', bug=483282) | 54 self.Skip('deqp/functional/gles3/vertexarrays.html', bug=483282) |
| 55 | 55 |
| 56 self.Fail('deqp/data/gles3/shaders/linkage.html', bug=483282) | |
| 57 self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282) | 56 self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282) |
| 58 | 57 |
| 59 self.Fail('conformance2/glsl3/forbidden-operators.html', bug=483282) | 58 self.Fail('conformance2/glsl3/forbidden-operators.html', bug=483282) |
| 60 | 59 |
| 61 self.Fail('conformance2/misc/expando-loss-2.html', bug=483282) | 60 self.Fail('conformance2/misc/expando-loss-2.html', bug=483282) |
| 62 self.Fail('conformance2/vertex_arrays/vertex-array-object.html', bug=483282) | 61 self.Fail('conformance2/vertex_arrays/vertex-array-object.html', bug=483282) |
| 63 | 62 |
| 64 # Windows only. | 63 # Windows only. |
| 65 self.Fail('conformance2/textures/canvas/' + | 64 self.Fail('conformance2/textures/canvas/' + |
| 66 'tex-2d-r8-red-unsigned_byte.html', | 65 'tex-2d-r8-red-unsigned_byte.html', |
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| 282 self.Fail('conformance2/textures/image_bitmap_from_image_bitmap/' + | 281 self.Fail('conformance2/textures/image_bitmap_from_image_bitmap/' + |
| 283 'tex-3d-rgb5_a1-rgba-unsigned_byte.html', | 282 'tex-3d-rgb5_a1-rgba-unsigned_byte.html', |
| 284 ['win8'], bug=483282) | 283 ['win8'], bug=483282) |
| 285 | 284 |
| 286 # Windows Debug. Causing assertions in the GPU process which raise | 285 # Windows Debug. Causing assertions in the GPU process which raise |
| 287 # a dialog box, so have to skip them rather than mark them as | 286 # a dialog box, so have to skip them rather than mark them as |
| 288 # failing. | 287 # failing. |
| 289 self.Skip('conformance2/textures/canvas/' + | 288 self.Skip('conformance2/textures/canvas/' + |
| 290 'tex-2d-rgba8-rgba-unsigned_byte.html', | 289 'tex-2d-rgba8-rgba-unsigned_byte.html', |
| 291 ['win', 'debug'], bug=542901) | 290 ['win', 'debug'], bug=542901) |
| 291 self.Skip('deqp/data/gles3/shaders/linkage.html', bug=601821) |
| 292 | 292 |
| 293 # Win / AMD flakiness seen on the FYI waterfall. | 293 # Win / AMD flakiness seen on the FYI waterfall. |
| 294 # It's unfortunate that this suppression needs to be so broad, but | 294 # It's unfortunate that this suppression needs to be so broad, but |
| 295 # basically any test that uses readPixels is potentially flaky, and | 295 # basically any test that uses readPixels is potentially flaky, and |
| 296 # it's infeasible to suppress individual failures one by one. | 296 # it's infeasible to suppress individual failures one by one. |
| 297 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) | 297 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) |
| 298 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) | 298 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) |
| 299 | 299 |
| 300 # Win / Intel | 300 # Win / Intel |
| 301 self.Fail('conformance2/buffers/uniform-buffers.html', | 301 self.Fail('conformance2/buffers/uniform-buffers.html', |
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| 485 # self.Fail(page_name, | 485 # self.Fail(page_name, |
| 486 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 486 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 487 # self.Fail(page_name, | 487 # self.Fail(page_name, |
| 488 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 488 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 489 | 489 |
| 490 # Conflicts if between a generic os condition and a specific version | 490 # Conflicts if between a generic os condition and a specific version |
| 491 # self.Fail(page_name, | 491 # self.Fail(page_name, |
| 492 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 492 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 493 # self.Fail(page_name, | 493 # self.Fail(page_name, |
| 494 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 494 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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