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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains a list of defective GLES2 conformance tests. The expected | 5 // This file contains a list of defective GLES2 conformance tests. The expected |
6 // format is: | 6 // format is: |
7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} | 7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} |
8 // | 8 // |
9 // MODIFIERS can be a combination of the below list: | 9 // MODIFIERS can be a combination of the below list: |
10 // WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION | 10 // WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION |
| 11 // MAVERICKS |
11 // NVIDIA AMD INTEL | 12 // NVIDIA AMD INTEL |
12 // 0x**** (this is a gpu's PCI device ID) | 13 // 0x**** (this is a gpu's PCI device ID) |
13 // DEBUG RELEASE | 14 // DEBUG RELEASE |
14 // | 15 // |
15 // TEST_NAME can be a specific test name, or have a '*' in the end, which | 16 // TEST_NAME can be a specific test name, or have a '*' in the end, which |
16 // indicates a prefix matching. | 17 // indicates a prefix matching. |
17 // | 18 // |
18 // Any tests whose expectations are not PASS will be skipped on the bots. | 19 // Any tests whose expectations are not PASS will be skipped on the bots. |
19 // | 20 // |
20 // Examples: | 21 // Examples: |
21 // 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT | 22 // 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT |
22 // 91533 WIN : gl_min_uniforms = FAIL | 23 // 91533 WIN : gl_min_uniforms = FAIL |
23 // 91531 MAC WIN LINUX : conformance_more_* = SKIP | 24 // 91531 MAC WIN LINUX : conformance_more_* = SKIP |
24 // 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL | 25 // 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL |
25 | 26 |
26 253674 LION INTEL : GL2ExtensionTests_dFdy_input_run = FAIL | 27 253674 LION INTEL : GL2ExtensionTests_dFdy_input_run = FAIL |
27 253674 LION INTEL : GL2FixedTests_point_sprites_input_run = FAIL | 28 253674 LION INTEL : GL2FixedTests_point_sprites_input_run = FAIL |
28 253674 LION INTEL : GL2Tests_glUniform_input_run = FAIL | |
29 253674 LION INTEL : GL2Tests_three_uniforms_input_run = FAIL | |
30 253674 LION INTEL : GL_control_flow_input_run = FAIL | 29 253674 LION INTEL : GL_control_flow_input_run = FAIL |
31 253674 LION INTEL : GL_dot_input_run = FAIL | 30 253674 LION INTEL : GL_dot_input_run = FAIL |
32 253674 LION INTEL : GL_faceforward_input_run = FAIL | 31 253674 LION INTEL : GL_faceforward_input_run = FAIL |
33 253674 LION INTEL : GL_length_input_run = FAIL | 32 253674 LION INTEL : GL_length_input_run = FAIL |
34 253674 LION INTEL : GL_normalize_input_run = FAIL | 33 253674 LION INTEL : GL_normalize_input_run = FAIL |
35 253674 LION INTEL : GL_reflect_input_run = FAIL | 34 253674 LION INTEL : GL_reflect_input_run = FAIL |
36 253674 LION INTEL : GL_refract_input_run = FAIL | 35 253674 LION INTEL : GL_refract_input_run = FAIL |
37 253674 LION INTEL : GL_tan_input_run = FAIL | 36 253674 LION INTEL : GL_tan_input_run = FAIL |
38 | 37 |
39 253674 LION AMD : GL2FixedTests_point_sprites_input_run = FAIL | 38 253674 LION AMD : GL2FixedTests_point_sprites_input_run = FAIL |
40 253674 LION AMD : GL2Tests_glUniform_input_run = FAIL | |
41 253674 LION AMD : GL2Tests_three_uniforms_input_run = FAIL | |
42 253674 LION AMD : GL_dot_input_run = FAIL | 39 253674 LION AMD : GL_dot_input_run = FAIL |
43 253674 LION AMD : GL_length_input_run = FAIL | 40 253674 LION AMD : GL_length_input_run = FAIL |
44 | 41 |
45 // See also crbug.com/306485 for non-Lion instances. | 42 // See also crbug.com/306485 for non-Lion instances. |
46 253674 MAC AMD : GL_distance_input_run = FAIL | 43 253674 MAC AMD : GL_distance_input_run = FAIL |
47 | 44 |
48 253674 MOUNTAINLION AMD : GL2ExtensionTests_dFdy_input_run = FAIL | 45 253674 MOUNTAINLION AMD : GL2ExtensionTests_dFdy_input_run = FAIL |
49 253674 MOUNTAINLION AMD : GL2FixedTests_point_sprites_input_run = FAIL | 46 253674 MOUNTAINLION AMD : GL2FixedTests_point_sprites_input_run = FAIL |
50 253674 MOUNTAINLION AMD : GL2Tests_glUniform_input_run = FAIL | |
51 253674 MOUNTAINLION AMD : GL2Tests_three_uniforms_input_run = FAIL | |
52 253674 MOUNTAINLION AMD : GL_control_flow_input_run = FAIL | 47 253674 MOUNTAINLION AMD : GL_control_flow_input_run = FAIL |
53 253674 MOUNTAINLION AMD : GL_operators_input_run = FAIL | 48 253674 MOUNTAINLION AMD : GL_operators_input_run = FAIL |
54 | 49 |
55 253674 MOUNTAINLION INTEL : GL2ExtensionTests_dFdy_input_run = FAIL | 50 253674 MOUNTAINLION INTEL : GL2ExtensionTests_dFdy_input_run = FAIL |
56 253674 MOUNTAINLION INTEL : GL2FixedTests_point_sprites_input_run = FAIL | 51 253674 MOUNTAINLION INTEL : GL2FixedTests_point_sprites_input_run = FAIL |
57 253674 MOUNTAINLION INTEL : GL2Tests_glUniform_input_run = FAIL | |
58 253674 MOUNTAINLION INTEL : GL2Tests_three_uniforms_input_run = FAIL | |
59 253674 MOUNTAINLION INTEL : GL_control_flow_input_run = FAIL | 52 253674 MOUNTAINLION INTEL : GL_control_flow_input_run = FAIL |
60 253674 MOUNTAINLION INTEL : GL_operators_input_run = FAIL | 53 253674 MOUNTAINLION INTEL : GL_operators_input_run = FAIL |
61 | 54 |
62 339911 MOUNTAINLION INTEL : GL2FixedTests_blend_input_run = FAIL | 55 339911 MOUNTAINLION INTEL : GL2FixedTests_blend_input_run = FAIL |
63 | 56 |
64 253674 MAC NVIDIA : GL2Tests_glUniform_input_run = FAIL | 57 253674 MAC : GL2Tests_glUniform_input_run = FAIL |
65 253674 MAC NVIDIA : GL2Tests_three_uniforms_input_run = FAIL | 58 253674 MAC : GL2Tests_three_uniforms_input_run = FAIL |
66 | 59 |
67 //////////////////////////////////////////////////////////////////////////////// | 60 //////////////////////////////////////////////////////////////////////////////// |
68 // | 61 // |
69 // Temprory entries: they should be removed once the bugs are fixed. | 62 // Temprory entries: they should be removed once the bugs are fixed. |
70 // | 63 // |
71 //////////////////////////////////////////////////////////////////////////////// | 64 //////////////////////////////////////////////////////////////////////////////// |
72 | 65 |
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