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Side by Side Diff: net/socket/client_socket_pool.h

Issue 18796003: When an idle socket is added back to a socket pool, check for stalled jobs in lower pools (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Undo somewhat tangential change Created 7 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <string> 9 #include <string>
10 10
(...skipping 12 matching lines...) Expand all
23 } 23 }
24 24
25 namespace net { 25 namespace net {
26 26
27 class ClientSocketHandle; 27 class ClientSocketHandle;
28 class ClientSocketPoolHistograms; 28 class ClientSocketPoolHistograms;
29 class StreamSocket; 29 class StreamSocket;
30 30
31 // ClientSocketPools are layered. This defines an interface for lower level 31 // ClientSocketPools are layered. This defines an interface for lower level
32 // socket pools to communicate with higher layer pools. 32 // socket pools to communicate with higher layer pools.
33 class NET_EXPORT LayeredPool { 33 class NET_EXPORT HigherLayeredPool {
34 public: 34 public:
35 virtual ~LayeredPool() {}; 35 virtual ~HigherLayeredPool() {}
36 36
37 // Instructs the LayeredPool to close an idle connection. Return true if one 37 // Instructs the HigherLayeredPool to close an idle connection. Return true if
38 // was closed. 38 // one was closed. Closing an idle connection will call into the lower layer
39 // pool it came from, so must be careful of re-entrancy when using this.
39 virtual bool CloseOneIdleConnection() = 0; 40 virtual bool CloseOneIdleConnection() = 0;
40 }; 41 };
41 42
43 // ClientSocketPools are layered. This defines an interface for higher level
44 // socket pools to communicate with lower layer pools.
45 class NET_EXPORT LowerLayeredPool {
46 public:
47 virtual ~LowerLayeredPool() {}
48
49 // Returns true if a there is currently a request blocked on the per-pool
50 // (not per-host) max socket limit, either in this pool, or one that it is
51 // layered on top of.
52 virtual bool IsStalled() const = 0;
53
54 // Called to add or remove a higher layer pool on top of |this|. A higher
55 // layer pool may be added at most once to |this|, and must be removed prior
56 // to destruction of |this|.
57 virtual void AddHigherLayeredPool(HigherLayeredPool* higher_pool) = 0;
58 virtual void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) = 0;
59 };
60
42 // A ClientSocketPool is used to restrict the number of sockets open at a time. 61 // A ClientSocketPool is used to restrict the number of sockets open at a time.
43 // It also maintains a list of idle persistent sockets. 62 // It also maintains a list of idle persistent sockets.
44 // 63 //
45 class NET_EXPORT ClientSocketPool { 64 class NET_EXPORT ClientSocketPool : public LowerLayeredPool {
46 public: 65 public:
47 // Requests a connected socket for a group_name. 66 // Requests a connected socket for a group_name.
48 // 67 //
49 // There are five possible results from calling this function: 68 // There are five possible results from calling this function:
50 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. 69 // 1) RequestSocket returns OK and initializes |handle| with a reused socket.
51 // 2) RequestSocket returns OK with a newly connected socket. 70 // 2) RequestSocket returns OK with a newly connected socket.
52 // 3) RequestSocket returns ERR_IO_PENDING. The handle will be added to a 71 // 3) RequestSocket returns ERR_IO_PENDING. The handle will be added to a
53 // wait list until a socket is available to reuse or a new socket finishes 72 // wait list until a socket is available to reuse or a new socket finishes
54 // connecting. |priority| will determine the placement into the wait list. 73 // connecting. |priority| will determine the placement into the wait list.
55 // 4) An error occurred early on, so RequestSocket returns an error code. 74 // 4) An error occurred early on, so RequestSocket returns an error code.
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
114 StreamSocket* socket, 133 StreamSocket* socket,
115 int id) = 0; 134 int id) = 0;
116 135
117 // This flushes all state from the ClientSocketPool. This means that all 136 // This flushes all state from the ClientSocketPool. This means that all
118 // idle and connecting sockets are discarded with the given |error|. 137 // idle and connecting sockets are discarded with the given |error|.
119 // Active sockets being held by ClientSocketPool clients will be discarded 138 // Active sockets being held by ClientSocketPool clients will be discarded
120 // when released back to the pool. 139 // when released back to the pool.
121 // Does not flush any pools wrapped by |this|. 140 // Does not flush any pools wrapped by |this|.
122 virtual void FlushWithError(int error) = 0; 141 virtual void FlushWithError(int error) = 0;
123 142
124 // Returns true if a there is currently a request blocked on the
125 // per-pool (not per-host) max socket limit.
126 virtual bool IsStalled() const = 0;
127
128 // Called to close any idle connections held by the connection manager. 143 // Called to close any idle connections held by the connection manager.
129 virtual void CloseIdleSockets() = 0; 144 virtual void CloseIdleSockets() = 0;
130 145
131 // The total number of idle sockets in the pool. 146 // The total number of idle sockets in the pool.
132 virtual int IdleSocketCount() const = 0; 147 virtual int IdleSocketCount() const = 0;
133 148
134 // The total number of idle sockets in a connection group. 149 // The total number of idle sockets in a connection group.
135 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; 150 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
136 151
137 // Determine the LoadState of a connecting ClientSocketHandle. 152 // Determine the LoadState of a connecting ClientSocketHandle.
138 virtual LoadState GetLoadState(const std::string& group_name, 153 virtual LoadState GetLoadState(const std::string& group_name,
139 const ClientSocketHandle* handle) const = 0; 154 const ClientSocketHandle* handle) const = 0;
140 155
141 // Adds a LayeredPool on top of |this|.
142 virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
143
144 // Removes a LayeredPool from |this|.
145 virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
146
147 // Retrieves information on the current state of the pool as a 156 // Retrieves information on the current state of the pool as a
148 // DictionaryValue. Caller takes possession of the returned value. 157 // DictionaryValue. Caller takes possession of the returned value.
149 // If |include_nested_pools| is true, the states of any nested 158 // If |include_nested_pools| is true, the states of any nested
150 // ClientSocketPools will be included. 159 // ClientSocketPools will be included.
151 virtual base::DictionaryValue* GetInfoAsValue( 160 virtual base::DictionaryValue* GetInfoAsValue(
152 const std::string& name, 161 const std::string& name,
153 const std::string& type, 162 const std::string& type,
154 bool include_nested_pools) const = 0; 163 bool include_nested_pools) const = 0;
155 164
156 // Returns the maximum amount of time to wait before retrying a connect. 165 // Returns the maximum amount of time to wait before retrying a connect.
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
211 const scoped_refptr<SocketParams>& params, 220 const scoped_refptr<SocketParams>& params,
212 int num_sockets, 221 int num_sockets,
213 const BoundNetLog& net_log) { 222 const BoundNetLog& net_log) {
214 CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); 223 CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
215 pool->RequestSockets(group_name, &params, num_sockets, net_log); 224 pool->RequestSockets(group_name, &params, num_sockets, net_log);
216 } 225 }
217 226
218 } // namespace net 227 } // namespace net
219 228
220 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ 229 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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