Chromium Code Reviews| Index: net/websockets/websocket_basic_stream.h |
| diff --git a/net/websockets/websocket_basic_stream.h b/net/websockets/websocket_basic_stream.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..4c4833bc3f114dcf1e6fc8c69da3b75e24d987e8 |
| --- /dev/null |
| +++ b/net/websockets/websocket_basic_stream.h |
| @@ -0,0 +1,147 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_ |
| +#define NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_ |
| + |
| +#include <string> |
| + |
| +#include "base/callback.h" |
| +#include "base/memory/ref_counted.h" |
|
tyoshino (SeeGerritForStatus)
2013/08/22 07:56:10
base/memory/scoped_ptr.h
Adam Rice
2013/08/22 08:13:04
Done.
|
| +#include "base/memory/scoped_vector.h" |
| +#include "base/strings/string_piece.h" |
|
tyoshino (SeeGerritForStatus)
2013/08/22 07:56:10
not used?
Adam Rice
2013/08/22 08:13:04
Yes. Removed.
|
| +#include "net/websockets/websocket_frame_parser.h" |
| +#include "net/websockets/websocket_stream.h" |
| + |
| +namespace net { |
| + |
| +class ClientSocketHandle; |
| +class DrainableIOBuffer; |
| +class GrowableIOBuffer; |
| +class HttpRequestHeaders; |
| +class HttpResponseInfo; |
| +class IOBufferWithSize; |
| +struct WebSocketFrameChunk; |
| + |
| +// Implementation of WebSocketStream for non-multiplexed ws:// connections (or |
| +// the physical side of a multiplexed ws:// connection). |
| +class NET_EXPORT_PRIVATE WebSocketBasicStream : public WebSocketStream { |
| + public: |
| + // The type of a pointer to a function that generates a WebSocketMaskingKey. |
| + typedef WebSocketMaskingKey (*WebSocketMaskingKeyGeneratorFunction)(); |
| + |
| + // This class should not normally be constructed directly; see |
| + // WebSocketStream::CreateAndConnectStream. |
| + explicit WebSocketBasicStream(scoped_ptr<ClientSocketHandle> connection); |
| + |
| + // The destructor has to make sure the connection is closed when we finish so |
| + // that it does not get returned to the pool. |
| + virtual ~WebSocketBasicStream(); |
| + |
| + // Reads one or more frame chunks. See WebSocketStream for the full |
| + // specifications of the behaviour. |
| + virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| + const CompletionCallback& callback) OVERRIDE; |
| + |
| + // Writes one or more frame chunks. Either writes everything or fails. |
| + virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| + const CompletionCallback& callback) OVERRIDE; |
| + |
| + // Closes the stream, cancelling all pending IO operations without calling the |
| + // callbacks. |
| + virtual void Close() OVERRIDE; |
| + |
| + // Returns the optional sub-protocol that was negotiated with the server. |
| + virtual std::string GetSubProtocol() const OVERRIDE; |
| + |
| + // Returns the extensions that were negotiated with the server. |
| + virtual std::string GetExtensions() const OVERRIDE; |
| + |
| + // Writes WebSocket handshake request HTTP-style to the connection. Adds |
| + // "Sec-Websocket-Key" header; this should not be included in |headers|. |
|
tyoshino (SeeGerritForStatus)
2013/08/22 07:56:10
Websocket -> WebSocket
Adam Rice
2013/08/22 08:13:04
Done.
|
| + // |
| + // "callback" will only be called if this method returns ERR_IO_PENDING. |
| + // |
| + // |response_info| must remain valid until the callback from |
| + // ReadHandshakeResponse has been called. |
| + virtual int SendHandshakeRequest(const GURL& url, |
| + const HttpRequestHeaders& headers, |
| + HttpResponseInfo* response_info, |
| + const CompletionCallback& callback) OVERRIDE; |
| + |
| + // Reads WebSocket handshake response from the connection. The callback |
| + // function completes when the response headers have been completely |
| + // received. Must be called after SendHandshakeRequest() completes (including |
| + // the callback, if relevant). If the result was not available synchronously, |
| + // then it will be passed to the callback. Note that the actual response info |
| + // is passed into the HttpResponseInfo object that was passed to |
| + // SendHandshakeResponse. |
| + virtual int ReadHandshakeResponse( |
| + const CompletionCallback& callback) OVERRIDE; |
| + |
| + //////////////////////////////////////////////////////////////////////////// |
| + // Methods for testing only. |
| + |
| + // Creates a WebSocketBasicStream with the specified |connection|, |
| + // |http_read_buffer|, |sub_protocol|, |extensions| and |
| + // |key_generator_function|. |
| + static scoped_ptr<WebSocketBasicStream> CreateWebSocketBasicStreamForTesting( |
| + scoped_ptr<ClientSocketHandle> connection, |
| + const scoped_refptr<GrowableIOBuffer>& http_read_buffer, |
| + const std::string& sub_protocol, |
| + const std::string& extensions, |
| + WebSocketMaskingKeyGeneratorFunction key_generator_function); |
| + |
| + private: |
| + // The semantics of WriteFrames() are such that it only returns OK or calls |
| + // the callback when everything is written or something has failed. But |
| + // Socket::Write() can do partial writes, so this method wraps the call in a |
| + // loop. |
| + int WriteEverything(const scoped_refptr<DrainableIOBuffer>& buffer, |
| + const CompletionCallback& callback); |
| + |
| + // Wraps the |callback| to continue writing until everything has been written. |
| + void WriteDone(const scoped_refptr<DrainableIOBuffer>& buffer, |
| + const CompletionCallback& callback, |
| + int result); |
| + |
| + // Called when a read completes. Parses the result and (unless no complete |
| + // header has been received) calls |callback|. |
| + void ReadDone(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| + const CompletionCallback& callback, |
| + int result); |
| + |
| + // Storage for pending reads. All active WebSockets spend all the time with a |
| + // call to ReadFrames() pending, so there is no benefit in trying to share |
| + // this between sockets. |
| + scoped_refptr<IOBufferWithSize> read_buffer_; |
| + |
| + // The connection, wrapped in a ClientSocketHandle so that we can prevent it |
| + // from being returned to the pool. |
| + scoped_ptr<ClientSocketHandle> connection_; |
| + |
| + // Only used during handshake. Some data may be left in this buffer after the |
| + // handshake, in which case it will be picked up during the first call to |
| + // ReadFrames(). |
| + scoped_refptr<GrowableIOBuffer> http_read_buffer_; |
| + |
| + // This keeps the current parse state (including any incomplete headers) and |
| + // parses frames. |
| + WebSocketFrameParser parser_; |
| + |
| + // The negotated sub-protocol, or empty for none. |
| + std::string sub_protocol_; |
| + |
| + // The extensions negotiated with the remote server. |
| + std::string extensions_; |
| + |
| + // This can be overridden in tests to make the output deterministic. We don't |
| + // use a Callback here because a function pointer is faster and good enough |
| + // for our purposes. |
| + WebSocketMaskingKeyGeneratorFunction generate_websocket_masking_key_; |
| +}; |
| + |
| +} // namespace net |
| + |
| +#endif // NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_ |