| Index: net/websockets/websocket_basic_stream.h
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| diff --git a/net/websockets/websocket_basic_stream.h b/net/websockets/websocket_basic_stream.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..76450f6d7d1070e9b5b8e9671b6a3359fbb5a1b5
|
| --- /dev/null
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| +++ b/net/websockets/websocket_basic_stream.h
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| @@ -0,0 +1,169 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_
|
| +#define NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_
|
| +
|
| +#include <string>
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "base/memory/scoped_vector.h"
|
| +#include "base/strings/string_piece.h"
|
| +#include "net/base/io_buffer.h"
|
| +#include "net/websockets/websocket_frame_parser.h"
|
| +#include "net/websockets/websocket_stream.h"
|
| +
|
| +namespace net {
|
| +
|
| +class ClientSocketHandle;
|
| +class DrainableIOBuffer;
|
| +class GrowableIOBuffer;
|
| +class HttpRequestHeaders;
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| +class HttpResponseHeaders;
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| +class HttpResponseInfo;
|
| +struct WebSocketFrameChunk;
|
| +
|
| +// Implementation of WebSocketStream for non-multiplexed ws:// connections (or
|
| +// the physical side of a multiplexed ws:// connection).
|
| +class WebSocketBasicStream : public WebSocketStream {
|
| + public:
|
| + // This class should not normally be constructed directly; see
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| + // WebSocketStream::CreateAndConnectStream.
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| + explicit WebSocketBasicStream(scoped_ptr<ClientSocketHandle> connection);
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| +
|
| + // We need to make sure the connection is closed when we finish so that it
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| + // does not get returned to the pool.
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| + virtual ~WebSocketBasicStream();
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| +
|
| + // Read one or more frame chunks. See WebSocketStream for the full
|
| + // specification of the behaviour.
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| + virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
|
| + const CompletionCallback& callback) OVERRIDE;
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| +
|
| + virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
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| + const CompletionCallback& callback) OVERRIDE;
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| +
|
| + // Close the stream, cancelling all pending IO operations without calling the
|
| + // callbacks.
|
| + virtual void Close() OVERRIDE;
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| +
|
| + // Return the optional sub-protocol that was negotiated with the server.
|
| + virtual std::string GetSubProtocol() const OVERRIDE;
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| +
|
| + // Return the extensions that were negotiated with the server.
|
| + virtual std::string GetExtensions() const OVERRIDE;
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| +
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| + // Writes WebSocket handshake request HTTP-style to the connection. Adds
|
| + // "Sec-Websocket-Key" header; this should not be included in |headers|.
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| + //
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| + // "callback" will only be called if this method returns ERR_IO_PENDING.
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| + //
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| + // |response_info| must remain valid until the callback from
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| + // ReadHandshakeResponse has been called.
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| + virtual int SendHandshakeRequest(const GURL& url,
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| + const HttpRequestHeaders& headers,
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| + HttpResponseInfo* response_info,
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| + const CompletionCallback& callback) OVERRIDE;
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| +
|
| + // Reads WebSocket handshake response from the connection. The callback
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| + // function completes when the response headers have been completely
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| + // received. Must be called after SendHandshakeRequest() completes (including
|
| + // the callback, if relevant). If the result was not available synchronously,
|
| + // then it will be passed to the callback. Note that the actual response info
|
| + // is passed into the HttpResponseInfo object that was passed to
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| + // SendHandshakeResponse.
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| + virtual int ReadHandshakeResponse(const CompletionCallback& callback)
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| + OVERRIDE;
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| +
|
| + private:
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| + // The type of an element of the array passed to ParseRequestHeaders, below.
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| + struct ParseRequestHeadersArg;
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| +
|
| + // The semantics of WriteFrames() are such that it only returns OK or calls
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| + // the callback when everything is written or something has failed. But
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| + // Socket::Write() can do partial writes, so we need to wrap it in a loop.
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| + int WriteEverything(const scoped_refptr<DrainableIOBuffer>& buffer,
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| + const CompletionCallback& callback);
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| +
|
| + // Wrap the callback method to handle partial writes.
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| + void WriteDone(const scoped_refptr<DrainableIOBuffer>& buffer,
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| + const CompletionCallback& callback,
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| + int result);
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| +
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| + // Called when a read completes.
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| + void ReadDone(ScopedVector<WebSocketFrameChunk>* frame_chunks,
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| + const CompletionCallback& callback,
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| + int result);
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| +
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| + // Called when the handshake completes. If it was successful, then we can now
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| + // upgrade to WebSocketitude.
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| + void HandshakeDone(const CompletionCallback& callback, int result);
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| +
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| + // Read the value of the headers named in args[].key as a vector of
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| + // comma-separated tokens from |headers| into args[].tokens. |count| is the
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| + // number of items in args. If a header is not present, or empty, then nothing
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| + // will be written to args[].tokens.
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| + static void ParseRequestHeaders(const HttpRequestHeaders& headers,
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| + ParseRequestHeadersArg args[],
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| + size_t count);
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| +
|
| + // Return true if a header named |name| containing exactly one token with
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| + // value exactly |value| is contained in |headers|.
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| + static bool ValidateSingleTokenHeader(
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| + const scoped_refptr<HttpResponseHeaders>& headers,
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| + const base::StringPiece& name,
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| + const std::string& value);
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| +
|
| + // Return true if |headers| contains "Upgrade: websocket" (case-insensitive)
|
| + static bool ValidateUpgradeResponseHeader(
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| + const scoped_refptr<HttpResponseHeaders>& headers);
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| +
|
| + // Return true if |headers| contains a Sec-Websocket-Accept header field and
|
| + // it correctly contains the encoded value of the Sec-WebSocket-Key header
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| + // from the request.
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| + bool ValidateSecWebSocketAcceptResponseHeader(
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| + const scoped_refptr<HttpResponseHeaders>& headers);
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| +
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| + // Process a handshake, deciding whether to accept it or not, and recording
|
| + // protocol_ and extensions_ if relevant. Returns OK if the handshake was
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| + // acceptable, otherwise an appropriate ERR_* code.
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| + int ProcessHandshake();
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| +
|
| + // Storage for pending reads. All active WebSockets spend all the time with a
|
| + // call to ReadFrames() pending, so there is no benefit in trying to share
|
| + // this.
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| + scoped_refptr<IOBufferWithSize> read_buffer_;
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| +
|
| + // The connection, wrapped in a ClientSocketHandle so that we can prevent it
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| + // from being returned to the pool.
|
| + scoped_ptr<ClientSocketHandle> connection_;
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| +
|
| + // A holder for data that is only used during the handshake portion of the
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| + // connection, then freed afterwards.
|
| + struct HandshakeData;
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| +
|
| + // The data that is used during the handshake.
|
| + scoped_ptr<HandshakeData> handshake_data_;
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| +
|
| + // Only used during handshake. Some data may be left in this buffer after the
|
| + // handshake, in which case it will be picked up during the first call to
|
| + // ReadFrames(). Because it may continue be accessed after the handshake
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| + // proper has completed, it is not part of handshake_data_.
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| + scoped_refptr<GrowableIOBuffer> http_read_buffer_;
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| +
|
| + // This keeps the current parse state (including any incomplete headers) and
|
| + // parses frames.
|
| + WebSocketFrameParser parser_;
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| +
|
| + // The negotated sub-protocol, or empty for none.
|
| + std::string sub_protocol_;
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| +
|
| + // The extensions negotiated with the remote server.
|
| + std::string extensions_;
|
| +};
|
| +
|
| +} // namespace net
|
| +
|
| +#endif // NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_
|
|
|