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Side by Side Diff: third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.h

Issue 1878463002: Move DOMArrayBuffer, DOMArrayBufferViews and DataView to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: tidy Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DOMMatrixReadOnly_h 5 #ifndef DOMMatrixReadOnly_h
6 #define DOMMatrixReadOnly_h 6 #define DOMMatrixReadOnly_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "core/dom/DOMTypedArray.h" 9 #include "core/dom/DOMTypedArray.h"
10 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
46 bool is2D() const; 46 bool is2D() const;
47 bool isIdentity() const; 47 bool isIdentity() const;
48 48
49 DOMMatrix* multiply(DOMMatrix*); 49 DOMMatrix* multiply(DOMMatrix*);
50 DOMMatrix* translate(double tx, double ty, double tz = 0); 50 DOMMatrix* translate(double tx, double ty, double tz = 0);
51 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); 51 DOMMatrix* scale(double scale, double ox = 0, double oy = 0);
52 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 ); 52 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 );
53 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, 53 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1,
54 double ox = 0, double oy = 0, double oz = 0); 54 double ox = 0, double oy = 0, double oz = 0);
55 55
56 PassRefPtr<DOMFloat32Array> toFloat32Array() const; 56 DOMFloat32Array* toFloat32Array() const;
57 PassRefPtr<DOMFloat64Array> toFloat64Array() const; 57 DOMFloat64Array* toFloat64Array() const;
58 58
59 const TransformationMatrix& matrix() const { return *m_matrix; } 59 const TransformationMatrix& matrix() const { return *m_matrix; }
60 60
61 DEFINE_INLINE_TRACE() { } 61 DEFINE_INLINE_TRACE() { }
62 62
63 protected: 63 protected:
64 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc 64 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc
65 // supports 16-byte alignment but Oilpan doesn't. So we use an OwnPtr 65 // supports 16-byte alignment but Oilpan doesn't. So we use an OwnPtr
66 // to allocate TransformationMatrix on PartitionAlloc. 66 // to allocate TransformationMatrix on PartitionAlloc.
67 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. 67 // TODO(oilpan): Oilpan should support 16-byte aligned allocations.
68 OwnPtr<TransformationMatrix> m_matrix; 68 OwnPtr<TransformationMatrix> m_matrix;
69 bool m_is2D; 69 bool m_is2D;
70 }; 70 };
71 71
72 } // namespace blink 72 } // namespace blink
73 73
74 #endif 74 #endif
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