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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/bitmap_uploader/bitmap_uploader.h" | 5 #include "components/bitmap_uploader/bitmap_uploader.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/callback.h" | 11 #include "base/callback.h" |
12 #include "components/mus/public/cpp/window.h" | 12 #include "components/mus/public/cpp/window.h" |
13 #include "components/mus/public/cpp/window_surface.h" | 13 #include "components/mus/public/cpp/window_surface.h" |
14 #include "mojo/converters/geometry/geometry_type_converters.h" | 14 #include "mojo/converters/geometry/geometry_type_converters.h" |
15 #include "mojo/converters/surfaces/surfaces_type_converters.h" | 15 #include "mojo/converters/surfaces/surfaces_type_converters.h" |
16 #include "mojo/converters/surfaces/surfaces_utils.h" | 16 #include "mojo/converters/surfaces/surfaces_utils.h" |
17 #include "mojo/public/c/gles2/chromium_extension.h" | 17 #include "mojo/public/c/gles2/chromium_extension.h" |
18 #include "mojo/public/c/gles2/gles2.h" | 18 #include "mojo/public/c/gles2/gles2.h" |
19 #include "mojo/shell/public/cpp/connector.h" | 19 #include "services/shell/public/cpp/connector.h" |
20 | 20 |
21 namespace bitmap_uploader { | 21 namespace bitmap_uploader { |
22 namespace { | 22 namespace { |
23 | 23 |
24 const uint32_t g_transparent_color = 0x00000000; | 24 const uint32_t g_transparent_color = 0x00000000; |
25 | 25 |
26 void LostContext(void*) { | 26 void LostContext(void*) { |
27 // TODO(fsamuel): Figure out if there's something useful to do here. | 27 // TODO(fsamuel): Figure out if there's something useful to do here. |
28 } | 28 } |
29 | 29 |
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242 glWaitSyncTokenCHROMIUM( | 242 glWaitSyncTokenCHROMIUM( |
243 resource->sync_token.GetConstData()); | 243 resource->sync_token.GetConstData()); |
244 uint32_t texture_id = resource_to_texture_id_map_[resource->id]; | 244 uint32_t texture_id = resource_to_texture_id_map_[resource->id]; |
245 DCHECK_NE(0u, texture_id); | 245 DCHECK_NE(0u, texture_id); |
246 resource_to_texture_id_map_.erase(resource->id); | 246 resource_to_texture_id_map_.erase(resource->id); |
247 glDeleteTextures(1, &texture_id); | 247 glDeleteTextures(1, &texture_id); |
248 } | 248 } |
249 } | 249 } |
250 | 250 |
251 } // namespace bitmap_uploader | 251 } // namespace bitmap_uploader |
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