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| 1 /* |
| 2 * Copyright 2013 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef SkGpuBlurUtils_DEFINED |
| 9 #define SkGpuBlurUtils_DEFINED |
| 10 |
| 11 #if SK_SUPPORT_GPU |
| 12 class GrTexture; |
| 13 class GrContext; |
| 14 #endif |
| 15 |
| 16 struct SkRect; |
| 17 |
| 18 namespace SkGpuBlurUtils { |
| 19 |
| 20 #if SK_SUPPORT_GPU |
| 21 /** |
| 22 * Applies a 2D Gaussian blur to a given texture. |
| 23 * @param context The GPU context |
| 24 * @param srcTexture The source texture to be blurred. |
| 25 * @param canClobberSrc If true, srcTexture may be overwritten, and |
| 26 * may be returned as the result. |
| 27 * @param rect The destination rectangle. |
| 28 * @param sigmaX The blur's standard deviation in X. |
| 29 * @param sigmaY The blur's standard deviation in Y. |
| 30 * @return the blurred texture, which may be srcTexture reffed, or a |
| 31 * new texture. It is the caller's responsibility to unref this texture. |
| 32 */ |
| 33 GrTexture* GaussianBlur(GrContext* context, |
| 34 GrTexture* srcTexture, |
| 35 bool canClobberSrc, |
| 36 const SkRect& rect, |
| 37 float sigmaX, |
| 38 float sigmaY); |
| 39 #endif |
| 40 |
| 41 }; |
| 42 |
| 43 #endif |
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