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Issue 1876363006: Fix a few strong mode errors in dart:html (Closed) Base URL: git@github.com:dart-lang/sdk.git@master
Patch Set: Reverted the move of fullscreenEnabled, causes duplicate definitions in dart2js Created 4 years, 8 months ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 5
6 /** 6 /**
7 * An event that describes user interaction with the keyboard. 7 * An event that describes user interaction with the keyboard.
8 * 8 *
9 * The [type] of the event identifies what kind of interaction occurred. 9 * The [type] of the event identifies what kind of interaction occurred.
10 * 10 *
11 * See also: 11 * See also:
12 * 12 *
13 * * [KeyboardEvent](https://developer.mozilla.org/en/DOM/KeyboardEvent) at MDN. 13 * * [KeyboardEvent](https://developer.mozilla.org/en/DOM/KeyboardEvent) at MDN.
14 */ 14 */
15 $(ANNOTATIONS)$(NATIVESPEC)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS$IMPLEMENTS { 15 $(ANNOTATIONS)$(NATIVESPEC)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS$IMPLEMENTS {
16 16
17 /** 17 /**
18 * Programmatically create a KeyboardEvent. 18 * Programmatically create a KeyboardEvent.
19 * 19 *
20 * Due to browser differences, keyCode, charCode, or keyIdentifier values 20 * Due to browser differences, keyCode, charCode, or keyIdentifier values
21 * cannot be specified in this base level constructor. This constructor 21 * cannot be specified in this base level constructor. This constructor
22 * enables the user to programmatically create and dispatch a [KeyboardEvent], 22 * enables the user to programmatically create and dispatch a [KeyboardEvent],
23 * but it will not contain any particular key content. For programmatically 23 * but it will not contain any particular key content. For programmatically
24 * creating keyboard events with specific key value contents, see the custom 24 * creating keyboard events with specific key value contents, see the custom
25 * Event [KeyEvent]. 25 * Event [KeyEvent].
26 */ 26 */
27 factory $CLASSNAME(String type, 27 factory $CLASSNAME(String type,
28 {Window view, bool canBubble: true, bool cancelable: true, 28 {Window view, bool canBubble: true, bool cancelable: true,
29 int keyLocation: 1, bool ctrlKey: false, 29 int keyLocation: 1, bool ctrlKey: false,
30 bool altKey: false, bool shiftKey: false, bool metaKey: false}) { 30 bool altKey: false, bool shiftKey: false, bool metaKey: false}) {
31 if (view == null) { 31 if (view == null) {
32 view = window; 32 view = window;
33 } 33 }
34 final e = document._createEvent("KeyboardEvent"); 34 KeyboardEvent e = document._createEvent("KeyboardEvent");
35 e._initKeyboardEvent(type, canBubble, cancelable, view, "", 35 e._initKeyboardEvent(type, canBubble, cancelable, view, "",
36 keyLocation, ctrlKey, altKey, shiftKey, metaKey); 36 keyLocation, ctrlKey, altKey, shiftKey, metaKey);
37 return e; 37 return e;
38 } 38 }
39 39
40 @DomName('KeyboardEvent.initKeyboardEvent') 40 @DomName('KeyboardEvent.initKeyboardEvent')
41 void _initKeyboardEvent(String type, bool canBubble, bool cancelable, 41 void _initKeyboardEvent(String type, bool canBubble, bool cancelable,
42 Window view, String keyIdentifier, int keyLocation, bool ctrlKey, 42 Window view, String keyIdentifier, int keyLocation, bool ctrlKey,
43 bool altKey, bool shiftKey, bool metaKey) { 43 bool altKey, bool shiftKey, bool metaKey) {
44 if (JS('bool', 'typeof(#.initKeyEvent) == "function"', this)) { 44 if (JS('bool', 'typeof(#.initKeyEvent) == "function"', this)) {
(...skipping 15 matching lines...) Expand all
60 @DomName('KeyboardEvent.keyCode') 60 @DomName('KeyboardEvent.keyCode')
61 int get keyCode => _keyCode; 61 int get keyCode => _keyCode;
62 62
63 @DomName('KeyboardEvent.charCode') 63 @DomName('KeyboardEvent.charCode')
64 int get charCode => _charCode; 64 int get charCode => _charCode;
65 65
66 @DomName('KeyboardEvent.which') 66 @DomName('KeyboardEvent.which')
67 int get which => _which; 67 int get which => _which;
68 $!MEMBERS 68 $!MEMBERS
69 } 69 }
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