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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 35 #include "platform/TraceEvent.h" | 35 #include "platform/TraceEvent.h" |
| 36 #include "platform/graphics/GraphicsLayer.h" | 36 #include "platform/graphics/GraphicsLayer.h" |
| 37 #include "platform/graphics/ImageBuffer.h" | 37 #include "platform/graphics/ImageBuffer.h" |
| 38 #include "platform/graphics/gpu/Extensions3DUtil.h" | 38 #include "platform/graphics/gpu/Extensions3DUtil.h" |
| 39 #include "public/platform/Platform.h" | 39 #include "public/platform/Platform.h" |
| 40 #include "public/platform/WebCompositorSupport.h" | 40 #include "public/platform/WebCompositorSupport.h" |
| 41 #include "public/platform/WebExternalBitmap.h" | 41 #include "public/platform/WebExternalBitmap.h" |
| 42 #include "public/platform/WebExternalTextureLayer.h" | 42 #include "public/platform/WebExternalTextureLayer.h" |
| 43 #include "public/platform/WebGraphicsContext3D.h" | 43 #include "public/platform/WebGraphicsContext3D.h" |
| 44 #include "public/platform/WebGraphicsContext3DProvider.h" | 44 #include "public/platform/WebGraphicsContext3DProvider.h" |
| 45 #include "wtf/ArrayBufferContents.h" | |
| 46 #include "wtf/CheckedNumeric.h" | 45 #include "wtf/CheckedNumeric.h" |
| 46 #include "wtf/typed_arrays/ArrayBufferContents.h" |
| 47 #include <algorithm> | 47 #include <algorithm> |
| 48 | 48 |
| 49 namespace blink { | 49 namespace blink { |
| 50 | 50 |
| 51 namespace { | 51 namespace { |
| 52 | 52 |
| 53 const float s_resourceAdjustedRatio = 0.5; | 53 const float s_resourceAdjustedRatio = 0.5; |
| 54 | 54 |
| 55 class ScopedTextureUnit0BindingRestorer { | 55 class ScopedTextureUnit0BindingRestorer { |
| 56 STACK_ALLOCATED(); | 56 STACK_ALLOCATED(); |
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| 1001 | 1001 |
| 1002 if (m_antiAliasingMode == MSAAImplicitResolve) | 1002 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 1003 m_gl->FramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACH
MENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); | 1003 m_gl->FramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACH
MENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); |
| 1004 else | 1004 else |
| 1005 m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
m_colorBuffer.textureId, 0); | 1005 m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
m_colorBuffer.textureId, 0); |
| 1006 | 1006 |
| 1007 m_gl->BindTexture(GL_TEXTURE_2D, m_texture2DBinding); | 1007 m_gl->BindTexture(GL_TEXTURE_2D, m_texture2DBinding); |
| 1008 } | 1008 } |
| 1009 | 1009 |
| 1010 } // namespace blink | 1010 } // namespace blink |
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