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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
7 | 7 |
| 8 #include <memory> |
| 9 |
8 #include "base/macros.h" | 10 #include "base/macros.h" |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "base/message_loop/message_loop.h" | 11 #include "base/message_loop/message_loop.h" |
11 #include "base/synchronization/lock.h" | 12 #include "base/synchronization/lock.h" |
12 #include "base/synchronization/waitable_event.h" | 13 #include "base/synchronization/waitable_event.h" |
13 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 14 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
14 #include "third_party/WebKit/public/platform/WebGamepads.h" | 15 #include "third_party/WebKit/public/platform/WebGamepads.h" |
15 | 16 |
16 namespace content { | 17 namespace content { |
17 | 18 |
18 class GamepadService; | 19 class GamepadService; |
19 | 20 |
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81 | 82 |
82 // Pointer owned by the provider (which is owned by the gamepad service). | 83 // Pointer owned by the provider (which is owned by the gamepad service). |
83 MockGamepadDataFetcher* data_fetcher_; | 84 MockGamepadDataFetcher* data_fetcher_; |
84 | 85 |
85 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTestConstructor); | 86 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTestConstructor); |
86 }; | 87 }; |
87 | 88 |
88 } // namespace content | 89 } // namespace content |
89 | 90 |
90 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 91 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
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