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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
7 | 7 |
| 8 #include <memory> |
8 #include <set> | 9 #include <set> |
9 | 10 |
10 #include "base/callback_forward.h" | 11 #include "base/callback_forward.h" |
11 #include "base/macros.h" | 12 #include "base/macros.h" |
12 #include "base/memory/scoped_ptr.h" | |
13 #include "base/memory/shared_memory.h" | 13 #include "base/memory/shared_memory.h" |
14 #include "base/memory/singleton.h" | 14 #include "base/memory/singleton.h" |
15 #include "base/threading/thread_checker.h" | 15 #include "base/threading/thread_checker.h" |
16 #include "content/common/content_export.h" | 16 #include "content/common/content_export.h" |
17 | 17 |
18 namespace blink { | 18 namespace blink { |
19 class WebGamepad; | 19 class WebGamepad; |
20 } | 20 } |
21 | 21 |
22 namespace content { | 22 namespace content { |
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81 | 81 |
82 private: | 82 private: |
83 friend struct base::DefaultSingletonTraits<GamepadService>; | 83 friend struct base::DefaultSingletonTraits<GamepadService>; |
84 friend class GamepadServiceTestConstructor; | 84 friend class GamepadServiceTestConstructor; |
85 friend class GamepadServiceTest; | 85 friend class GamepadServiceTest; |
86 | 86 |
87 GamepadService(); | 87 GamepadService(); |
88 | 88 |
89 // Constructor for testing. This specifies the data fetcher to use for a | 89 // Constructor for testing. This specifies the data fetcher to use for a |
90 // provider, bypassing the default platform one. | 90 // provider, bypassing the default platform one. |
91 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); | 91 GamepadService(std::unique_ptr<GamepadDataFetcher> fetcher); |
92 | 92 |
93 virtual ~GamepadService(); | 93 virtual ~GamepadService(); |
94 | 94 |
95 static void SetInstance(GamepadService*); | 95 static void SetInstance(GamepadService*); |
96 | 96 |
97 void OnUserGesture(); | 97 void OnUserGesture(); |
98 | 98 |
99 struct ConsumerInfo { | 99 struct ConsumerInfo { |
100 ConsumerInfo(GamepadConsumer* consumer) | 100 ConsumerInfo(GamepadConsumer* consumer) |
101 : consumer(consumer), | 101 : consumer(consumer), |
102 did_observe_user_gesture(false) { | 102 did_observe_user_gesture(false) { |
103 } | 103 } |
104 | 104 |
105 bool operator<(const ConsumerInfo& other) const { | 105 bool operator<(const ConsumerInfo& other) const { |
106 return consumer < other.consumer; | 106 return consumer < other.consumer; |
107 } | 107 } |
108 | 108 |
109 GamepadConsumer* consumer; | 109 GamepadConsumer* consumer; |
110 mutable bool is_active; | 110 mutable bool is_active; |
111 mutable bool did_observe_user_gesture; | 111 mutable bool did_observe_user_gesture; |
112 }; | 112 }; |
113 | 113 |
114 scoped_ptr<GamepadProvider> provider_; | 114 std::unique_ptr<GamepadProvider> provider_; |
115 | 115 |
116 base::ThreadChecker thread_checker_; | 116 base::ThreadChecker thread_checker_; |
117 | 117 |
118 typedef std::set<ConsumerInfo> ConsumerSet; | 118 typedef std::set<ConsumerInfo> ConsumerSet; |
119 ConsumerSet consumers_; | 119 ConsumerSet consumers_; |
120 | 120 |
121 int num_active_consumers_; | 121 int num_active_consumers_; |
122 | 122 |
123 bool gesture_callback_pending_; | 123 bool gesture_callback_pending_; |
124 | 124 |
125 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 125 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
126 }; | 126 }; |
127 | 127 |
128 } // namespace content | 128 } // namespace content |
129 | 129 |
130 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 130 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
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