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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "content/browser/gamepad/gamepad_service.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/memory/singleton.h" | 11 #include "base/memory/singleton.h" |
12 #include "content/browser/gamepad/gamepad_consumer.h" | 12 #include "content/browser/gamepad/gamepad_consumer.h" |
13 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 13 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
14 #include "content/browser/gamepad/gamepad_provider.h" | 14 #include "content/browser/gamepad/gamepad_provider.h" |
15 #include "content/public/browser/browser_thread.h" | 15 #include "content/public/browser/browser_thread.h" |
16 #include "content/public/browser/render_process_host.h" | 16 #include "content/public/browser/render_process_host.h" |
17 | 17 |
18 namespace content { | 18 namespace content { |
19 | 19 |
20 namespace { | 20 namespace { |
21 GamepadService* g_gamepad_service = 0; | 21 GamepadService* g_gamepad_service = 0; |
22 } | 22 } |
23 | 23 |
24 GamepadService::GamepadService() | 24 GamepadService::GamepadService() |
25 : num_active_consumers_(0), | 25 : num_active_consumers_(0), |
26 gesture_callback_pending_(false) { | 26 gesture_callback_pending_(false) { |
27 SetInstance(this); | 27 SetInstance(this); |
28 } | 28 } |
29 | 29 |
30 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) | 30 GamepadService::GamepadService(std::unique_ptr<GamepadDataFetcher> fetcher) |
31 : provider_(new GamepadProvider(std::move(fetcher))), | 31 : provider_(new GamepadProvider(std::move(fetcher))), |
32 num_active_consumers_(0), | 32 num_active_consumers_(0), |
33 gesture_callback_pending_(false) { | 33 gesture_callback_pending_(false) { |
34 SetInstance(this); | 34 SetInstance(this); |
35 thread_checker_.DetachFromThread(); | 35 thread_checker_.DetachFromThread(); |
36 } | 36 } |
37 | 37 |
38 GamepadService::~GamepadService() { | 38 GamepadService::~GamepadService() { |
39 SetInstance(NULL); | 39 SetInstance(NULL); |
40 } | 40 } |
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153 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | 153 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
154 const blink::WebGamepad& pad = gamepads.items[i]; | 154 const blink::WebGamepad& pad = gamepads.items[i]; |
155 if (pad.connected) | 155 if (pad.connected) |
156 info.consumer->OnGamepadConnected(i, pad); | 156 info.consumer->OnGamepadConnected(i, pad); |
157 } | 157 } |
158 } | 158 } |
159 } | 159 } |
160 } | 160 } |
161 | 161 |
162 } // namespace content | 162 } // namespace content |
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