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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_provider.h" |
| 6 |
| 7 #include <memory> |
| 8 |
5 #include "base/macros.h" | 9 #include "base/macros.h" |
6 #include "base/memory/scoped_ptr.h" | |
7 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
8 #include "build/build_config.h" | 11 #include "build/build_config.h" |
9 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 12 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
10 #include "content/browser/gamepad/gamepad_provider.h" | |
11 #include "content/browser/gamepad/gamepad_test_helpers.h" | 13 #include "content/browser/gamepad/gamepad_test_helpers.h" |
12 #include "content/common/gamepad_hardware_buffer.h" | 14 #include "content/common/gamepad_hardware_buffer.h" |
13 #include "content/common/gamepad_messages.h" | 15 #include "content/common/gamepad_messages.h" |
14 #include "testing/gtest/include/gtest/gtest.h" | 16 #include "testing/gtest/include/gtest/gtest.h" |
15 | 17 |
16 namespace content { | 18 namespace content { |
17 | 19 |
18 namespace { | 20 namespace { |
19 | 21 |
20 using blink::WebGamepads; | 22 using blink::WebGamepads; |
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42 bool has_user_gesture_; | 44 bool has_user_gesture_; |
43 base::WeakPtrFactory<UserGestureListener> weak_factory_; | 45 base::WeakPtrFactory<UserGestureListener> weak_factory_; |
44 }; | 46 }; |
45 | 47 |
46 // Main test fixture | 48 // Main test fixture |
47 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { | 49 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
48 public: | 50 public: |
49 GamepadProvider* CreateProvider(const WebGamepads& test_data) { | 51 GamepadProvider* CreateProvider(const WebGamepads& test_data) { |
50 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); | 52 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); |
51 provider_.reset(new GamepadProvider( | 53 provider_.reset(new GamepadProvider( |
52 scoped_ptr<GamepadDataFetcher>(mock_data_fetcher_))); | 54 std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); |
53 return provider_.get(); | 55 return provider_.get(); |
54 } | 56 } |
55 | 57 |
56 protected: | 58 protected: |
57 GamepadProviderTest() { | 59 GamepadProviderTest() { |
58 } | 60 } |
59 | 61 |
60 scoped_ptr<GamepadProvider> provider_; | 62 std::unique_ptr<GamepadProvider> provider_; |
61 | 63 |
62 // Pointer owned by the provider. | 64 // Pointer owned by the provider. |
63 MockGamepadDataFetcher* mock_data_fetcher_; | 65 MockGamepadDataFetcher* mock_data_fetcher_; |
64 | 66 |
65 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); | 67 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); |
66 }; | 68 }; |
67 | 69 |
68 // Crashes. http://crbug.com/106163 | 70 // Crashes. http://crbug.com/106163 |
69 // crbug.com/147549 | 71 // crbug.com/147549 |
70 #if defined(OS_ANDROID) | 72 #if defined(OS_ANDROID) |
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87 GamepadProvider* provider = CreateProvider(test_data); | 89 GamepadProvider* provider = CreateProvider(test_data); |
88 provider->Resume(); | 90 provider->Resume(); |
89 | 91 |
90 message_loop().RunUntilIdle(); | 92 message_loop().RunUntilIdle(); |
91 | 93 |
92 mock_data_fetcher_->WaitForDataRead(); | 94 mock_data_fetcher_->WaitForDataRead(); |
93 | 95 |
94 // Renderer-side, pull data out of poll buffer. | 96 // Renderer-side, pull data out of poll buffer. |
95 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 97 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
96 base::GetCurrentProcessHandle()); | 98 base::GetCurrentProcessHandle()); |
97 scoped_ptr<base::SharedMemory> shared_memory( | 99 std::unique_ptr<base::SharedMemory> shared_memory( |
98 new base::SharedMemory(handle, true)); | 100 new base::SharedMemory(handle, true)); |
99 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 101 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
100 void* mem = shared_memory->memory(); | 102 void* mem = shared_memory->memory(); |
101 | 103 |
102 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); | 104 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); |
103 // See gamepad_hardware_buffer.h for details on the read discipline. | 105 // See gamepad_hardware_buffer.h for details on the read discipline. |
104 WebGamepads output; | 106 WebGamepads output; |
105 | 107 |
106 base::subtle::Atomic32 version; | 108 base::subtle::Atomic32 version; |
107 do { | 109 do { |
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151 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 153 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
152 | 154 |
153 // It should have issued our callback. | 155 // It should have issued our callback. |
154 message_loop().RunUntilIdle(); | 156 message_loop().RunUntilIdle(); |
155 EXPECT_TRUE(listener.has_user_gesture()); | 157 EXPECT_TRUE(listener.has_user_gesture()); |
156 } | 158 } |
157 | 159 |
158 } // namespace | 160 } // namespace |
159 | 161 |
160 } // namespace content | 162 } // namespace content |
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