Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(11)

Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 1874893002: Convert //content/browser from scoped_ptr to std::unique_ptr (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <memory>
8 #include <utility> 9 #include <utility>
9 #include <vector> 10 #include <vector>
10 11
11 #include "base/callback_forward.h" 12 #include "base/callback_forward.h"
12 #include "base/macros.h" 13 #include "base/macros.h"
13 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/shared_memory.h" 15 #include "base/memory/shared_memory.h"
16 #include "base/memory/weak_ptr.h" 16 #include "base/memory/weak_ptr.h"
17 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h" 18 #include "base/system_monitor/system_monitor.h"
19 #include "content/common/content_export.h" 19 #include "content/common/content_export.h"
20 #include "third_party/WebKit/public/platform/WebGamepads.h" 20 #include "third_party/WebKit/public/platform/WebGamepads.h"
21 21
22 namespace base { 22 namespace base {
23 class SingleThreadTaskRunner; 23 class SingleThreadTaskRunner;
24 class Thread; 24 class Thread;
25 } 25 }
26 26
27 namespace content { 27 namespace content {
28 28
29 class GamepadDataFetcher; 29 class GamepadDataFetcher;
30 struct GamepadHardwareBuffer; 30 struct GamepadHardwareBuffer;
31 31
32 class CONTENT_EXPORT GamepadProvider : 32 class CONTENT_EXPORT GamepadProvider :
33 public base::SystemMonitor::DevicesChangedObserver { 33 public base::SystemMonitor::DevicesChangedObserver {
34 public: 34 public:
35 GamepadProvider(); 35 GamepadProvider();
36 36
37 // Manually specifies the data fetcher. Used for testing. 37 // Manually specifies the data fetcher. Used for testing.
38 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher); 38 explicit GamepadProvider(std::unique_ptr<GamepadDataFetcher> fetcher);
39 39
40 ~GamepadProvider() override; 40 ~GamepadProvider() override;
41 41
42 // Returns the shared memory handle of the gamepad data duplicated into the 42 // Returns the shared memory handle of the gamepad data duplicated into the
43 // given process. 43 // given process.
44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
45 base::ProcessHandle renderer_process); 45 base::ProcessHandle renderer_process);
46 46
47 void GetCurrentGamepadData(blink::WebGamepads* data); 47 void GetCurrentGamepadData(blink::WebGamepads* data);
48 48
49 // Pause and resume the background polling thread. Can be called from any 49 // Pause and resume the background polling thread. Can be called from any
50 // thread. 50 // thread.
51 void Pause(); 51 void Pause();
52 void Resume(); 52 void Resume();
53 53
54 // Registers the given closure for calling when the user has interacted with 54 // Registers the given closure for calling when the user has interacted with
55 // the device. This callback will only be issued once. 55 // the device. This callback will only be issued once.
56 void RegisterForUserGesture(const base::Closure& closure); 56 void RegisterForUserGesture(const base::Closure& closure);
57 57
58 // base::SystemMonitor::DevicesChangedObserver implementation. 58 // base::SystemMonitor::DevicesChangedObserver implementation.
59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; 59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override;
60 60
61 private: 61 private:
62 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher); 62 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher);
63 63
64 // Method for setting up the platform-specific data fetcher. Takes ownership 64 // Method for setting up the platform-specific data fetcher. Takes ownership
65 // of |fetcher|. 65 // of |fetcher|.
66 void DoInitializePollingThread(scoped_ptr<GamepadDataFetcher> fetcher); 66 void DoInitializePollingThread(std::unique_ptr<GamepadDataFetcher> fetcher);
67 67
68 // Method for sending pause hints to the low-level data fetcher. Runs on 68 // Method for sending pause hints to the low-level data fetcher. Runs on
69 // polling_thread_. 69 // polling_thread_.
70 void SendPauseHint(bool paused); 70 void SendPauseHint(bool paused);
71 71
72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. 72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_.
73 void DoPoll(); 73 void DoPoll();
74 void ScheduleDoPoll(); 74 void ScheduleDoPoll();
75 75
76 void OnGamepadConnectionChange(bool connected, 76 void OnGamepadConnectionChange(bool connected,
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
140 140
141 private: 141 private:
142 bool connected_; 142 bool connected_;
143 unsigned axes_length_; 143 unsigned axes_length_;
144 unsigned buttons_length_; 144 unsigned buttons_length_;
145 blink::WebUChar id_[blink::WebGamepad::idLengthCap]; 145 blink::WebUChar id_[blink::WebGamepad::idLengthCap];
146 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap]; 146 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap];
147 }; 147 };
148 148
149 // Used to detect connections and disconnections. 149 // Used to detect connections and disconnections.
150 scoped_ptr<PadState[]> pad_states_; 150 std::unique_ptr<PadState[]> pad_states_;
151 151
152 // Only used on the polling thread. 152 // Only used on the polling thread.
153 scoped_ptr<GamepadDataFetcher> data_fetcher_; 153 std::unique_ptr<GamepadDataFetcher> data_fetcher_;
154 154
155 base::Lock shared_memory_lock_; 155 base::Lock shared_memory_lock_;
156 base::SharedMemory gamepad_shared_memory_; 156 base::SharedMemory gamepad_shared_memory_;
157 157
158 // Polling is done on this background thread. 158 // Polling is done on this background thread.
159 scoped_ptr<base::Thread> polling_thread_; 159 std::unique_ptr<base::Thread> polling_thread_;
160 160
161 static GamepadProvider* instance_; 161 static GamepadProvider* instance_;
162 162
163 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 163 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
164 }; 164 };
165 165
166 } // namespace content 166 } // namespace content
167 167
168 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 168 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
OLDNEW
« no previous file with comments | « content/browser/gamepad/gamepad_platform_data_fetcher_win.h ('k') | content/browser/gamepad/gamepad_provider.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698