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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |
7 | 7 |
| 8 #include <CoreFoundation/CoreFoundation.h> |
| 9 #include <IOKit/hid/IOHIDManager.h> |
8 #include <stddef.h> | 10 #include <stddef.h> |
9 | 11 |
| 12 #include <memory> |
| 13 |
10 #include "base/compiler_specific.h" | 14 #include "base/compiler_specific.h" |
11 #include "base/mac/scoped_cftyperef.h" | 15 #include "base/mac/scoped_cftyperef.h" |
12 #include "base/macros.h" | 16 #include "base/macros.h" |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "build/build_config.h" | 17 #include "build/build_config.h" |
15 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 18 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
16 #include "content/browser/gamepad/xbox_data_fetcher_mac.h" | 19 #include "content/browser/gamepad/xbox_data_fetcher_mac.h" |
17 #include "content/common/gamepad_hardware_buffer.h" | 20 #include "content/common/gamepad_hardware_buffer.h" |
18 | 21 |
19 #include <CoreFoundation/CoreFoundation.h> | |
20 #include <IOKit/hid/IOHIDManager.h> | |
21 | |
22 #if defined(__OBJC__) | 22 #if defined(__OBJC__) |
23 @class NSArray; | 23 @class NSArray; |
24 #else | 24 #else |
25 class NSArray; | 25 class NSArray; |
26 #endif | 26 #endif |
27 | 27 |
28 namespace content { | 28 namespace content { |
29 | 29 |
30 class GamepadPlatformDataFetcherMac : public GamepadDataFetcher, | 30 class GamepadPlatformDataFetcherMac : public GamepadDataFetcher, |
31 public XboxDataFetcher::Delegate { | 31 public XboxDataFetcher::Delegate { |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
67 void XboxDeviceAdd(XboxController* device) override; | 67 void XboxDeviceAdd(XboxController* device) override; |
68 void XboxDeviceRemove(XboxController* device) override; | 68 void XboxDeviceRemove(XboxController* device) override; |
69 void XboxValueChanged(XboxController* device, | 69 void XboxValueChanged(XboxController* device, |
70 const XboxController::Data& data) override; | 70 const XboxController::Data& data) override; |
71 | 71 |
72 void RegisterForNotifications(); | 72 void RegisterForNotifications(); |
73 void UnregisterFromNotifications(); | 73 void UnregisterFromNotifications(); |
74 | 74 |
75 void SanitizeGamepadData(size_t index, blink::WebGamepad* pad); | 75 void SanitizeGamepadData(size_t index, blink::WebGamepad* pad); |
76 | 76 |
77 scoped_ptr<XboxDataFetcher> xbox_fetcher_; | 77 std::unique_ptr<XboxDataFetcher> xbox_fetcher_; |
78 | 78 |
79 // Side-band data that's not passed to the consumer, but we need to maintain | 79 // Side-band data that's not passed to the consumer, but we need to maintain |
80 // to update data_. | 80 // to update data_. |
81 struct AssociatedData { | 81 struct AssociatedData { |
82 bool is_xbox; | 82 bool is_xbox; |
83 union { | 83 union { |
84 struct { | 84 struct { |
85 IOHIDDeviceRef device_ref; | 85 IOHIDDeviceRef device_ref; |
86 IOHIDElementRef button_elements[blink::WebGamepad::buttonsLengthCap]; | 86 IOHIDElementRef button_elements[blink::WebGamepad::buttonsLengthCap]; |
87 IOHIDElementRef axis_elements[blink::WebGamepad::axesLengthCap]; | 87 IOHIDElementRef axis_elements[blink::WebGamepad::axesLengthCap]; |
88 CFIndex axis_minimums[blink::WebGamepad::axesLengthCap]; | 88 CFIndex axis_minimums[blink::WebGamepad::axesLengthCap]; |
89 CFIndex axis_maximums[blink::WebGamepad::axesLengthCap]; | 89 CFIndex axis_maximums[blink::WebGamepad::axesLengthCap]; |
90 } hid; | 90 } hid; |
91 struct { | 91 struct { |
92 XboxController* device; | 92 XboxController* device; |
93 UInt32 location_id; | 93 UInt32 location_id; |
94 } xbox; | 94 } xbox; |
95 }; | 95 }; |
96 }; | 96 }; |
97 AssociatedData associated_[blink::WebGamepads::itemsLengthCap]; | 97 AssociatedData associated_[blink::WebGamepads::itemsLengthCap]; |
98 | 98 |
99 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherMac); | 99 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherMac); |
100 }; | 100 }; |
101 | 101 |
102 } // namespace content | 102 } // namespace content |
103 | 103 |
104 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ | 104 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |
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