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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ | 5 #ifndef MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ |
| 6 #define MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ | 6 #define MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
| 10 #include "base/task_runner.h" | |
| 11 #include "media/base/video_frame.h" | 10 #include "media/base/video_frame.h" |
| 12 | 11 |
| 13 namespace base { | 12 namespace base { |
| 14 class SingleThreadTaskRunner; | 13 class SingleThreadTaskRunner; |
| 15 } | 14 } |
| 16 | 15 |
| 17 namespace media { | 16 namespace media { |
| 18 class GpuVideoAcceleratorFactories; | 17 class GpuVideoAcceleratorFactories; |
| 19 | 18 |
| 20 // Interface to a pool of GpuMemoryBuffers/textures/images that can be used to | 19 // A VideoFrameFuture allows to access GpuMemoryBuffer memory. When finishing |
| 21 // transform software VideoFrames to VideoFrames backed by native textures. | 20 // to use the instance, it will be released as a VideoFrame instance. |
| 21 // EXAMPLE: |
| 22 // |
| 23 // std::unique_ptr<VideoFrameFuture> video_frame_future = |
| 24 // video_frame_pool_->CreateFrame(PIXEL_FORMAT_I420, coded_size, |
| 25 // visible_rect, natural_size, timestamp); |
| 26 // |
| 27 // // Decode into or encode from |video_frame_future->data(plane)| |
| 28 // |
| 29 // // Release as a VideoFrame backed by native textures. |
| 30 // scoped_refptr<VideoFrame> video_frame = video_frame_future->Release(); |
| 31 // |
| 32 // After released, all the VideoFrameFuture instance can do is destruction. |
| 33 class MEDIA_EXPORT VideoFrameFuture { |
| 34 public: |
| 35 virtual ~VideoFrameFuture() {} |
| 36 virtual scoped_refptr<VideoFrame> Release() = 0; |
| 37 virtual uint8_t* data(size_t plane) const = 0; |
| 38 virtual int stride(size_t plane) const = 0; |
| 39 virtual const gfx::Size& coded_size() const = 0; |
| 40 |
| 41 protected: |
| 42 VideoFrameFuture() {} |
| 43 |
| 44 private: |
| 45 DISALLOW_COPY_AND_ASSIGN(VideoFrameFuture); |
| 46 }; |
| 47 |
| 48 // Interface to a pool of GpuMemoryBuffers/textures/images which produces |
| 49 // VideoFrames backed by native textures. |
| 22 // The resources used by the VideoFrame created by the pool will be | 50 // The resources used by the VideoFrame created by the pool will be |
| 23 // automatically put back into the pool once the frame is destroyed. | 51 // automatically put back into the pool once the frame is destroyed. |
| 24 // The pool recycles resources to a void unnecessarily allocating and | 52 // The pool recycles resources to a void unnecessarily allocating and |
| 25 // destroying textures, images and GpuMemoryBuffer that could result | 53 // destroying textures, images and GpuMemoryBuffer that could result |
| 26 // in a round trip to the browser/GPU process. | 54 // in a round trip to the browser/GPU process. |
| 27 class MEDIA_EXPORT GpuMemoryBufferVideoFramePool { | 55 class MEDIA_EXPORT GpuMemoryBufferVideoFramePool { |
| 28 public: | 56 public: |
| 29 GpuMemoryBufferVideoFramePool(); | |
| 30 GpuMemoryBufferVideoFramePool( | 57 GpuMemoryBufferVideoFramePool( |
| 31 const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner, | 58 const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner, |
| 32 const scoped_refptr<base::TaskRunner>& worker_task_runner, | |
| 33 GpuVideoAcceleratorFactories* gpu_factories); | 59 GpuVideoAcceleratorFactories* gpu_factories); |
| 34 virtual ~GpuMemoryBufferVideoFramePool(); | 60 virtual ~GpuMemoryBufferVideoFramePool(); |
| 35 | 61 |
| 36 // Callback used by MaybeCreateHardwareFrame to deliver a new VideoFrame | 62 // Create VideoFrameFuture backed by native textures. |
| 37 // after it has been copied to GpuMemoryBuffers. | 63 std::unique_ptr<VideoFrameFuture> CreateFrame(VideoPixelFormat format, |
| 38 typedef base::Callback<void(const scoped_refptr<VideoFrame>&)> FrameReadyCB; | 64 const gfx::Size& coded_size, |
| 65 const gfx::Rect& visible_rect, |
| 66 const gfx::Size& natural_size, |
| 67 base::TimeDelta timestamp); |
| 39 | 68 |
| 40 // Calls |cb| on |media_worker_pool| with a new VideoFrame containing only | 69 // The number of output planes to be copied in each iteration. |
| 41 // mailboxes to native resources. |cb| will be destroyed on | 70 static size_t PlanesPerCopy(VideoPixelFormat format, size_t plane); |
| 42 // |media_worker_pool|. | 71 |
| 43 // The content of the new object is copied from the software-allocated | 72 protected: |
| 44 // |video_frame|. | 73 friend class GpuMemoryBufferVideoFramePoolTest; |
| 45 // If it's not possible to create a new hardware VideoFrame, |video_frame| | 74 |
| 46 // itself will passed to |cb|. | 75 // Returns the number of frames in the pool for testing purposes. |
| 47 virtual void MaybeCreateHardwareFrame( | 76 size_t GetPoolSizeForTesting() const; |
| 48 const scoped_refptr<VideoFrame>& video_frame, | |
| 49 const FrameReadyCB& frame_ready_cb); | |
| 50 | 77 |
| 51 private: | 78 private: |
| 52 class PoolImpl; | 79 class PoolImpl; |
| 53 scoped_refptr<PoolImpl> pool_impl_; | 80 scoped_refptr<PoolImpl> pool_impl_; |
| 54 | 81 |
| 55 DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferVideoFramePool); | 82 DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferVideoFramePool); |
| 56 }; | 83 }; |
| 57 | 84 |
| 58 } // namespace media | 85 } // namespace media |
| 59 | 86 |
| 60 #endif // MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ | 87 #endif // MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ |
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