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Unified Diff: services/gfx/compositor/graph/snapshot.h

Issue 1874593002: Mozart: Rename scene graph classes. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-2
Patch Set: Created 4 years, 8 months ago
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Index: services/gfx/compositor/graph/snapshot.h
diff --git a/services/gfx/compositor/graph/snapshot.h b/services/gfx/compositor/graph/snapshot.h
index 404b50cc01871c19b387bdeb2d91703258b4299f..fa6836583ef997bf518152422a95e725253fd587 100644
--- a/services/gfx/compositor/graph/snapshot.h
+++ b/services/gfx/compositor/graph/snapshot.h
@@ -17,10 +17,10 @@
namespace compositor {
-class NodeDef;
+class Node;
class SceneDef;
class SceneContent;
-class SceneNodeDef;
+class SceneNode;
class RenderFrame;
// Describes a single frame snapshot of the scene graph, sufficient for
@@ -76,12 +76,12 @@ class Snapshot : public base::RefCounted<Snapshot> {
// Returns true if the specified node was blocked from rendering.
// Only valid if |!is_blocked()|.
- bool IsNodeBlocked(const NodeDef* node) const;
+ bool IsNodeBlocked(const Node* node) const;
// Gets the scene content which was resolved by following a scene node link.
// Only valid if |!is_blocked()|.
const SceneContent* GetResolvedSceneContent(
- const SceneNodeDef* scene_node) const;
+ const SceneNode* scene_node) const;
private:
friend class base::RefCounted<Snapshot>;
@@ -103,11 +103,11 @@ class Snapshot : public base::RefCounted<Snapshot> {
scoped_refptr<const SceneContent> root_scene_content_;
// Map of scenes which were resolved from scene nodes.
- std::unordered_map<const SceneNodeDef*, scoped_refptr<const SceneContent>>
+ std::unordered_map<const SceneNode*, scoped_refptr<const SceneContent>>
resolved_scene_contents_;
// Node states, true if snapshotted successfully, false if blocked.
- std::unordered_map<const NodeDef*, Disposition> node_dispositions_;
+ std::unordered_map<const Node*, Disposition> node_dispositions_;
DISALLOW_COPY_AND_ASSIGN(Snapshot);
};
@@ -124,13 +124,13 @@ class SnapshotBuilder {
std::ostream* block_log() { return block_log_; }
// Snapshots the requested node.
- Snapshot::Disposition SnapshotNode(const NodeDef* node,
+ Snapshot::Disposition SnapshotNode(const Node* node,
const SceneContent* content);
// Snapshots the requested scene.
Snapshot::Disposition SnapshotScene(const SceneDef* scene,
uint32_t version,
- const SceneNodeDef* referrer_node,
+ const SceneNode* referrer_node,
const SceneContent* referrer_content);
// Builds a snapshot rooted at the specified scene.
@@ -146,7 +146,7 @@ class SnapshotBuilder {
// This is just like |SnapshotNode| but performs cycle detection which
// isn't otherwise needed.
Snapshot::Disposition SnapshotRootAndDetectCycles(
- const NodeDef* node,
+ const Node* node,
const SceneContent* content);
std::ostream* const block_log_;
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