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Unified Diff: services/gfx/compositor/graph/nodes.cc

Issue 1874593002: Mozart: Rename scene graph classes. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-2
Patch Set: Created 4 years, 8 months ago
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Index: services/gfx/compositor/graph/nodes.cc
diff --git a/services/gfx/compositor/graph/node_def.cc b/services/gfx/compositor/graph/nodes.cc
similarity index 70%
rename from services/gfx/compositor/graph/node_def.cc
rename to services/gfx/compositor/graph/nodes.cc
index e364343f8a8d3391ef08fb46007820abed299984..38a1d2263b79ddfebb3de851baccb9eeb6326d0c 100644
--- a/services/gfx/compositor/graph/node_def.cc
+++ b/services/gfx/compositor/graph/nodes.cc
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "services/gfx/compositor/graph/node_def.h"
+#include "services/gfx/compositor/graph/nodes.h"
#include <ostream>
@@ -40,12 +40,12 @@ bool Contains(const SkRect& bounds, const SkPoint& point) {
}
} // namespace
-NodeDef::NodeDef(uint32_t node_id,
- std::unique_ptr<TransformPair> content_transform,
- mojo::RectFPtr content_clip,
- mojo::gfx::composition::HitTestBehaviorPtr hit_test_behavior,
- Combinator combinator,
- const std::vector<uint32_t>& child_node_ids)
+Node::Node(uint32_t node_id,
+ std::unique_ptr<TransformPair> content_transform,
+ mojo::RectFPtr content_clip,
+ mojo::gfx::composition::HitTestBehaviorPtr hit_test_behavior,
+ Combinator combinator,
+ const std::vector<uint32_t>& child_node_ids)
: node_id_(node_id),
content_transform_(std::move(content_transform)),
content_clip_(content_clip.Pass()),
@@ -53,13 +53,13 @@ NodeDef::NodeDef(uint32_t node_id,
combinator_(combinator),
child_node_ids_(child_node_ids) {}
-NodeDef::~NodeDef() {}
+Node::~Node() {}
-std::string NodeDef::FormattedLabel(const SceneContent* content) const {
+std::string Node::FormattedLabel(const SceneContent* content) const {
return content->FormattedLabelForNode(node_id_);
}
-bool NodeDef::RecordContent(SceneContentBuilder* builder) const {
+bool Node::RecordContent(SceneContentBuilder* builder) const {
DCHECK(builder);
for (const auto& child_node_id : child_node_ids_) {
@@ -69,8 +69,8 @@ bool NodeDef::RecordContent(SceneContentBuilder* builder) const {
return true;
}
-Snapshot::Disposition NodeDef::RecordSnapshot(const SceneContent* content,
- SnapshotBuilder* builder) const {
+Snapshot::Disposition Node::RecordSnapshot(const SceneContent* content,
+ SnapshotBuilder* builder) const {
DCHECK(content);
DCHECK(builder);
@@ -78,7 +78,7 @@ Snapshot::Disposition NodeDef::RecordSnapshot(const SceneContent* content,
// MERGE: All or nothing.
case Combinator::MERGE: {
for (uint32_t child_node_id : child_node_ids_) {
- const NodeDef* child_node = content->GetNode(child_node_id);
+ const Node* child_node = content->GetNode(child_node_id);
DCHECK(child_node);
Snapshot::Disposition disposition =
builder->SnapshotNode(child_node, content);
@@ -101,7 +101,7 @@ Snapshot::Disposition NodeDef::RecordSnapshot(const SceneContent* content,
// PRUNE: Silently discard blocked children.
case Combinator::PRUNE: {
for (uint32_t child_node_id : child_node_ids_) {
- const NodeDef* child_node = content->GetNode(child_node_id);
+ const Node* child_node = content->GetNode(child_node_id);
DCHECK(child_node);
Snapshot::Disposition disposition =
builder->SnapshotNode(child_node, content);
@@ -116,7 +116,7 @@ Snapshot::Disposition NodeDef::RecordSnapshot(const SceneContent* content,
if (child_node_ids_.empty())
return Snapshot::Disposition::kSuccess;
for (uint32_t child_node_id : child_node_ids_) {
- const NodeDef* child_node = content->GetNode(child_node_id);
+ const Node* child_node = content->GetNode(child_node_id);
DCHECK(child_node);
Snapshot::Disposition disposition =
builder->SnapshotNode(child_node, content);
@@ -143,9 +143,9 @@ Snapshot::Disposition NodeDef::RecordSnapshot(const SceneContent* content,
}
template <typename Func>
-void NodeDef::TraverseSnapshottedChildren(const SceneContent* content,
- const Snapshot* snapshot,
- const Func& func) const {
+void Node::TraverseSnapshottedChildren(const SceneContent* content,
+ const Snapshot* snapshot,
+ const Func& func) const {
DCHECK(content);
DCHECK(snapshot);
@@ -153,7 +153,7 @@ void NodeDef::TraverseSnapshottedChildren(const SceneContent* content,
// MERGE: All or nothing.
case Combinator::MERGE: {
for (uint32_t child_node_id : child_node_ids_) {
- const NodeDef* child_node = content->GetNode(child_node_id);
+ const Node* child_node = content->GetNode(child_node_id);
DCHECK(child_node);
DCHECK(!snapshot->IsNodeBlocked(child_node));
if (!func(child_node))
@@ -165,7 +165,7 @@ void NodeDef::TraverseSnapshottedChildren(const SceneContent* content,
// PRUNE: Silently discard blocked children.
case Combinator::PRUNE: {
for (uint32_t child_node_id : child_node_ids_) {
- const NodeDef* child_node = content->GetNode(child_node_id);
+ const Node* child_node = content->GetNode(child_node_id);
DCHECK(child_node);
if (!snapshot->IsNodeBlocked(child_node) && !func(child_node))
return;
@@ -178,7 +178,7 @@ void NodeDef::TraverseSnapshottedChildren(const SceneContent* content,
if (child_node_ids_.empty())
return;
for (uint32_t child_node_id : child_node_ids_) {
- const NodeDef* child_node = content->GetNode(child_node_id);
+ const Node* child_node = content->GetNode(child_node_id);
DCHECK(child_node);
if (!snapshot->IsNodeBlocked(child_node)) {
func(child_node); // don't care about the result because we
@@ -196,9 +196,9 @@ void NodeDef::TraverseSnapshottedChildren(const SceneContent* content,
}
}
-void NodeDef::RecordPicture(const SceneContent* content,
- const Snapshot* snapshot,
- SkCanvas* canvas) const {
+void Node::RecordPicture(const SceneContent* content,
+ const Snapshot* snapshot,
+ SkCanvas* canvas) const {
DCHECK(content);
DCHECK(snapshot);
DCHECK(canvas);
@@ -218,26 +218,26 @@ void NodeDef::RecordPicture(const SceneContent* content,
canvas->restore();
}
-void NodeDef::RecordPictureInner(const SceneContent* content,
- const Snapshot* snapshot,
- SkCanvas* canvas) const {
+void Node::RecordPictureInner(const SceneContent* content,
+ const Snapshot* snapshot,
+ SkCanvas* canvas) const {
DCHECK(content);
DCHECK(snapshot);
DCHECK(canvas);
TraverseSnapshottedChildren(
content, snapshot,
- [this, content, snapshot, canvas](const NodeDef* child_node) -> bool {
+ [this, content, snapshot, canvas](const Node* child_node) -> bool {
child_node->RecordPicture(content, snapshot, canvas);
return true;
});
}
-bool NodeDef::HitTest(const SceneContent* content,
- const Snapshot* snapshot,
- const SkPoint& parent_point,
- const SkMatrix44& global_to_parent_transform,
- mojo::Array<mojo::gfx::composition::HitPtr>* hits) const {
+bool Node::HitTest(const SceneContent* content,
+ const Snapshot* snapshot,
+ const SkPoint& parent_point,
+ const SkMatrix44& global_to_parent_transform,
+ mojo::Array<mojo::gfx::composition::HitPtr>* hits) const {
DCHECK(content);
DCHECK(snapshot);
DCHECK(hits);
@@ -266,7 +266,7 @@ bool NodeDef::HitTest(const SceneContent* content,
opaque_children;
}
-bool NodeDef::HitTestInner(
+bool Node::HitTestInner(
const SceneContent* content,
const Snapshot* snapshot,
const SkPoint& local_point,
@@ -278,9 +278,9 @@ bool NodeDef::HitTestInner(
// TODO(jeffbrown): Implement a more efficient way to traverse children in
// reverse order.
- std::vector<const NodeDef*> children;
+ std::vector<const Node*> children;
TraverseSnapshottedChildren(
- content, snapshot, [this, &children](const NodeDef* child_node) -> bool {
+ content, snapshot, [this, &children](const Node* child_node) -> bool {
children.push_back(child_node);
return true;
});
@@ -293,7 +293,7 @@ bool NodeDef::HitTestInner(
return false;
}
-bool NodeDef::HitTestSelf(
+bool Node::HitTestSelf(
const SceneContent* content,
const Snapshot* snapshot,
const SkPoint& local_point,
@@ -322,29 +322,28 @@ bool NodeDef::HitTestSelf(
mojo::gfx::composition::HitTestBehavior::Visibility::OPAQUE;
}
-RectNodeDef::RectNodeDef(
- uint32_t node_id,
- std::unique_ptr<TransformPair> content_transform,
- mojo::RectFPtr content_clip,
- mojo::gfx::composition::HitTestBehaviorPtr hit_test_behavior,
- Combinator combinator,
- const std::vector<uint32_t>& child_node_ids,
- const mojo::RectF& content_rect,
- const mojo::gfx::composition::Color& color)
- : NodeDef(node_id,
- std::move(content_transform),
- content_clip.Pass(),
- hit_test_behavior.Pass(),
- combinator,
- child_node_ids),
+RectNode::RectNode(uint32_t node_id,
+ std::unique_ptr<TransformPair> content_transform,
+ mojo::RectFPtr content_clip,
+ mojo::gfx::composition::HitTestBehaviorPtr hit_test_behavior,
+ Combinator combinator,
+ const std::vector<uint32_t>& child_node_ids,
+ const mojo::RectF& content_rect,
+ const mojo::gfx::composition::Color& color)
+ : Node(node_id,
+ std::move(content_transform),
+ content_clip.Pass(),
+ hit_test_behavior.Pass(),
+ combinator,
+ child_node_ids),
content_rect_(content_rect),
color_(color) {}
-RectNodeDef::~RectNodeDef() {}
+RectNode::~RectNode() {}
-void RectNodeDef::RecordPictureInner(const SceneContent* content,
- const Snapshot* snapshot,
- SkCanvas* canvas) const {
+void RectNode::RecordPictureInner(const SceneContent* content,
+ const Snapshot* snapshot,
+ SkCanvas* canvas) const {
DCHECK(content);
DCHECK(snapshot);
DCHECK(canvas);
@@ -353,10 +352,10 @@ void RectNodeDef::RecordPictureInner(const SceneContent* content,
paint.setColor(MakeSkColor(color_));
canvas->drawRect(content_rect_.To<SkRect>(), paint);
- NodeDef::RecordPictureInner(content, snapshot, canvas);
+ Node::RecordPictureInner(content, snapshot, canvas);
}
-ImageNodeDef::ImageNodeDef(
+ImageNode::ImageNode(
uint32_t node_id,
std::unique_ptr<TransformPair> content_transform,
mojo::RectFPtr content_clip,
@@ -367,36 +366,36 @@ ImageNodeDef::ImageNodeDef(
mojo::RectFPtr image_rect,
uint32 image_resource_id,
mojo::gfx::composition::BlendPtr blend)
- : NodeDef(node_id,
- std::move(content_transform),
- content_clip.Pass(),
- hit_test_behavior.Pass(),
- combinator,
- child_node_ids),
+ : Node(node_id,
+ std::move(content_transform),
+ content_clip.Pass(),
+ hit_test_behavior.Pass(),
+ combinator,
+ child_node_ids),
content_rect_(content_rect),
image_rect_(image_rect.Pass()),
image_resource_id_(image_resource_id),
blend_(blend.Pass()) {}
-ImageNodeDef::~ImageNodeDef() {}
+ImageNode::~ImageNode() {}
-bool ImageNodeDef::RecordContent(SceneContentBuilder* builder) const {
+bool ImageNode::RecordContent(SceneContentBuilder* builder) const {
DCHECK(builder);
- return NodeDef::RecordContent(builder) &&
- builder->RequireResource(image_resource_id_, ResourceDef::Type::kImage,
+ return Node::RecordContent(builder) &&
+ builder->RequireResource(image_resource_id_, Resource::Type::kImage,
node_id());
}
-void ImageNodeDef::RecordPictureInner(const SceneContent* content,
- const Snapshot* snapshot,
- SkCanvas* canvas) const {
+void ImageNode::RecordPictureInner(const SceneContent* content,
+ const Snapshot* snapshot,
+ SkCanvas* canvas) const {
DCHECK(content);
DCHECK(snapshot);
DCHECK(canvas);
- auto image_resource = static_cast<const ImageResourceDef*>(
- content->GetResource(image_resource_id_, ResourceDef::Type::kImage));
+ auto image_resource = static_cast<const ImageResource*>(
+ content->GetResource(image_resource_id_, Resource::Type::kImage));
DCHECK(image_resource);
SkPaint paint;
@@ -409,10 +408,10 @@ void ImageNodeDef::RecordPictureInner(const SceneContent* content,
image_resource->image()->height()),
content_rect_.To<SkRect>(), &paint);
- NodeDef::RecordPictureInner(content, snapshot, canvas);
+ Node::RecordPictureInner(content, snapshot, canvas);
}
-SceneNodeDef::SceneNodeDef(
+SceneNode::SceneNode(
uint32_t node_id,
std::unique_ptr<TransformPair> content_transform,
mojo::RectFPtr content_clip,
@@ -421,33 +420,33 @@ SceneNodeDef::SceneNodeDef(
const std::vector<uint32_t>& child_node_ids,
uint32_t scene_resource_id,
uint32_t scene_version)
- : NodeDef(node_id,
- std::move(content_transform),
- content_clip.Pass(),
- hit_test_behavior.Pass(),
- combinator,
- child_node_ids),
+ : Node(node_id,
+ std::move(content_transform),
+ content_clip.Pass(),
+ hit_test_behavior.Pass(),
+ combinator,
+ child_node_ids),
scene_resource_id_(scene_resource_id),
scene_version_(scene_version) {}
-SceneNodeDef::~SceneNodeDef() {}
+SceneNode::~SceneNode() {}
-bool SceneNodeDef::RecordContent(SceneContentBuilder* builder) const {
+bool SceneNode::RecordContent(SceneContentBuilder* builder) const {
DCHECK(builder);
- return NodeDef::RecordContent(builder) &&
- builder->RequireResource(scene_resource_id_, ResourceDef::Type::kScene,
+ return Node::RecordContent(builder) &&
+ builder->RequireResource(scene_resource_id_, Resource::Type::kScene,
node_id());
}
-Snapshot::Disposition SceneNodeDef::RecordSnapshot(
+Snapshot::Disposition SceneNode::RecordSnapshot(
const SceneContent* content,
SnapshotBuilder* builder) const {
DCHECK(content);
DCHECK(builder);
- auto scene_resource = static_cast<const SceneResourceDef*>(
- content->GetResource(scene_resource_id_, ResourceDef::Type::kScene));
+ auto scene_resource = static_cast<const SceneResource*>(
+ content->GetResource(scene_resource_id_, Resource::Type::kScene));
DCHECK(scene_resource);
SceneDef* referenced_scene = scene_resource->referenced_scene().get();
@@ -464,12 +463,12 @@ Snapshot::Disposition SceneNodeDef::RecordSnapshot(
builder->SnapshotScene(referenced_scene, scene_version_, this, content);
if (disposition != Snapshot::Disposition::kSuccess)
return disposition;
- return NodeDef::RecordSnapshot(content, builder);
+ return Node::RecordSnapshot(content, builder);
}
-void SceneNodeDef::RecordPictureInner(const SceneContent* content,
- const Snapshot* snapshot,
- SkCanvas* canvas) const {
+void SceneNode::RecordPictureInner(const SceneContent* content,
+ const Snapshot* snapshot,
+ SkCanvas* canvas) const {
DCHECK(content);
DCHECK(snapshot);
DCHECK(canvas);
@@ -479,10 +478,10 @@ void SceneNodeDef::RecordPictureInner(const SceneContent* content,
DCHECK(resolved_content);
resolved_content->RecordPicture(snapshot, canvas);
- NodeDef::RecordPictureInner(content, snapshot, canvas);
+ Node::RecordPictureInner(content, snapshot, canvas);
}
-bool SceneNodeDef::HitTestInner(
+bool SceneNode::HitTestInner(
const SceneContent* content,
const Snapshot* snapshot,
const SkPoint& local_point,
@@ -492,8 +491,8 @@ bool SceneNodeDef::HitTestInner(
DCHECK(snapshot);
DCHECK(hits);
- if (NodeDef::HitTestInner(content, snapshot, local_point,
- global_to_local_transform, hits))
+ if (Node::HitTestInner(content, snapshot, local_point,
+ global_to_local_transform, hits))
return true; // opaque child covering referenced scene
const SceneContent* resolved_content =
@@ -511,7 +510,7 @@ bool SceneNodeDef::HitTestInner(
return opaque;
}
-LayerNodeDef::LayerNodeDef(
+LayerNode::LayerNode(
uint32_t node_id,
std::unique_ptr<TransformPair> content_transform,
mojo::RectFPtr content_clip,
@@ -520,20 +519,20 @@ LayerNodeDef::LayerNodeDef(
const std::vector<uint32_t>& child_node_ids,
const mojo::RectF& layer_rect,
mojo::gfx::composition::BlendPtr blend)
- : NodeDef(node_id,
- std::move(content_transform),
- content_clip.Pass(),
- hit_test_behavior.Pass(),
- combinator,
- child_node_ids),
+ : Node(node_id,
+ std::move(content_transform),
+ content_clip.Pass(),
+ hit_test_behavior.Pass(),
+ combinator,
+ child_node_ids),
layer_rect_(layer_rect),
blend_(blend.Pass()) {}
-LayerNodeDef::~LayerNodeDef() {}
+LayerNode::~LayerNode() {}
-void LayerNodeDef::RecordPictureInner(const SceneContent* content,
- const Snapshot* snapshot,
- SkCanvas* canvas) const {
+void LayerNode::RecordPictureInner(const SceneContent* content,
+ const Snapshot* snapshot,
+ SkCanvas* canvas) const {
DCHECK(content);
DCHECK(snapshot);
DCHECK(canvas);
@@ -542,7 +541,7 @@ void LayerNodeDef::RecordPictureInner(const SceneContent* content,
SetPaintForBlend(&paint, blend_.get());
canvas->saveLayer(layer_rect_.To<SkRect>(), &paint);
- NodeDef::RecordPictureInner(content, snapshot, canvas);
+ Node::RecordPictureInner(content, snapshot, canvas);
canvas->restore();
}
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