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1 If this renders correctly you should see one big friendly green square. | 1 <p>If this renders correctly you should see one big friendly green square.</p> |
2 <canvas id="canvas" width="200" height="200" ></canvas> | 2 <canvas id="canvas" width="200" height="200" ></canvas> |
3 <canvas id="canvas2" width="200" height="200" style="display:none" ></canvas> | 3 <canvas id="canvas2" width="200" height="200" style="display:none" ></canvas> |
4 <script> | 4 <script> |
5 if (window.testRunner) | |
6 testRunner.dumpAsTextWithPixelResults(); | |
7 | |
8 var canvas = document.getElementById("canvas"); | 5 var canvas = document.getElementById("canvas"); |
9 var canvas2 = document.getElementById("canvas2"); | 6 var canvas2 = document.getElementById("canvas2"); |
10 var context = canvas.getContext("2d"); | 7 var context = canvas.getContext("2d"); |
11 var context2 = canvas2.getContext("2d"); | 8 var context2 = canvas2.getContext("2d"); |
12 context2.fillStyle = 'red'; | 9 context2.fillStyle = 'red'; |
13 context2.fillRect(0,0,200,200); | 10 context2.fillRect(0,0,200,200); |
14 context2.fillStyle = 'green'; | 11 context2.fillStyle = 'green'; |
15 context2.fillRect(50,50,100,100); | 12 context2.fillRect(50,50,100,100); |
| 13 context.imageSmoothingEnabled = false; |
16 context.drawImage(canvas2, 50, 50, 100, 100, 0, 0, 200, 200); | 14 context.drawImage(canvas2, 50, 50, 100, 100, 0, 0, 200, 200); |
17 </script> | 15 </script> |
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