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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GOOGLE_APIS_GCM_ENGINE_CONNECTION_HANDLER_IMPL_H_ | 5 #ifndef GOOGLE_APIS_GCM_ENGINE_CONNECTION_HANDLER_IMPL_H_ |
6 #define GOOGLE_APIS_GCM_ENGINE_CONNECTION_HANDLER_IMPL_H_ | 6 #define GOOGLE_APIS_GCM_ENGINE_CONNECTION_HANDLER_IMPL_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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93 // handshake (version and/or LoginResponse) or once at least a tag packet has | 93 // handshake (version and/or LoginResponse) or once at least a tag packet has |
94 // been received. It is reset every time new data is received, and is | 94 // been received. It is reset every time new data is received, and is |
95 // only stopped when a full message is processed. | 95 // only stopped when a full message is processed. |
96 // TODO(zea): consider enforcing a separate timeout when waiting for | 96 // TODO(zea): consider enforcing a separate timeout when waiting for |
97 // a message to send. | 97 // a message to send. |
98 const base::TimeDelta read_timeout_; | 98 const base::TimeDelta read_timeout_; |
99 base::OneShotTimer read_timeout_timer_; | 99 base::OneShotTimer read_timeout_timer_; |
100 | 100 |
101 // This connection's socket and the input/output streams attached to it. | 101 // This connection's socket and the input/output streams attached to it. |
102 net::StreamSocket* socket_; | 102 net::StreamSocket* socket_; |
103 scoped_ptr<SocketInputStream> input_stream_; | 103 std::unique_ptr<SocketInputStream> input_stream_; |
104 scoped_ptr<SocketOutputStream> output_stream_; | 104 std::unique_ptr<SocketOutputStream> output_stream_; |
105 | 105 |
106 // Whether the MCS login handshake has successfully completed. See Init(..) | 106 // Whether the MCS login handshake has successfully completed. See Init(..) |
107 // description for more info on what the handshake involves. | 107 // description for more info on what the handshake involves. |
108 bool handshake_complete_; | 108 bool handshake_complete_; |
109 | 109 |
110 // State for the message currently being processed, if there is one. | 110 // State for the message currently being processed, if there is one. |
111 uint8_t message_tag_; | 111 uint8_t message_tag_; |
112 uint32_t message_size_; | 112 uint32_t message_size_; |
113 | 113 |
114 ProtoReceivedCallback read_callback_; | 114 ProtoReceivedCallback read_callback_; |
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125 std::vector<uint8_t> payload_input_buffer_; | 125 std::vector<uint8_t> payload_input_buffer_; |
126 | 126 |
127 base::WeakPtrFactory<ConnectionHandlerImpl> weak_ptr_factory_; | 127 base::WeakPtrFactory<ConnectionHandlerImpl> weak_ptr_factory_; |
128 | 128 |
129 DISALLOW_COPY_AND_ASSIGN(ConnectionHandlerImpl); | 129 DISALLOW_COPY_AND_ASSIGN(ConnectionHandlerImpl); |
130 }; | 130 }; |
131 | 131 |
132 } // namespace gcm | 132 } // namespace gcm |
133 | 133 |
134 #endif // GOOGLE_APIS_GCM_ENGINE_CONNECTION_HANDLER_IMPL_H_ | 134 #endif // GOOGLE_APIS_GCM_ENGINE_CONNECTION_HANDLER_IMPL_H_ |
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