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Issue 1873573003: Mozart: Ensure time always runs forward. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-3
Patch Set: fix build error on Android Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/gfx/compositor/scene_state.h" 5 #include "services/gfx/compositor/scene_state.h"
6 6
7 namespace compositor { 7 namespace compositor {
8 8
9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, 9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token,
10 const std::string& label) 10 const std::string& label)
11 : scene_token_(scene_token.Pass()), 11 : scene_token_(scene_token.Pass()),
12 scene_def_(SceneLabel(scene_token_->value, label)), 12 scene_def_(SceneLabel(scene_token_->value, label)),
13 weak_factory_(this) {} 13 weak_factory_(this) {
14 DCHECK(scene_token_);
15 }
14 16
15 SceneState::~SceneState() { 17 SceneState::~SceneState() {
16 // The scene implementation and all of its bindings must be destroyed 18 // The scene implementation and all of its bindings must be destroyed
17 // before any pending callbacks are dropped on the floor. 19 // before any pending callbacks are dropped on the floor.
18 scene_impl_.reset(); 20 scene_impl_.reset();
19 pending_frame_callbacks_.clear(); 21 pending_frame_callbacks_.clear();
20 } 22 }
21 23
22 void SceneState::AddSceneFrameCallback(const SceneFrameCallback& callback) { 24 void SceneState::AddSceneFrameCallback(const SceneFrameCallback& callback) {
23 pending_frame_callbacks_.push_back(callback); 25 pending_frame_callbacks_.push_back(callback);
24 } 26 }
25 27
26 void SceneState::DispatchSceneFrameCallbacks( 28 void SceneState::DispatchSceneFrameCallbacks(
27 const mojo::gfx::composition::FrameInfo& frame_info) { 29 const mojo::gfx::composition::FrameInfo& frame_info) {
28 for (auto& callback : pending_frame_callbacks_) { 30 for (auto& callback : pending_frame_callbacks_) {
29 callback.Run(frame_info.Clone()); 31 callback.Run(frame_info.Clone());
30 } 32 }
31 pending_frame_callbacks_.clear(); 33 pending_frame_callbacks_.clear();
32 } 34 }
33 35
34 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) { 36 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) {
35 if (!scene_state) 37 if (!scene_state)
36 return os << "null"; 38 return os << "null";
37 return os << scene_state->scene_def()->FormattedLabel(); 39 return os << scene_state->scene_def()->FormattedLabel();
38 } 40 }
39 41
40 } // namespace compositor 42 } // namespace compositor
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