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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
| 6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ | 6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
| 7 | 7 |
| 8 #include <iosfwd> | 8 #include <iosfwd> |
| 9 #include <unordered_map> | 9 #include <unordered_map> |
| 10 #include <unordered_set> | 10 #include <unordered_set> |
| 11 | 11 |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
| 14 #include "mojo/services/geometry/interfaces/geometry.mojom.h" | 14 #include "mojo/services/geometry/interfaces/geometry.mojom.h" |
| 15 #include "mojo/services/gfx/composition/interfaces/hit_tests.mojom.h" | 15 #include "mojo/services/gfx/composition/interfaces/hit_tests.mojom.h" |
| 16 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" | 16 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" |
| 17 | 17 |
| 18 namespace compositor { | 18 namespace compositor { |
| 19 | 19 |
| 20 class Node; | 20 class Node; |
| 21 class SceneDef; | |
| 22 class SceneContent; | 21 class SceneContent; |
| 23 class SceneNode; | 22 class SceneNode; |
| 24 class RenderFrame; | 23 class RenderFrame; |
| 25 | 24 |
| 26 // Describes a single frame snapshot of the scene graph, sufficient for | 25 // Describes a single frame snapshot of the scene graph, sufficient for |
| 27 // rendering and hit testing. When the snapshot is made, all predicated and | 26 // rendering and hit testing. When the snapshot is made, all predicated and |
| 28 // blocked scene nodes are evaluated to produce a final description of | 27 // blocked scene nodes are evaluated to produce a final description of |
| 29 // the content of the frame along with its dependencies. | 28 // the content of the frame along with its dependencies. |
| 30 // | 29 // |
| 31 // The snapshot holds a list of dependencies for the scenes whose state was | 30 // The snapshot holds a list of dependencies for the scenes whose state was |
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| 54 // Returns true if the snapshot is blocked from rendering. | 53 // Returns true if the snapshot is blocked from rendering. |
| 55 bool is_blocked() const { return disposition_ == Disposition::kBlocked; } | 54 bool is_blocked() const { return disposition_ == Disposition::kBlocked; } |
| 56 | 55 |
| 57 // Gets the root scene content for the snapshot, or null if blocked. | 56 // Gets the root scene content for the snapshot, or null if blocked. |
| 58 const SceneContent* root_scene_content() const { | 57 const SceneContent* root_scene_content() const { |
| 59 return root_scene_content_.get(); | 58 return root_scene_content_.get(); |
| 60 } | 59 } |
| 61 | 60 |
| 62 // Returns true if the snapshot has a dependency on content from the | 61 // Returns true if the snapshot has a dependency on content from the |
| 63 // specified scene. | 62 // specified scene. |
| 64 bool HasDependency(const SceneDef* scene) const; | 63 bool HasDependency( |
| 64 const mojo::gfx::composition::SceneToken& scene_token) const; |
| 65 | 65 |
| 66 // Creates a frame for rendering. | 66 // Creates a frame for rendering. |
| 67 // Only valid if |!is_blocked()|. | 67 // Only valid if |!is_blocked()|. |
| 68 scoped_refptr<RenderFrame> CreateFrame( | 68 scoped_refptr<RenderFrame> CreateFrame( |
| 69 const mojo::Rect& viewport, | 69 const mojo::Rect& viewport, |
| 70 const mojo::gfx::composition::FrameInfo& frame_info) const; | 70 const mojo::gfx::composition::FrameInfo& frame_info) const; |
| 71 | 71 |
| 72 // Performs a hit test at the specified point, populating the result. | 72 // Performs a hit test at the specified point, populating the result. |
| 73 // Only valid if |!is_blocked()|. | 73 // Only valid if |!is_blocked()|. |
| 74 void HitTest(const mojo::PointF& point, | 74 void HitTest(const mojo::PointF& point, |
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| 93 // Disposition of the snapshot as a whole. | 93 // Disposition of the snapshot as a whole. |
| 94 Disposition disposition_; | 94 Disposition disposition_; |
| 95 | 95 |
| 96 // Just the set of dependent scene tokens. Used for invalidation. | 96 // Just the set of dependent scene tokens. Used for invalidation. |
| 97 std::unordered_set<uint32_t> dependencies_; | 97 std::unordered_set<uint32_t> dependencies_; |
| 98 | 98 |
| 99 // The root scene in the graph. | 99 // The root scene in the graph. |
| 100 // This reference together with |resolved_scenes| retains all of the | 100 // This reference together with |resolved_scenes| retains all of the |
| 101 // nodes used by the snapshot so that we can use bare pointers for nodes | 101 // nodes used by the snapshot so that we can use bare pointers for nodes |
| 102 // and avoid excess reference counting overhead in other data structures. | 102 // and avoid excess reference counting overhead in other data structures. |
| 103 // Empty when the snapshot is blocked. |
| 103 scoped_refptr<const SceneContent> root_scene_content_; | 104 scoped_refptr<const SceneContent> root_scene_content_; |
| 104 | 105 |
| 105 // Map of scenes which were resolved from scene nodes. | 106 // Map of scenes which were resolved from scene nodes. |
| 107 // Empty when the snapshot is blocked. |
| 106 std::unordered_map<const SceneNode*, scoped_refptr<const SceneContent>> | 108 std::unordered_map<const SceneNode*, scoped_refptr<const SceneContent>> |
| 107 resolved_scene_contents_; | 109 resolved_scene_contents_; |
| 108 | 110 |
| 109 // Node states, true if snapshotted successfully, false if blocked. | 111 // Node dispositions. We only ever observe |kSuccess| or |kBlocked| here. |
| 112 // Empty when the snapshot is blocked. |
| 110 std::unordered_map<const Node*, Disposition> node_dispositions_; | 113 std::unordered_map<const Node*, Disposition> node_dispositions_; |
| 111 | 114 |
| 112 DISALLOW_COPY_AND_ASSIGN(Snapshot); | 115 DISALLOW_COPY_AND_ASSIGN(Snapshot); |
| 113 }; | 116 }; |
| 114 | 117 |
| 115 // Builds a table of all of the state which will be required for rendering | 118 // Builds a table of all of the state which will be required for rendering |
| 116 // a scene graph. | 119 // a scene graph. |
| 117 class SnapshotBuilder { | 120 class SnapshotBuilder { |
| 118 public: | 121 public: |
| 119 explicit SnapshotBuilder(std::ostream* block_log); | 122 explicit SnapshotBuilder(std::ostream* block_log); |
| 120 ~SnapshotBuilder(); | 123 virtual ~SnapshotBuilder(); |
| 121 | 124 |
| 122 // If not null, the snapshotter will append information to this stream | 125 // If not null, the snapshotter will append information to this stream |
| 123 // describing the parts of the scene graph for which composition was blocked. | 126 // describing the parts of the scene graph for which composition was blocked. |
| 124 std::ostream* block_log() { return block_log_; } | 127 std::ostream* block_log() { return block_log_; } |
| 125 | 128 |
| 126 // Snapshots the requested node. | 129 // Snapshots the requested node. |
| 127 Snapshot::Disposition SnapshotNode(const Node* node, | 130 Snapshot::Disposition SnapshotNode(const Node* node, |
| 128 const SceneContent* content); | 131 const SceneContent* content); |
| 129 | 132 |
| 130 // Snapshots the requested scene. | 133 // Snapshots the referenced scene. |
| 131 Snapshot::Disposition SnapshotScene(const SceneDef* scene, | 134 Snapshot::Disposition SnapshotReferencedScene( |
| 132 uint32_t version, | 135 const SceneNode* referrer_node, |
| 133 const SceneNode* referrer_node, | 136 const SceneContent* referrer_content); |
| 134 const SceneContent* referrer_content); | |
| 135 | 137 |
| 136 // Builds a snapshot rooted at the specified scene. | 138 // Builds a snapshot rooted at the specified scene. |
| 137 scoped_refptr<const Snapshot> Build(const SceneDef* root_scene); | 139 scoped_refptr<const Snapshot> Build( |
| 140 const mojo::gfx::composition::SceneToken& scene_token, |
| 141 uint32_t version); |
| 142 |
| 143 protected: |
| 144 // Resolves and snapshots a particular version of a scene. |
| 145 virtual Snapshot::Disposition ResolveAndSnapshotScene( |
| 146 const mojo::gfx::composition::SceneToken& scene_token, |
| 147 uint32_t version, |
| 148 scoped_refptr<const SceneContent>* out_content) = 0; |
| 149 |
| 150 // Snapshots a scene. |
| 151 Snapshot::Disposition SnapshotSceneContent(const SceneContent* content); |
| 138 | 152 |
| 139 private: | 153 private: |
| 140 // Snapshots the root scene of a renderer. | 154 Snapshot::Disposition AddDependencyResolveAndSnapshotScene( |
| 141 // This is just like |SnapshotScene| but the errors are reported a little | 155 const mojo::gfx::composition::SceneToken& scene_token, |
| 142 // differently since there is no referrer node. | 156 uint32_t version, |
| 143 Snapshot::Disposition SnapshotRenderer(const SceneDef* scene); | 157 scoped_refptr<const SceneContent>* out_content); |
| 144 | 158 |
| 145 // Snapshots the root node of a scene and detects cycles. | 159 scoped_refptr<Snapshot> snapshot_; |
| 146 // This is just like |SnapshotNode| but performs cycle detection which | |
| 147 // isn't otherwise needed. | |
| 148 Snapshot::Disposition SnapshotRootAndDetectCycles( | |
| 149 const Node* node, | |
| 150 const SceneContent* content); | |
| 151 | |
| 152 std::ostream* const block_log_; | 160 std::ostream* const block_log_; |
| 153 scoped_refptr<Snapshot> snapshot_; | |
| 154 const SceneContent* cycle_ = nullptr; // point where a cycle was detected | |
| 155 | 161 |
| 156 DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder); | 162 DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder); |
| 157 }; | 163 }; |
| 158 | 164 |
| 159 } // namespace compositor | 165 } // namespace compositor |
| 160 | 166 |
| 161 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ | 167 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
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