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Side by Side Diff: services/gfx/compositor/graph/scene_content.h

Issue 1873573003: Mozart: Ensure time always runs forward. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-3
Patch Set: fix build error on Android Created 4 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SCENE_CONTENT_H_ 5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SCENE_CONTENT_H_
6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SCENE_CONTENT_H_ 6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SCENE_CONTENT_H_
7 7
8 #include <iosfwd> 8 #include <iosfwd>
9 #include <string>
9 #include <unordered_map> 10 #include <unordered_map>
10 11
11 #include "base/macros.h" 12 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
13 #include "base/memory/weak_ptr.h"
14 #include "mojo/services/gfx/composition/interfaces/hit_tests.mojom.h" 14 #include "mojo/services/gfx/composition/interfaces/hit_tests.mojom.h"
15 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h" 15 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h"
16 #include "services/gfx/compositor/graph/nodes.h" 16 #include "services/gfx/compositor/graph/nodes.h"
17 #include "services/gfx/compositor/graph/resources.h" 17 #include "services/gfx/compositor/graph/resources.h"
18 #include "services/gfx/compositor/graph/scene_label.h" 18 #include "services/gfx/compositor/graph/scene_label.h"
19 19
20 class SkCanvas; 20 class SkCanvas;
21 struct SkPoint; 21 struct SkPoint;
22 class SkMatrix44; 22 class SkMatrix44;
23 23
24 namespace compositor { 24 namespace compositor {
25 25
26 class SceneContentBuilder; 26 class SceneContentBuilder;
27 class SceneDef;
28 27
29 // Represents the content of a particular published version of a scene. 28 // Represents the content of a particular published version of a scene.
30 // 29 //
31 // Holds a resource and node table which describes the content of a 30 // Holds a resource and node table which describes the content of a
32 // scene as it was when a particular version was published. Only the 31 // scene as it was when a particular version was published. Only the
33 // internal state of the scene is described; links to other scenes are 32 // internal state of the scene is described; links to other scenes are
34 // not resolved at this level. 33 // not resolved at this level.
35 // 34 //
36 // Once fully constructed, instances of this class are immutable and 35 // Once fully constructed, instances of this class are immutable and
37 // reference counted so they may be bound to scene references in other scenes. 36 // reference counted so they may be bound to scene references in other scenes.
38 // 37 //
39 // TODO(jeffbrown): To improve efficiency, we could replace the hash tables 38 // TODO(jeffbrown): To improve efficiency, we could replace the hash tables
40 // with a vector of internally linked graph edges. This is relatively easy 39 // with a vector of internally linked graph edges. This is relatively easy
41 // since the traversal order is well-known and we could even build some kind 40 // since the traversal order is well-known and we could even build some kind
42 // of hierarchical iterator to walk the graph starting from the root. 41 // of hierarchical iterator to walk the graph starting from the root.
43 class SceneContent : public base::RefCounted<SceneContent> { 42 class SceneContent : public base::RefCounted<SceneContent> {
44 public: 43 public:
45 // Gets the scene label. 44 // Gets the scene label.
46 const SceneLabel& label() const { return label_; } 45 const SceneLabel& label() const { return label_; }
47 std::string FormattedLabel() const { 46 std::string FormattedLabel() const {
48 return label_.FormattedLabelForVersion(version_); 47 return label_.FormattedLabelForVersion(version_, presentation_time_);
49 } 48 }
50 std::string FormattedLabelForNode(uint32_t node_id) const { 49 std::string FormattedLabelForNode(uint32_t node_id) const {
51 return label_.FormattedLabelForNode(version_, node_id); 50 return label_.FormattedLabelForNode(version_, presentation_time_, node_id);
52 } 51 }
53 52
54 // Gets the version of the scene represented by this object. 53 // Gets the version of the scene represented by this object.
55 uint32_t version() const { return version_; } 54 uint32_t version() const { return version_; }
56 55
56 // Gets the time when this scene was presented.
57 int64_t presentation_time() const { return presentation_time_; }
58
59 // Returns true if this content satisfies a request for the specified version.
60 bool MatchesVersion(uint32_t requested_version) const;
61
57 // Called to record drawing commands from a snapshot. 62 // Called to record drawing commands from a snapshot.
58 void RecordPicture(const Snapshot* snapshot, SkCanvas* canvas) const; 63 void RecordPicture(const Snapshot* snapshot, SkCanvas* canvas) const;
59 64
60 // Performs a hit test at the specified point. 65 // Performs a hit test at the specified point.
61 // The |scene_point| is the hit tested point in the scene's coordinate space. 66 // The |scene_point| is the hit tested point in the scene's coordinate space.
62 // The |global_to_scene_transform| is the accumulated transform from the 67 // The |global_to_scene_transform| is the accumulated transform from the
63 // global coordinate space to the scene's coordinate space. 68 // global coordinate space to the scene's coordinate space.
64 // Provides hit information for the scene in |out_scene_hit| if any. 69 // Provides hit information for the scene in |out_scene_hit| if any.
65 // Returns true if the search was terminated by an opaque hit. 70 // Returns true if the search was terminated by an opaque hit.
66 bool HitTest(const Snapshot* snapshot, 71 bool HitTest(const Snapshot* snapshot,
67 const SkPoint& scene_point, 72 const SkPoint& scene_point,
68 const SkMatrix44& global_to_scene_transform, 73 const SkMatrix44& global_to_scene_transform,
69 mojo::gfx::composition::SceneHitPtr* out_scene_hit) const; 74 mojo::gfx::composition::SceneHitPtr* out_scene_hit) const;
70 75
71 // Gets the requested resource, never null because it must be present. 76 // Gets the requested resource, never null because it must be present.
72 const Resource* GetResource(uint32_t resource_id, 77 const Resource* GetResource(uint32_t resource_id,
73 Resource::Type resource_type) const; 78 Resource::Type resource_type) const;
74 79
75 // Gets the requested node, never null because it must be present. 80 // Gets the requested node, never null because it must be present.
76 const Node* GetNode(uint32_t node_id) const; 81 const Node* GetNode(uint32_t node_id) const;
77 82
78 // Gets the root node if it exists, otherwise returns nullptr. 83 // Gets the root node if it exists, otherwise returns nullptr.
79 const Node* GetRootNodeIfExists() const; 84 const Node* GetRootNodeIfExists() const;
80 85
81 private: 86 private:
82 friend class base::RefCounted<SceneContent>; 87 friend class base::RefCounted<SceneContent>;
83 friend class SceneContentBuilder; 88 friend class SceneContentBuilder;
84 SceneContent(const SceneLabel& label, 89 SceneContent(const SceneLabel& label,
85 uint32_t version, 90 uint32_t version,
91 int64_t presentation_time,
86 size_t max_resources, 92 size_t max_resources,
87 size_t max_nodes); 93 size_t max_nodes);
88 ~SceneContent(); 94 ~SceneContent();
89 95
90 const SceneLabel label_; 96 const SceneLabel label_;
91 const uint32_t version_; 97 const uint32_t version_;
98 const int64_t presentation_time_;
92 std::unordered_map<uint32_t, scoped_refptr<const Resource>> resources_; 99 std::unordered_map<uint32_t, scoped_refptr<const Resource>> resources_;
93 std::unordered_map<uint32_t, scoped_refptr<const Node>> nodes_; 100 std::unordered_map<uint32_t, scoped_refptr<const Node>> nodes_;
94 101
95 DISALLOW_COPY_AND_ASSIGN(SceneContent); 102 DISALLOW_COPY_AND_ASSIGN(SceneContent);
96 }; 103 };
97 104
98 // Builds a table of all of the nodes and resources that make up the 105 // Builds a table of all of the nodes and resources that make up the
99 // content of a particular version of a scene. 106 // content of a particular version of a scene.
100 class SceneContentBuilder { 107 class SceneContentBuilder {
101 public: 108 public:
102 SceneContentBuilder(const SceneDef* scene, 109 SceneContentBuilder(const SceneLabel& label,
103 uint32_t version, 110 uint32_t version,
104 std::ostream& err, 111 int64_t presentation_time,
105 size_t max_resources, 112 size_t max_resources,
106 size_t max_nodes); 113 size_t max_nodes,
107 ~SceneContentBuilder(); 114 std::ostream& err);
115 virtual ~SceneContentBuilder();
108 116
109 // Stream for reporting validation error messages. 117 // Stream for reporting validation error messages.
110 std::ostream& err() { return err_; } 118 std::ostream& err() { return err_; }
111 119
112 // Ensures the requested resource is part of the retained scene graph and 120 // Ensures the requested resource is part of the retained scene graph and
113 // returns a reference to it, or nullptr if an error occurred. 121 // returns a reference to it, or nullptr if an error occurred.
114 const Resource* RequireResource(uint32_t resource_id, 122 const Resource* RequireResource(uint32_t resource_id,
115 Resource::Type resource_type, 123 Resource::Type resource_type,
116 uint32_t referrer_node_id); 124 uint32_t referrer_node_id);
117 125
118 // Ensures the requested node is part of the retained scene graph and 126 // Ensures the requested node is part of the retained scene graph and
119 // returns a reference to it, or nullptr if an error occurred. 127 // returns a reference to it, or nullptr if an error occurred.
120 const Node* RequireNode(uint32_t node_id, uint32_t referrer_node_id); 128 const Node* RequireNode(uint32_t node_id, uint32_t referrer_node_id);
121 129
122 // Builds the content graph. 130 // Builds the content graph.
123 // Returns nullptr if an error occurred. 131 // Returns nullptr if an error occurred.
124 scoped_refptr<const SceneContent> Build(); 132 scoped_refptr<const SceneContent> Build();
125 133
134 protected:
135 // Finds resources or nodes in the current version, returns nullptr if absent.
136 virtual const Resource* FindResource(uint32_t resource_id) const = 0;
137 virtual const Node* FindNode(uint32_t node_id) const = 0;
138
126 private: 139 private:
127 bool AddNode(const Node* node); 140 bool AddNode(const Node* node);
128 141
129 scoped_refptr<SceneContent> content_; 142 scoped_refptr<SceneContent> content_;
130 const SceneDef* scene_;
131 std::ostream& err_; 143 std::ostream& err_;
144
145 DISALLOW_COPY_AND_ASSIGN(SceneContentBuilder);
132 }; 146 };
133 147
134 } // namespace compositor 148 } // namespace compositor
135 149
136 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SCENE_CONTENT_H_ 150 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SCENE_CONTENT_H_
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