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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
| 6 #define SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ | 6 #define SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
| 7 | 7 |
| 8 #include <unordered_map> | 8 #include <unordered_map> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/callback.h" | 11 #include "base/callback.h" |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "base/memory/weak_ptr.h" | 13 #include "base/memory/weak_ptr.h" |
| 14 #include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" | 14 #include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" |
| 15 #include "services/gfx/compositor/backend/scheduler.h" | 15 #include "services/gfx/compositor/backend/scheduler.h" |
| 16 #include "services/gfx/compositor/graph/universe.h" |
| 16 #include "services/gfx/compositor/renderer_state.h" | 17 #include "services/gfx/compositor/renderer_state.h" |
| 17 #include "services/gfx/compositor/scene_state.h" | 18 #include "services/gfx/compositor/scene_state.h" |
| 18 | 19 |
| 19 namespace compositor { | 20 namespace compositor { |
| 20 | 21 |
| 21 // Core of the compositor. | 22 // Core of the compositor. |
| 22 // All SceneState and RendererState objects are owned by the engine. | 23 // All SceneState and RendererState objects are owned by the engine. |
| 23 class CompositorEngine { | 24 class CompositorEngine { |
| 24 public: | 25 public: |
| 25 explicit CompositorEngine(); | 26 explicit CompositorEngine(); |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 void OnOutputError(const base::WeakPtr<RendererState>& renderer_state_weak); | 101 void OnOutputError(const base::WeakPtr<RendererState>& renderer_state_weak); |
| 101 void OnOutputUpdateRequest( | 102 void OnOutputUpdateRequest( |
| 102 const base::WeakPtr<RendererState>& renderer_state_weak, | 103 const base::WeakPtr<RendererState>& renderer_state_weak, |
| 103 const mojo::gfx::composition::FrameInfo& frame_info); | 104 const mojo::gfx::composition::FrameInfo& frame_info); |
| 104 void OnOutputSnapshotRequest( | 105 void OnOutputSnapshotRequest( |
| 105 const base::WeakPtr<RendererState>& renderer_state_weak, | 106 const base::WeakPtr<RendererState>& renderer_state_weak, |
| 106 const mojo::gfx::composition::FrameInfo& frame_info); | 107 const mojo::gfx::composition::FrameInfo& frame_info); |
| 107 void OnPresentScene(const base::WeakPtr<SceneState>& scene_state_weak, | 108 void OnPresentScene(const base::WeakPtr<SceneState>& scene_state_weak, |
| 108 int64_t presentation_time); | 109 int64_t presentation_time); |
| 109 | 110 |
| 110 base::WeakPtr<SceneDef> ResolveSceneReference( | 111 bool ResolveSceneReference( |
| 111 const mojo::gfx::composition::SceneToken& scene_token); | 112 const mojo::gfx::composition::SceneToken& scene_token); |
| 112 void SendResourceUnavailable(SceneState* scene_state, uint32_t resource_id); | 113 void SendResourceUnavailable(SceneState* scene_state, uint32_t resource_id); |
| 113 | 114 |
| 114 SceneState* FindScene(uint32_t scene_token); | 115 SceneState* FindScene(uint32_t scene_token); |
| 115 | 116 |
| 116 bool IsSceneStateRegisteredDebug(SceneState* scene_state) { | 117 bool IsSceneStateRegisteredDebug(SceneState* scene_state) { |
| 117 return scene_state && FindScene(scene_state->scene_token()->value); | 118 return scene_state && FindScene(scene_state->scene_token().value); |
| 118 } | 119 } |
| 119 bool IsRendererStateRegisteredDebug(RendererState* renderer_state) { | 120 bool IsRendererStateRegisteredDebug(RendererState* renderer_state) { |
| 120 return renderer_state && | 121 return renderer_state && |
| 121 std::any_of(renderers_.begin(), renderers_.end(), | 122 std::any_of(renderers_.begin(), renderers_.end(), |
| 122 [renderer_state](RendererState* other) { | 123 [renderer_state](RendererState* other) { |
| 123 return renderer_state == other; | 124 return renderer_state == other; |
| 124 }); | 125 }); |
| 125 } | 126 } |
| 126 | 127 |
| 127 uint32_t next_scene_token_value_ = 1u; | 128 uint32_t next_scene_token_value_ = 1u; |
| 128 uint32_t next_renderer_id_ = 1u; | 129 uint32_t next_renderer_id_ = 1u; |
| 129 std::unordered_map<uint32_t, SceneState*> scenes_by_token_; | 130 std::unordered_map<uint32_t, SceneState*> scenes_by_token_; |
| 130 std::vector<RendererState*> renderers_; | 131 std::vector<RendererState*> renderers_; |
| 131 | 132 |
| 133 Universe universe_; |
| 134 |
| 132 base::WeakPtrFactory<CompositorEngine> weak_factory_; | 135 base::WeakPtrFactory<CompositorEngine> weak_factory_; |
| 133 | 136 |
| 134 DISALLOW_COPY_AND_ASSIGN(CompositorEngine); | 137 DISALLOW_COPY_AND_ASSIGN(CompositorEngine); |
| 135 }; | 138 }; |
| 136 | 139 |
| 137 } // namespace compositor | 140 } // namespace compositor |
| 138 | 141 |
| 139 #endif // SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ | 142 #endif // SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
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